Matthew Kloth
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Some of you might be aware of my kickstarter Realm Coins. Well, we've made a game (Michelle and I) using only those coins. I've also made a free print and play version using the fancy art. Here, I'll post the logo image thingy.



It's a blind bidding game where you bid coins to get more coins. It's somewhat similar to a few Cheapass Games games (can't remember the names off the top of my head). It plays from 2-5 players with the included 25 copper, 25 silver, and 25 gold coins. You also use a pouch (which is what the game is stored in). All 6 different coin sides have a special ability. For example if you bid using peasants the peasants have a "Mob!" rule. If there are more than 3 peasants in your bid every peasant after the third coin counts as 2 instead of 1 for your bid. We playtested the abilities so that they forced interesting decisions. But, we'd love to have more playtesters.

You can download the whole print and play version in pdf form here:
http://www.archive.org/download/RealmCoinsPrintPlay/RealmCoi...

If you just want to take a look at the rules the pdf link is here:
http://www.archive.org/download/RealmCoinsFoldableRulebook/R...

Everything is licensed Creative Commons: Attribution - Share Alike 3.0 Unported.

I've added a submission for a new game on BGG, but it usually takes a while for them to get approved by an admin.

I was thinking about slapping together a Vassal version to make playtesting easier, but I'm not sure anyone would bother playing it.
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Travis O'Connor
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I think I will give this a try, sounds interesting enough, I'm gonna go ahead and back the kickstarter and try the print and play version, when I have given it a go I will post my feedback.
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Matthew Kloth
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TravmacDaddy wrote:
I think I will give this a try, sounds interesting enough, I'm gonna go ahead and back the kickstarter and try the print and play version, when I have given it a go I will post my feedback.


I'd really love that. Even if you think the game is horrible or broken or something please give feedback. We thought the game played pretty well, but you can get tunnel vision playing your own designs.
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Andreas Pelikan
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Thanks for making the coins available under CC-SA.

Two rules questions:
1) if I bid an unaccompanied crown, it's a bid of zero and I will be punished, right?

2) Is one knight enough for two or more crowns, or does each crown need an escort of it's own?

3) If players are tied for lower ranks (e.g. 2&3), are still the highest pools converted to bids? Where are they positioned for gryphons to plunder?

4) How the heck do you pronounce wyvern? (eh, wikipedia has an answer to that: /ˈwaɪvərn/)

A phase summary would be nice. There's room on the back of the pouch.

1. Bid and Reveal simultaneously
2. Withdraw unaccompanied Crowns
3. Punish zero-bidders, go to 1.
4. Rank bids, considering:
- double 3+ Peasants (mob)
- Boars win ties (charge)
5. Withdraw Knights that don't
affect rank (low to high)
6. Withdraw tied bids (pools!)
7. Gryphons exchange coins from
won pool with higher bid
8. Take pool
9. Wyverns pay for not winning gold
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Matthew Kloth
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Puschl wrote:
Thanks for making the coins available under CC-SA.

Two rules questions:
1) if I bid an unaccompanied crown, it's a bid of zero and I will be punished, right?

2) Is one knight enough for two or more crowns, or does each crown need an escort of it's own?

3) If players are tied for lower ranks (e.g. 2&3), are still the highest pools converted to bids? Where are they positioned for gryphons to plunder?

4) How the heck do you pronounce wyvern? (eh, wikipedia has an answer to that: /ˈwaɪvərn/)

A phase summary would be nice. There's room on the back of the pouch.

1. Bid and Reveal simultaneously
2. Withdraw unaccompanied Crowns
3. Punish zero-bidders, go to 1.
4. Rank bids, considering:
- double 3+ Peasants (mob)
- Boars win ties (charge)
5. Withdraw Knights that don't
affect rank (low to high)
6. Withdraw tied bids (pools!)
7. Gryphons exchange coins from
won pool with higher bid
8. Take pool
9. Wyverns pay for not winning gold


1) Yes.

