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Subject: Need to flesh out my factions, and could use some advice. rss

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Was George Orwell an Optimist?
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I'm late to the party for Monpoc, but after a couple of trades and a purchase from one of my geekbuddies, I've got the beginnings of a Monsterpocalypse collection.

I'm not even thinking about tournament-worthy factions at this point; I'm more likely to play with the grandkids than adults. What I would like is to reach a point where I can play with each of the original six factions. I'm only at that point with two factions thus far, and would be happy to hear suggestions from experienced players about how best to fill in the other four. Here's what I have now:


Faction Monsters Grunt Units Elite Units

GUARD Defender X 1x Fuel Truck (shadow)
5x G-Tank 2x G-Tank
4x Rocket Chopper 2x Rocket Chopper
2x Ion Cannon Tank
1x Mobile Ops Center
2x Repair Vehicle


Terrasaurs Armodax 2x Carnidon 1x Carnidon
Terra Khan 1x Pteradactix 1x Pteradactix
1x Bellower


Lords of Cthul Cthugrosh 5x Spitter 3x Spitter
4x Squix 2x Squix
2x Tanglix 1x Tanglix
2x Meat Slave 2x Corrupter
1x Snatcher
1x Task Master

Planet Eaters Rogzor 1x Destructomite 1x Scorcher
2x Chomper 1x Constrictor



Martian Menace Deimos-9 1x Marauder 1x Marauder
1x Despoiler
1x Hunter
1x Reaper
3x Vanguard


Shadow Sun Syndicate Zor Maxim 1x C-Type Shinobi 1x C-Type Shinobi
Zor Voltis 1x S-Type Shinobi
2x Katana 2x Katana
1x Shadow Raider
1x Sun Drone


I can play with the GUARD vs. Lords of Cthul, but I'll need more units before I can play with the others. I'm thinking I'd only need 6-8 more units to play with Shadow Sun Syndicate, and the same with Martian Menace. I figure I should just seek out singles for those factions - does that make sense? And are there any ones I should particularly look for? I should note, I have Arsia Outpost for the Martians, but that's the only installation I have. Will that be a big edge for them if I use it but don't have installations for the other factions?

I'd be tempted to buy one of the battle boxes to fill in my Planet Eaters and Terrasaurs, but that doesn't sound like the best route for me, since I've already got the monsters. Speaking of which, the only factions where I've got two monsters to choose from are Terrasaurs and Shadow Sun. Is having an alternate monster going to give me a lot more play value? And what about the fancy monster types - am I crazy to just forget about those for now and concentrate on filling in units?

As I say, I'm very new to this, but quite interested. If any veterans out there can advise me, I'll appreciate. Also, if anybody has units to trade, I've got an extra Armodax pair, and I may have more G-Tanks and Spitters than I need (another point where I could use advice - how many of a specific unit type is too many?). I've got a bunch of other games in my trade list, and I'm definitely open to trading for Monpoc stuff that fits my needs.

Thanks in advance for any help.

[edit] Almost exactly a year after I started, I'm updating what's in my collection for comparison. I'm ready to rumble with all six factions at this point, and not actively searching for more stuff at this point:


Faction Monsters Grunt Units Elite Units

GUARD Defender X 3x Anti-Aircraft Tank 2x Anti-Aircraft Tank
Sky Sentinel 6x G-Tank 2x G-Tank
Ultra Legionnaire 4x G1 Strike Fighter 2x G1 Strike Fighter
3x Ion Cannon Tank 2x Ion Cannon Tank
4x Rocket Chopper 2x Rocket Chopper
2x Fuel Truck (+1 shadow)
2x Mobile Ops Center
2x Repair Vehicle


Terrasaurs Armodax 4x Bellower 2x Bellower
Terra Khan 4x Carnidon 2x Carnidon
Ultra Tyrranix 4x Green Fury Van 2x Green Fury Van
3x Pteradactix (+3 shadow) 3x Pteradactix
4x Raptix 2x Raptix
2x Brontox 2x Spikodon
3x Spikasaur


Lords of Cthul Cthugrosh 3x Corrupter 2x Corrupter
Mogroth 3x Snatcher 2x Snatcher
Ultra Ancient Osheroth 5x Spitter 3x Spitter
4x Squix 2x Squix
4x Tanglix 2x Tanglix
2x Cthulabite 2x Task Master
2x Meat Slave


Planet Eaters Rogzor 4x Belcher 2x Belcher
Gorghadra 3x Constrictor 4x Constrictor
Ultra Vorgax 5x Destructomite 3x Destructomite
3x Scorcher (+2 shadow) 2x Scorcher
4x Chomper 2x Chomper
2x Crawler
3x Explodohawk
2x Explodomite


