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Twilight Imperium (Third Edition)» Forums » General

Subject: Yet another first game question rss

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Dave
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I'm about to organize my first game of TI3. I think there's enough material here on what to include, extra cheat sheets to print, etc. I'm going to study hard and 'GM' the game. Not too worried about that part (really!).

My question is, how many players should I include? The overwhelming consensus seems to be that 6 players is optimal for the experience, 5 is great, but 4 is really the bare minimum. I want to balance that out with play time of course. What would you recommend?
 
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Steve Williams
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Staring in dumbfounded terror at Frans Raynor's neckbeard.
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4 is a good number for a first game, lets you get the concept down, will still be a 5-6 hour event given all new players, and doesn't lose much from the doubling up on Strategy Cards. Then you will have 3 advocates with a loose understanding of the rules to take with you into the next attempt, a 6 player game. With 4 of you knowing the gist of the rules it will go much smoother for the full 6 player experience.
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Simon Bourigault
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Steve is making a really good point.
My only concern with the 4 player games is the map Size. it is just too big.
I suggest you play a "double-truncated" map like this one :


The hexagons linked by a line are adjacent.
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Dave
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Regardless of the number of players, I was thinking of using the preset maps, are those too big?
 
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Simon Bourigault
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I'd say the ressources balance in this game was designed for 6 players.

This double-truncated map is just a 6 players map with two "sixth" removed.
Juste take a 6-players preset map and remove two "sixth" of it in the same way and you're done !
 
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Washington Irving
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I've found 3-4 players is great for a first game to keep the time down.

The 4p pre-set is richer than 6p, but I'm not sure this hurts the game so much. You could go for a different symmetric map with only 3 planet systems per player (as 6p does).

The people I play with have a mental block on hexes that are adjacent but not physically adjacent, so I wouldn't use the 4p or 5p wedge maps.

 
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Dave
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KalKraken wrote:
The people I play with have a mental block on hexes that are adjacent but not physically adjacent, so I wouldn't use the 4p or 5p wedge maps.


I was a little worried about that myself, this confirms my suspicions, so thanks I'll avoid them.
 
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Simon Bourigault
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Then, you can make something like that (I played a newbies game with that)


That is a regular 4-player map minus 10 hexes.
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