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Subject: On a scale of 1 - 10, how important is artwork for your gaming experience? rss

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Tom Wright
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I just read an article on Purple Pawn about Kickstarter, and a lot of the successful designers seemed to think that their artwork helped in the funding of their game. (http://www.purplepawn.com/2011/05/how-to-succeed-or-fail-on-...)

What is your take on artwork? How important is it for your gaming experience, on a scale from 1-10?

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How important is artwork for your gaming experience?
  1 2 3 4 5 6 7 8 9 10
Importance:
      322 answers
Poll created by Tom Wright
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Eric Johnson
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Good artwork is not necessary for a good game experience, but it can elevate it IMO.
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Ivan Pawle
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ericbjohnson wrote:

Good artwork is not necessary for a good game experience, but it can elevate it IMO.


I agree.
There are times, however, when I find that my desire to play/own a game is heavily influenced by the artwork, particularly in the case of older games (even when I know that the game is probably not all that great).
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Kelly Bass
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I'm assuming 10 means very important and 1 is not important at all.

I don't care about detailed artwork on cards very much. But I do care a lot about the artwork on the board.
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Joseph
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Tom Wright wrote:
I just read an article on Purple Pawn about Kickstarter, and a lot of the successful designers seemed to think that their artwork helped in the funding of their game. (http://www.purplepawn.com/2011/05/how-to-succeed-or-fail-on-...)

What is your take on artwork? How important is it for your gaming experience, on a scale from 1-10?



I voted a 4.

I appreciate serviceable art, distinct and unambiguous, that doesn't detract from the function of the game. Nothing more. Could say the same about bits - cardboard instead of plastic suits me just fine. In war games, I've grown tired of NATO symbols (heresy!). I prefer silhouettes or simple line art.

Game art should serve, but not sell a game; selling should be a job of game play, and to some extent, replayability.

Joseph
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Christopher M
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Clarity should be the prime goal. Nothing can kill a game faster than vagueness resulting from poor art decisions.
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John McD
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falloutfan wrote:
Tom Wright wrote:
I just read an article on Purple Pawn about Kickstarter, and a lot of the successful designers seemed to think that their artwork helped in the funding of their game. (http://www.purplepawn.com/2011/05/how-to-succeed-or-fail-on-...)

What is your take on artwork? How important is it for your gaming experience, on a scale from 1-10?



I voted a 4.

I appreciate serviceable art, distinct and unambiguous, that doesn't detract from the function of the game. Nothing more. Could say the same about bits - cardboard instead of plastic suits me just fine. In war games, I've grown tired of NATO symbols (heresy!). I prefer silhouettes or simple line art.

Game art should serve, but not sell a game; selling should be a job of game play, and to some extent, replayability.

Joseph


It sounds like you are valuing graphic design then, which is a useful distinction for a poll like this to make.
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David Debien
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A great game with terrible artwork is still a great game.

A terrible game with with great artwork is still a terrible game.

That said, great artwork can make a game more enjoyable, but it will not make the game itself any better.

Finally, great artwork is a good hook to get new players, but if the game is not fun, it won't help in bringing them back.
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M Hellyer
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Good artwork can enhance a game; bad artwork can detract and distract. A wargame without a realistic looking map is hard for me to play, like Eagle Games' American Civil War game with an ORANGE map of the U.S. Between the terrible artwork and the confusing rules I haven't gotten Glory to Rome onto the table yet. A clean wargame board such as Avalon Hill, SPI, OSG draws me in. Euros with clean, attractive designs and some attempt at quality thematic art embellishments (Thurn and Taxis, Ticket to Ride, Downfall of Pompeii, Rails of Europe, On the Underground, Imperial) make the gaming experience a little more fun, and makes it easier to get new players to try a game.
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If I don't care to play most FFG fare because their murky, overwrought, distressed house style fails to capture my imagination, does this mean artwork is important for me?
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Martin Larouche
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A good game can be made great simply by improving the artwork and the components.

It's the same reason why people paint minis and are ready to pay 10 times the asking price for collectors edition like War of the Ring's.
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garygarison wrote:
If I don't care to play most FFG fare because their murky, overwrought, distressed house style fails to capture my imagination, does this mean artwork is important for me?


I'd say so. I think that as someone who DIY's many of your own games, I think you are much more actively involved the art of the games than you care to admit. There are a lot of graphic design decisions that one hast to make in building their own game (assuming of course they aren't just photocopying the source material).

Even though you might not find pretty illustrations or fancy components important for the enjoyment of the game, I'd wager that you think the graphic design and the information clarity of a game is extremely important.

