rule question on advances
Am enjoying this game but the ability to move directly from ZOC to ZOC can lead to 'gamey' play viz to exploit a gap the nearest unit moves 1 hex sideways into the empty hex leaving a space in its on lines. No worries, the next unit along just sidesteps into the space and so on down the line until a 2 deep part is reached and the spare unit can fill the space.
More like an 'ooze' than a breakthrough. Now it apoears legal as per the rukes but is that how WW2 armies exploited gaps in enemy lines I.e. by shifting laterally across the front whilst in contact with the enemy?