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Subject: Two thematic questions rss

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Greg M
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I've been teaching EmDo a fair amount recently. People are picking up the game well, and really enjoying it.

What I'm having trouble explaining to a couple people are the justifications, the in-game experience, of some game features. So I'm soliciting ya'll's thoughts; how do you explain, thematically:

1. the difference between an action and a role?

2. why dissenting gets you a card?
 
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Seth Jaffee
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1rr1tated wrote:
I've been teaching EmDo a fair amount recently. People are picking up the game well, and really enjoying it.

What I'm having trouble explaining to a couple people are the justifications, the in-game experience, of some game features. So I'm soliciting ya'll's thoughts; how do you explain, thematically:

1. the difference between an action and a role?

Consider that the Action (or "Private Action" if you prefer) represents some of the inner workings of your Empire, while the Role (or "Public Role") represents something like a UN proposal.

Quote:
2. why dissenting gets you a card?

You could consider that when you dissent the public Role, you are instead concentrating on what's going on in your own Empire, and drawing a card improves your options.

- Seth
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James W
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sedjtroll wrote:
1rr1tated wrote:
I've been teaching EmDo a fair amount recently. People are picking up the game well, and really enjoying it.

What I'm having trouble explaining to a couple people are the justifications, the in-game experience, of some game features. So I'm soliciting ya'll's thoughts; how do you explain, thematically:

1. the difference between an action and a role?

Consider that the Action (or "Private Action" if you prefer) represents some of the inner workings of your Empire, while the Role (or "Public Role") represents something like a UN proposal.

Quote:
2. why dissenting gets you a card?

You could consider that when you dissent the public Role, you are instead concentrating on what's going on in your own Empire, and drawing a card improves your options.

- Seth


I like these explanations. They make sense to me. =)
 
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Contig the fallen
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sedjtroll wrote:
1rr1tated wrote:
I've been teaching EmDo a fair amount recently. People are picking up the game well, and really enjoying it.

What I'm having trouble explaining to a couple people are the justifications, the in-game experience, of some game features. So I'm soliciting ya'll's thoughts; how do you explain, thematically:

1. the difference between an action and a role?

Consider that the Action (or "Private Action" if you prefer) represents some of the inner workings of your Empire, while the Role (or "Public Role") represents something like a UN proposal.

Quote:
2. why dissenting gets you a card?

You could consider that when you dissent the public Role, you are instead concentrating on what's going on in your own Empire, and drawing a card improves your options.

- Seth


Another way to thinking about dissenting is it's like not showing up to the UN meeting. Instead of spending time there, you're working on your own projects.
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Greg M
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Good explanations! Also, ones I've tried. soblue

Maybe I'll just try a few rephrasings....
 
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