2) One knight is enough.

3) Ah, I need to rewrite and clear something up. It should say "a number of the highest value bids still available...". Basically it should be as if both players won their pools but instead they just get the money they bid, but the pools still get used up.

If the players with the 2nd and 3rd highest bids tie the 2nd and 3rd highest pools will be shifted over into the bid area. There is a little diagram that shows bids being parallel to pools. That's where you put bids after they claim their pool. This keeps it all neat and tidy so you don't forget who's won bids and what the next highest bid is for when you need to swap coins with the gryphon.

4) I've heard wyvern pronounced "Way-vern" and "Why-vern".

A phase summery is neat, but to me would be ugly on the pouch (since it acts as the games packaging). But, maybe I'll put it on there anyway. Your summary is actually really nice. It even clears the game up for me, even. Though, the non print and play version has a cloth pouch so it wouldn't have the summery. A summery is a really good idea. I'll have to figure something out.

Edit: I've updated the rules to include the "still available" clause to the tied bids section to help clear things up a bit.
 
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Andreas Pelikan
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MusedFable wrote:

3) Ah, I need to rewrite and clear something up. It should say "a number of the highest value bids still available...". Basically it should be as if both players won their pools but instead they just get the money they bid, but the pools still get used up.


This seems to be a tricky paragraph. Here's my interpretation, not sure if that's how it's intended.

Suppose there are 5 players. The pools are
P1 = 7, P2 = 5, P3 = 3, P4 = 3, P5 = 2
The (ranked) bids are
B1 = 5, B2 = 4, B3 = 4, B4 = 3(gryphon), B5 = 1

B1 is placed next to P1. B2 and B3 (tied) are withdrawn by the bidders, P2 and P3 are shifted to the bid-side (regardless of value). B4 is placed next to P4 and B5 is placed next to P5. The bidder of B4 must(!) exchange one coin in P4 with one coin in P3 (which now represents the bid on rank 3).

MusedFable wrote:
A phase summery is neat

I noticed that I omitted the steps
Sort bids by rank to form new pools.
Add new coin to biggest pool.

I guess they'd go between 8. and 9. Sorting might sometimes by necessary because of gryphons.
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Matthew Kloth
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Puschl wrote:
MusedFable wrote:

3) Ah, I need to rewrite and clear something up. It should say "a number of the highest value bids still available...". Basically it should be as if both players won their pools but instead they just get the money they bid, but the pools still get used up.


This seems to be a tricky paragraph. Here's my interpretation, not sure if that's how it's intended.

Suppose there are 5 players. The pools are
P1 = 7, P2 = 5, P3 = 3, P4 = 3, P5 = 2
The (ranked) bids are
B1 = 5, B2 = 4, B3 = 4, B4 = 3(gryphon), B5 = 1

B1 is placed next to P1. B2 and B3 (tied) are withdrawn by the bidders, P2 and P3 are shifted to the bid-side (regardless of value). B4 is placed next to P4 and B5 is placed next to P5. The bidder of B4 must(!) exchange one coin in P4 with one coin in P3 (which now represents the bid on rank 3).


You got it right. When playing I find it easiest if players keep their bids by their hand until they've actually started claiming a pool. Then you go one player at a time down the line. So by the time B4 goes everybody before him has finished what they're doing and he just swaps a coin from the pool he won with the bid above him.

Puschl wrote:
MusedFable wrote:
A phase summery is neat

I noticed that I omitted the steps
Sort bids by rank to form new pools.
Add new coin to biggest pool.

I guess they'd go between 8. and 9. Sorting might sometimes by necessary because of gryphons.


I might try and cobble together a section for the phase summery within the rules. I think I might be able to move some stuff around and make some room. The license at the end has some room, and so does the "Coins" part. I might be able to work out an extra section to put the summary.
 
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One Armed Bandit
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MusedFable wrote:
4) I've heard wyvern pronounced "Way-vern" and "Why-vern".


