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Subject: Playtest: Expelling Judas rss

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__PaF's Bane Binders __

Tsannik
Gorgol
Judas
Juicy Johnes

__Bayou's Seruming Monstrosity mark 2__

Barnaby Shadrack w/ Submachine Gun
Snickers
Johnson P Donovan
Michael the Lost with Security System

_Turn 1_
Barnaby leads the Stench of Death, which Snickers uses to Invoke Harano on Tsannik.
Gorgol, deputising, uncovers 2 Sidhe Knights and a Glade Child and then the pack inhabit the Hive of the Thrashing Serpent* as their base.
Snickers gets an Odyssey Brain Serum, while Johnson gets another.
In the Umbra phase, Gorgol makes a hasty exit to the Umbra, but the depressed Tsannik has to stay put. He pays the price as he is made to walk the Dark Spiral and is destroyed.

Barnaby attacks a Sidhe Knight, acting as a Cornered Rat. His surprise attack is, however, foiled by a Flicker by the faerie spirit. He uses some Fancy Footwork against a Lobotomy then another one as the Knight hangs back. However his next two dodges prevent the Knight's attacks and desperate struggles gets four more cards. Without more cards to play, Barnaby's reinforcements are free to join. They bring an Entrail Rend.

Gorgol tries to go for the other Knight, but Barnaby has Friends... or he would do but he needed Umbral friends instead. With an element of overkill, Gorgol uses the Roar of the Wyrm and goes The Whole Nine Yards and after a weak spot in the middle finally manages to kill the Knight.

_Turn 2_
Snickers gets the final Brain Serum, while Gorgol reveals the Mantle of El Dorado and Ienpw.
Board Meeings Expel Judas and Industrial Espionage prepares Invoke Harano for another use.
Barnaby gets lost in some jungle or other, and the Hive of the Thrashing Serpent puts Judas safely in the Umbra. Gorgol goes for the Glade Child and, after a successful Flicer first round, brutally head butts her after a Feint reveals a Lucky Blow.

_Turn 3_
Gorgol regenerates his Lucky Blow.

When the Hive moves Ienpw to the Umbra and Snickers Knife Winds Juicy, we realise that Bayou can't win and he concedes, although I probably would have taken down Ienpw this turn or next anyway.

PaF 16 (Sidhe Knight, Glade Child)
Bayou 9 (Sidhe Knight)

This proves that the Board Meeting deck is far from unbeatable and, in order to get VP, the anti-Wyrm cards will have to be thinned down from the current version. It's still an awesome deck and should see competitive play, but it's not as broken as I wondered about.
 
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