As for myself, I'll DIY games if I don't like the artwork. I'd rather have a clean handdrawn set than an overwrought over illustrated game. But if it is nicely done, then I will certainly pick up the game.
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Kevin
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casualgod wrote:
A great game with terrible artwork is still a great game.

A terrible game with with great artwork is still a terrible game.

That said, great artwork can make a game more enjoyable, but it will not make the game itself any better.

Finally, great artwork is a good hook to get new players, but if the game is not fun, it won't help in bringing them back.


Well said - I think this sums it up very well.

My particular favourite has to go to Juliet Breese.
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BrenoK wrote:
A game's beauty is much like the beauty in a plate of food. Nice to have, but not what it is really about.


In Germany, there is a saying that the stomach eats through the eye (it sounds far less disgusting in its native tongue, I assure you) so there is a deep seated belief that presentation influences opinion.

I voted an 8. Yay, mainstream!
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Alex Boaca
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In a themed game art is just as important as the mechanics. Playing games is about the experience, not the results. If the players cannot "feel" that they are part of that world through some epic looking art how can they get the game serious? But that may well be just my opinion in my group of players.

I also voted a 8.

Art is meant to help tell a story and is at least the way to see how much did the developers cared about bringing their game in front of the other more amateurish looking titles.
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Another 8 Vote for me, too. It's pretty important for board gaming. It's the only window you have to help jolt your imagination. Poor art can really be a turn-off. I'm pretty sure that Through the Ages is a great game but I've had a hard time convincing myself to pick it up (yet) because of the hideous art. Granted, art is subjective so this is just my own opinion - ymmv.

Really good art can sell a game on its own almost though (of course) great gameplay is still super important, in general.
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A.J. Porfirio
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Also 8. The good thing is that the two don't have to be mutually exclusive. There are TONS of games out there. Always best when you can get one with great art AND great game play!
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Det var bara en hake...
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Voted a 3, which is supposed to somehow reflect that I don't mind neutral or stylized art, or almost no art, but I don't like bad, garish art or art intrusively featuring a theme I don't like. I bet there's someone who feels the exact same way and voted an 8.
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Asili Eiliaz
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Datura wrote:


In Germany, there is a saying...(it sounds far less disgusting in its native tongue, I assure you)


Contradiction in terms
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Sean Brulet
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I think that artwork is one of the most important things to me.

If I'm going to invest in your game, I want it to be polished. Different games can use identical or similar mechanics, it's the one with the superb artwork in addition to that which will get my money.
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kelsith
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to me its not very important....However, I once tried to sit my wife down in front of an unattractive game and she basically said ..eeew I don't want to play this. So I would say artwork may be important in actually having a gaming experience.
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Bwian, just
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falloutfan wrote:
I appreciate serviceable art, distinct and unambiguous, that doesn't detract from the function of the game. Nothing more. Could say the same about bits - cardboard instead of plastic suits me just fine. In war games, I've grown tired of NATO symbols (heresy!). I prefer silhouettes or simple line art.

Game art should serve, but not sell a game; selling should be a job of game play, and to some extent, replayability.

I'm in this boat.

However, I think artwork is going to remain more important for Kickstarter games. If you have a good piece of artwork or two, that indicates a level of commitment and professionalism. That credibility is needed to overcome the increased risk of buying from on untried publisher, IMHO.
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I purchased Yggdrasil due to the artwork alone (the fact that it was highly rated helped). Ended up being an amazingly cool game.

I think artwork matters more than people realize.
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Neil Christiansen
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Evaluations of games are a weighted average of many features, and it would be interesting to do a subjective policy capturing study to at least get an idea of relative value.

To me,art is even less.important than theme and graphic design, which are well behind all things mechanical. I might even care more about clarity of rules.

Great art is a plus but a small one.
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Joseph
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BlackSpy wrote:
falloutfan wrote:
Tom Wright wrote:
I just read an article on Purple Pawn about Kickstarter, and a lot of the successful designers seemed to think that their artwork helped in the funding of their game. (http://www.purplepawn.com/2011/05/how-to-succeed-or-fail-on-...)

What is your take on artwork? How important is it for your gaming experience, on a scale from 1-10?



I voted a 4.

I appreciate serviceable art, distinct and unambiguous, that doesn't detract from the function of the game. Nothing more. Could say the same about bits - cardboard instead of plastic suits me just fine. In war games, I've grown tired of NATO symbols (heresy!). I prefer silhouettes or simple line art.

Game art should serve, but not sell a game; selling should be a job of game play, and to some extent, replayability.

Joseph


It sounds like you are valuing graphic design then, which is a useful distinction for a poll like this to make.


Yes! Graphic design, at least to me, is more important than the actual art. Well said.

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