Martian Menace Deimos-9 5x Despoiler 3x Despoiler (+2 shadow)
Ares Mothership 6x Hunter 3x Hunter (+1 shadow)
Ultra Galaxius-4 4x Marauder 2x Marauder
3x Reaper 2x Reaper
8x Vanguard 2x Vanguard
2x Power Pod
4x Saucer
2x Nullifier Pod


Shadow Sun Syndicate Zor-Maxim 4x C-Type Shinobi 3x C-Type Shinobi
Zor-Voltis 4x S-Type Shinobi 3x S-Type Shinobi
Ultra Zor-Macros 4x Katana 3x Katana
3x Shadow Raider 2x Shadow Raider
4x Sun Fighter 2x Sun Fighter
2x Sun Drone
2x Shadow Gate
2x Interceptor



The good advice I received here certainly helped. It takes time, but it is still possible to put together a playable collection. There are a lot of overpriced figures out there, but if you do your homework you can get some surprisingly good deals.

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Jeff Paul
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One question - how many buildings do you have? That is just as important as your factions. I mean that is the essential fun of the game - throwing your opponent's monster through a row of buildings

Given the current price for the first set of factions, I would definitely buy singles. Though you may be able to find full factions for sale on eBay for a reasonable price.

I have a ton of stuff and would be willing to part with some/all, however, I have two factions up for trade on the Canadian math trade, so they may be spoken for

http://boardgamegeek.com/geeklist/99364/item/1974893#item197...

Welcome to another plastic addiction
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Was George Orwell an Optimist?
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TnT! wrote:
One question - how many buildings do you have?

I've got 26 buildings, which seems like a lot given how many figures I have. I also got a Rise map set and the Series 1 Strategy Guide as part of one of those deals Haven't looked at the Strategy Guide yet; I like to get the feel on my own first.

If you've still got MonPoc stuff after the math trade, let me know and maybe we can work out a trade.
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"Every Board Game I Reach Is Dead"
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Ok, I'll throw in my opinions, but note they are just that- picking your teams and the way you play is very much an individual point of view from person to person! I'll go through stuff one at a time:

Sphere wrote:

GUARD
Defender X
5x G-Tank
2x G-Tank Elite
4x Rocket Chopper
2x Rocket Chopper Elite
1x Fuel Truck
2x Ion Cannon Tank
1x Mobile Ops Center
2x Repair Vehicle


I personally think you will be fine with just a couple of Ion Tanks (what I do with them is use one to lead the attack of several G Tanks meaning you get the specialist tanks ability with the back up fire).
You are missing a couple of Anti-Air Tanks (you really just need a couple for choice again), maybe another mobile ops centre (good unit booster), and Strike Fighter Jets (which are crazy fast but I don't often use them)- it's your call on those.

Sphere wrote:

Terrasaurs
Armodax
Terra Khan
2x Carnidon
1x Carnidon Elite
1x Pteradactix
1x Pteradactix Elite
1x Bellower


Your Terrasaurs are going to need more work. You need some Raptix, some more Bellowers, a couple of Brontox, a couple of Spikodons.

Optional are Green Fury Vans (ranged attack with chain reaction), more Pteradactix, Spikosaurs (tank units that just act as mobile hazards).

Sphere wrote:

Lords of Cthul
Cthugrosh
5x Spitter
3x Spitter Elite
4x Squix
2x Squix Elite
2x Meat Slave
2x Corrupter
1x Snatcher
1x Task Master


Your Cthul aren't half bad, all you are missing for choice again is
some Tanglix (Radial Attack unit!) and a couple of amazing Cthulbites (one of the best specialist units in the game but renders Squix pretty much obsolete).

Sphere wrote:

Planet Eaters
Rogzor
2x Chomper
1x Constrictor
1x Destructomite
1x Scorcher


You are missing alot of units for Planet Eaters, particularly for Rogzor whos is a Blast attack booster. You will need lots of Belchers (Planet Eater's key Blasters). Then you want to consider more of each (Desructomites, Chompers, Scorchers). You definately want at least a couple each of Explodomites (tough, combined attack booster) and Explodohawks (one hit wonders against monsters and pesky enemy controlled buildings!). Constrictors are personal taste after these.

Sphere wrote:

Martian Menace
Deimos-9
1x Marauder
1x Marauder Elite
1x Despoiler
1x Hunter
1x Reaper
3x Vanguard


Get more Vanguard (the "base" unit for MM). You only really need a couple of Marauders and just to have explosion as an option for combined attacks. Hunters and Despoilers basically fill the same unit hunting role, just one can fly and one does not. Pick the one you like and it won't matter too much. A couple more Reapers for choice again would be good. Then you are missing very important units- you need at least a couple each of Flying Saucers (carries and puts out the two Pod units and abducts units), Power Pods (extra power dice) & Nullifyer Pods (control over enemy power dice and models).

