Miquel Izquierdo Cazorla
BARENTS SEA (31 December 1942)
PLAYER 1: GERMAN.
SHIP hex/ speed/ bearing.
LUTZOW (PB 1) 2828/4/B
A. HIPPER (CA7) 1219/4/B
PLAYER 2: BRITISH.
SHIP hex/ speed/ bearing
GAME LENGHT: 24 Turns.
BASE VISIBILITY: 7 hex (Day)
British CL have Low Grade Radar.
Convoy: use allied speed marker "3". Convoy speed is always 2, and can turn 1 side. atack strenght= 3, range= 3. Defense Strenght= 3. Convoy is damaged normal, but never loose speed. german Capital ship attacking convoy =1/3 Attack strenght. SB can attack convoy.
NOTE: Convoy atack strenght and range is for Minesweepers and corvetes of the close escort.
German orders: German PB, CA must open range in any turn they are designated target by allied ships (not convoy). At the end of any damage control phase, if PB or CA has damage, roll a die. If result equal or less to the number of damage "W" or/and "S" of any ship, Germans must retreat to the south side of the map.
NOTE: this battle was extraordinary in his results. The germans have overwhelming forces, but were defeated because the aggresive british escort and the orders from the Führer forbiding action against superior or equal forces.
Use original map configuration.
VICTORY CONDITIONS: Allied: exit the convoy in the east edge, orforce german retreat.
German: sink the convoy