I've heard "wivv-earn" a lot too.

If you play the "audio pronunciation" here, it's why-vern: http://dictionary.reference.com/browse/wyvern
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Matthew Kloth
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I've updated the rules with a simple Phase Summary. I laid it out so the phase summary was on the back of the folded up rules. I fixed a few other layout bits too.
 
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James Hutchings
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This is a minor point, but Creative Commons uses 'Attribution' rather than 'Attribute'.
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James Hutchings
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I'd make the copper coin pictures darker and less red.



 
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James Hutchings
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"Starting with the lowest value bid check if any knights return to the players stash"

Knights return "if they do not change the rank of your bid."


The lowest value bid will be last with their knights by definition, and of course will also be last without.

If that's what's meant by 'not changing the rank of your bid', doesn't that mean that the lowest value bid will always return any knights?
 
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Matthew Kloth
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apeloverage wrote:
This is a minor point, but Creative Commons uses 'Attribution' rather than 'Attribute'.


Fixed it in the original post. I used the right word in the game rules.

apeloverage wrote:
"Starting with the lowest value bid check if any knights return to the players stash"

Knights return "if they do not change the rank of your bid."


The lowest value bid will be last with their knights by definition, and of course will also be last without.

If that's what's meant by 'not changing the rank of your bid', doesn't that mean that the lowest value bid will always return any knights?


Yes, the lowest bid will have all the knights returned. Now that I think about it that makes it possible to have a 0 coin bid. Technically that doesn't break the game. It just leaves a pool of 0. It is kind of odd though.

Edit: Every player has the opportunity to return knights. You start with the lowest player because it makes it smoother.

P.S. I'm too lazy to change the copper color. You're welcome to do it yourself. I might make a P&P version with photos of the real metal coins after they're made.
 
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Paul Blake
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MusedFable wrote:
Yes, the lowest bid will have all the knights returned. Now that I think about it that makes it possible to have a 0 coin bid. Technically that doesn't break the game. It just leaves a pool of 0. It is kind of odd though.


If that's the case, you and I are parsing the logic completely differently. By the timing of what your rules describe, Ranking comes after enforcement of the 0-bid penalty, meaning that a 0-bid would be unranked.

So if the lowest bid contained only Knights, and all of those knights returned to the player, then the rank of that bid would change from lowest to "unranked" - basically the difference between a value of 0 and a value of "NULL" in a database.
 
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Matthew Kloth
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Thedalek wrote:
MusedFable wrote:
Yes, the lowest bid will have all the knights returned. Now that I think about it that makes it possible to have a 0 coin bid. Technically that doesn't break the game. It just leaves a pool of 0. It is kind of odd though.


If that's the case, you and I are parsing the logic completely differently. By the timing of what your rules describe, Ranking comes after enforcement of the 0-bid penalty, meaning that a 0-bid would be unranked.

So if the lowest bid contained only Knights, and all of those knights returned to the player, then the rank of that bid would change from lowest to "unranked" - basically the difference between a value of 0 and a value of "NULL" in a database.


There is no place in the rules where it says anything can be "unranked". If somebody bids 1 silver knight (value 3) and is the lowest bid in a five player game they will be the 5th ranked bid. Then they return the knight and the value of their bid changes to 0. They would later win the lowest ranked pool and the pool next turn would be 0 coins for the lowest pool.

It is kind of an anomaly.
 
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Paul Blake
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Ah. I misunderstood exactly what apeloverage was wanting clarified: I thought he was implying that the 0-bid resulting from a lowest-ranked all-Knights bid would incur the 0-bid penalty mentioned before ranking.
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Matthew Kloth
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Thedalek wrote:
Ah. I misunderstood exactly what apeloverage was wanting clarified: I thought he was implying that the 0-bid resulting from a lowest-ranked all-Knights bid would incur the 0-bid penalty mentioned before ranking.


Thanks for looking at the game and spending the time to pick apart the rules.
 
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