Sphere wrote:

Shadow Sun Syndicate
Zor Maxim
Zor Voltis
1x C-Type Shinobi
1x C-Type Shinobi Elite
2x Katana
2x Katana Elite
1x Shadow Raider
1x S-Type Shinobi
1x Sun Drone


More is good again. More C-Types, S-Types, Katanas, Shadow Raiders. You want at least a couple each of Shadow Drones & Interceptors, as well as another Sun Drone. Some Sun Fighters would be good too just for choice again.

Sphere wrote:

Are there any ones I should particularly look for?


Unfortunately it's usually the valuable ones that you need- but certain key units are essential for each faction.

Sphere wrote:

I have Arsia Outpost for the Martians, but that's the only installation I have. Will that be a big edge for them if I use it but don't have installations for the other factions?


Just don't use it if you aren't going to get anymore for other factions. The game played fine before I got any.

Sphere wrote:

Is having an alternate monster going to give me a lot more play value?


Yes. Defiantely. For example just with the 4 GUARD monsters they play and need totally different stuff;

Defender X is a good all rounder.
Sky Sentinel is a Flying Unit booster and if you take lots of Rocket Choppers a G1 Strike Fighters he really kicks ass.
Laser Knight gives all units Amplify meaning aggressive power point control with lots of G Tanks is his way.
Nova ESR can be a Blast force to be recognised but needs careful handling and good unit support.

Sphere wrote:

And what about the fancy monster types - am I crazy to just forget about those for now and concentrate on filling in units?


By "fancy" I take it you mean the Morphers? They are very complex to play with- if you don't fancy them don't bother!

Sphere wrote:

another point where I could use advice - how many of a specific unit type is too many?


You can have any number of any unit- it's your call. The only catch are the Elite units (every unit whose name is in RED). You can only have a total of 5 of these (in any combination) in your 15 units. So basically you can have any 5 Red name units and any 10 standard units in your team.

Hope any of this helps!

Kind regards-
Brad goo
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kevin duda
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Narlgoth wrote:
You can have any number of any unit- it's your call. The only catch are the Elite units


From the "Now!" rulebook, page 23:
"You can include no more than 5 grunt units with the same name."
and
"For instance, you can have five elite Spadefin Skimmers and five grunt Spadefin Skimmers in your force."
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Narlgoth wrote:
Sphere wrote:
I have Arsia Outpost for the Martians, but that's the only installation I have. Will that be a big edge for them if I use it but don't have installations for the other factions?


Just don't use it if you aren't going to get anymore for other factions. The game played fine before I got any.

I'm having trouble finding several of the Martian units you mentioned as singles; maybe the installation will help balance out an otherwise weak Martian contingent.

Narlgoth wrote:
Sphere wrote:
And what about the fancy monster types - am I crazy to just forget about those for now and concentrate on filling in units?


By "fancy" I take it you mean the Morphers? They are very complex to play with- if you don't fancy them don't bother!

I was thinking about the 'Mega' versions of the monsters as well. The ones I've seen at the places selling singles aren't cheap. I've also seen 'Shadow' versions of units. Those aren't nearly so expensive, but I was wondering how much they add. The rulebooks I have just address grunts and elites.

Narlgoth wrote:
Hope any of this helps!

Kind regards-
Brad goo

It helped a great deal, and I truly appreciate it. I spent some time last night scouring the online sellers to see what they have of the types you've suggested.


jugglervr wrote:
From the "Now!" rulebook, page 23:
"You can include no more than 5 grunt units with the same name."
and
"For instance, you can have five elite Spadefin Skimmers and five grunt Spadefin Skimmers in your force."

Yup, I'd seen that in the orginal rulebook (doesn't use Spadefin Skimmers as an example, but it's the same rule). I had initially thought 5 G-Tanks and 5 Spitters might be more than I'd need when putting together a small collection; I'd noted that the battle boxes provide no more than 3 of any given type of grunt and figured that might be enough. I'll hang on to the extras and see how using that many works out.

Thanks again to everyone for your insights.
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kevin duda
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Sphere wrote:
The ones I've seen at the places selling singles aren't cheap. I've also seen 'Shadow' versions of units. Those aren't nearly so expensive, but I was wondering how much they add.


The megas aren't necessary until you start to get bored of your ultra forms. They provide different play options from the ultras (some more powerful, some less).

The shadow (and glass) figures are all cloaked (or fragile) versions of other units (some with amplified stats). Not all of them are an improvement. Cloaked explodohawks are pretty useless, but cloaked task masters (because they can be summoned cheaply) are fantastic.

