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Subject: Theoretical high score rss

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Darren Nakamura
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Maximum score for Kingdom Cards

Fishermen: 40 (1 for each settlement)
Miners: 40 (1 for each settlement)
Merchants: 48 (12 locations X 4 points)
Workers: 40 (1 for each settlement)
Discoverers: 20 (1 for each horizontal line)
Knights: 40 (2 for each in a horizontal line)
Hermits: 40 (1 for each settlement)
Lords: 48 (most/tied for most in each sector)
Citizens: 20 (1 for every two settlements)
Farmers: 30 (10 settlements in each sector X 3 points)

Maximum score for Castles

18 (six Castles with Harbor and Oracle in play)

Theoretical maximum

154 (Merchants + Lords + Knights + Harbor + Oracle)

I might set up some boards and see if this is actually possible or not. I'm guessing it's not.
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Pater Absurdus
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Even though the High score may not be possible due to terrain and other players competing for positions it is still interesting to see the numbers!

You should check out the analysis I did previously as well: boardgamegeek.com/thread/733532/prioritizing-vp-gaining-methods
 
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Martin G
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Nice. My highest actual score so far is 97, still trying to lap the board
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Darren Nakamura
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qwertymartin wrote:
Nice. My highest actual score so far is 97, still trying to lap the board


I average in the fifties and sixties. I don't think I've gotten close to 100 yet. Playing a 2 player game with the Lords may help.
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Andrew Brown
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Your opponents have to be REALLY bad for you to earn 48 for Lords. Actually, the same could be said for a few of these.
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Dion Baxter
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Been tinkering around and managed to set up a 'best score' of 114

48 for Merchants (All 12 locations connected x4)
24 for the Knight (Row of 12 on lower half)
24 Farmers (8 x3)
18 Points for Castles (All 6 Castles - Oracle and Harbour provide extras)

The board was set up as follows:

Paddock...Oracle

Barn.........Harbor




I'm sure this can be beaten but I'd thought I'd start us off.

So far, my actual best score in a game is 86.

Edit: Mistake with Farmer Score - Should have been 24, not 16. (Corrected)
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Andrew Brown
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PinkyMan wrote:
Been tinkering around and managed to set up a 'best score' of 114

48 for Merchants (All 12 locations connected x4)
24 for the Knight (Row of 12 on lower half)
24 Farmers (8 x3)
18 Points for Castles (All 6 Castles - Oracle and Harbour provide extras)

The board was set up as follows:

Paddock...Oracle

Barn.........Harbor




I'm sure this can be beaten but I'd thought I'd start us off.

So far, my actual best score in a game is 86.

Edit: Mistake with Farmer Score - Should have been 24, not 16. (Corrected)


So, do you need the three settlements running North through the forest on the Harbor's board?
-You could move one to the desert next to the harbor location to earn 2 more with the Knight.
-Move the other two to the top left sector to score 6 more points with the Farmer.

-Also, can't you just continue through the river East of the Harbor and earn 4 more points with the knight by shifting those two settlements down one row?
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Dion Baxter
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Yep, I realised from the photo, I missed a link which would lose me 4 points for the merchants. And, yes I do believe I could move some more settlements down too. Cheers thumbsup

I'll have another go...


EDIT: I don't actually need that link to the middle right buildings (They already have links to other buildings) so I could add them to the Knight row instead.
19x2 = 38 points (Knight)
12x4 = 48 points (Merchants)
8x3 = 24 points (Farmers)
6x3 = 18 points (Cities)

128 points!

(Fingers crossed)
 
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Suizul R
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Theoretical high score with the Expansions Nomads and Crossroads
No Changes:
Discoverers: 20 (1 for each horizontal line)
Knights: 40 (2 for each in a horizontal line)
Lords: 48 (most/tied for most in each sector)

Theoretical high score expanded:
Citizens: 25 (1 for every two settlements) - Requirements: Town Hall, Warrior and either Ship/Wagon in play.
Farmers: 36 (12 settlements in each sector X 3 points) - Requirements: Town Hall and either Warrior/Ship/Wagon in play.
Merchants: 52 (13 locations X 4 points) - Requirements: Quarry in play.
Hermits: 45 (1 for each settlement) - Requirements: Town Hall, Warrior, Ship and Wagon in play. As there is no movement ability, a lot of "help" from the opponents would be needed, i.E. being able to place the first three settlement at three different spots.
Workers: 47 (1 for each settlement) - Requirements: Town Hall, Warrior, Ship and Wagon in play. The Town Hall can be built so it touches locations with 3 settlements. Alternatively you could skip Wagon or Ship an use the Quarry board, where 4 Town Hall settlements could touch a location.
Miners: 50 (1 for each settlement) - Requirements: Town Hall, Warrior, Ship and Wagon in play. With the right setup, there is a possible spot where the Town Hall touches mountains with 6 settlements. Lacking movement abilities, you'll need to grab i.E. Lighthouse with the Wagon and after placing the ship, loose the chit again.
Fishermen: 49 (1 for each settlement) - Requirements: Town Hall, Warrior, Wagon and Harbor in play. This one is tricky: With all 4 crossroad boards, you can`t bring the ship on land, so that it would count for Fishermen. Also I didn't found a good spot for the Town Hall. So the harbor board is only there for creating this spot (6 settlements touching water).

New Kingdom Builder cards:
Families: 28 - Requirements: The game lasts 14 rounds and your opponent plays two swords.
Ambassadors: 67 - Requirements: Town Hall, Warrior, Ship and Wagon in play. 40 settlements + 6 Town Hall + 7 Ship + 7 Wagon (grab Lighthouse and Wagon in Turn one [with a grass terrain card], place them in every even turn) + 7 Warrior (grab barracks in turn two, place one in every uneven turn and the second one in turn 14)
Shepherds: 136 - Same tactic as Ambassador. Double the score and add two for the middle Town Hall settlement. Question is, if it is theoretically possible to puzzle out a way, where every settlement qualifies for Shepherds.


Any corrections are welcome.
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