Your posting looked like you're fairly light on planet eaters. If you want to bolster this faction, check out my thread on battlebox armies for sale; i have a gorghadra army available pretty cheap.
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Thanks for picking up my fail regarding the maximum units- I've just checked the rulebook and spot that you are right and can have only a maximum of 5 of any grunt unit with the same name! I've actually never noticed this until now- don't think I've ever taken more then 5 of a single unit anyway though so I'm good. shake

The Mega and Quantum Promos are not essential, as the previous poster suggested they simply offer different play styles compared to the Ultra form. Considering the horrifying chase figure values I wouldn't bother. Either that or do what I am doing and proxy your own using normal monsters and repainting them

The Martian outposts aren't very powerful in my opinion. The best Installations are the Cthul's Tower of Corruption and the Planet Eater's Meteor Shard.

I had a ton of spare Vanguard for MM, the UFOs and Pod units are a bit tougher to come by though...

Good luck and have fun goo
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I ordered a bunch of singles, and have edited the first post to reflect what I will have once they arrive. I think I can now play with 4 factions, even though I'm missing key units in each. The Terrasaurs and Planet Eaters still need help.
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Another update. This time I restored what I had at the time of the original post, and added what I have now for contrast. I'd still very much like to get additional monsters, especially for the factions where I only have one, and fill in a couple of other unit types, but I've reached a stable point now where I can play happily, and stop spending so much time watching ebay and the online miniature shops.
 
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I've just picked up Sky Sentinel and Mogroth from eBay, so now I have at least two monster choices for each faction. I've picked up a few other things since I updated the chart in the original post, mostly adding a second unit for types where I only had one: Fuel Truck, Brontox, Cthulabite, Task Master, Explodomite, Marauder Elite. I also picked up a third Saucer and a third C-Type Shinobi grunt.

I'd still like another Power Pod, but all in all I think I'm in pretty good shape. I've printed cards for all the units and buildings in Series 1-3, which are a lot handier to use than trying to work through the charts when playing. The Kaiju are ready, now I just need to give them some excercise. Look out, Tokyo!

 
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I see you're in oregon. I know there are some other monpoc players up there; i just sent some minis to one of them; mrfroggies on the teamcovenant site. You might want to hit him up to figure out if you're near each other.
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Here are lists for the three agendas I'm most comfortable with (Collaborators, Protectors, Radicals):

Zor Maxim/Zor Voltis

1 x S-Type Shinobi
2 x Sun Drone
2 x Shadow Gate
2 x Interceptor
2 x Katana Elite
4 x Katana Grunt
1 x C-Type Elite
1 x C-Type Grunt

This list capitalizes on the incredible efficiency of the Katana. They throw great boost dice, have long range, and offer chain reaction for crowd control. They lend high impact to adjacent units, allowing you to boost the firepower of C-Types and Interceptors. The interceptors are insanely useful; they can deliver an Elite C-Type adjacent to a Katana and form a powerful 3 A-Dice, 5-6 B-Dice attack squad. Alternatively, they can deliver a Shadow Gate adjacent to an exposed monster to cloak him from blast attacks. The Sun Drones provide you a great base to generate massive amounts of power dice. The S-Type is there to provide useful disruption (since it's tough to dislodge a cloaked unit) or for incidental use of flank.

Defender X/Sky Sentinel

1 x Repair Vehicle
1 x Fuel Truck
1 x Mobile Ops Center
1 x Ion Tank Grunt
1 x Anti-Aircraft Tank Grunt
1 x Rocket Chopper Grunt
4 x G1 Strike Fighter Grunt
2 x G1 Strike Fighter Elite
2 x G-Tank Grunt
1 x G-Tank Elite

This list capitalizes on the firepower and mobility of the G1 Strike Fighters. The Ion Cannon Tank and Anti-Aircraft Tank are only there to lead the attack and lend their triggers when useful. The G-Tanks are there to secure a power base (Bank headquarters would be ideal, since it boosts the G-Tanks with High Security), and their range and power can be boosted by the Mobile Ops Center. Repair Vehicle and Fuel Truck are there to lend aid to your monster: repair heals him, and refuel can pull him out of a compromising position.

Terra Khan/Armodax

3 x Raptix
2 x Elite Raptix
4 x Bellower
2 x Elite Bellower
1 x Green Fury Van Grunt
1 x Pteradactix
1 x Spikodon Elite
1 x Brontox

This list capitalizes on the immense firepower of the Bellowers (one of the best blast units in the game), and the great brawling power of the Raptix (with bezerk, leadership, and anti-air, they're potentially throwing 3 boost dice each against a flying monster who is at -1 defense with flank). If you have an Insurance Building, use the Bellowers to secure it and blast buildings for power dice (shuffle is also an incredibly valuable skill). Use the long Pteradactix to disrupt your opponent's power base by towing units across the board, or tow your own units into position. When you don't need to tow, use nesting on the brontox to bring an elite in for 1 A-die. Use the spikasaur or the Green Fury Van to lead the bellower attack against clusters of enemy units for great crowd control.
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