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Subject: Dragons and More Dragons Oh My rss

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John Poskin
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Sauk Village
Illinois
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Defenders of the Realm

As the players gathered this day we decided it was once again time to defend the realm from the evil in the world. This would be our second attempt to save a realm from the clutches of the four evil dragons.

Once again we took to defend the realm with the Cleric, Elf Lord, Chaos Mage and Paladin. We had gained some valuable experience fighting them in the previous realm and we were determined that they would not beat us again!

As the Dragons moved into the area we started out for only the importance quests that would help us to defeat the dragons. John the cleric’s quest would stop one of the generals (dragons) power in combat from working this would allow us to have an even up battle with one of the dragons and this was our most important quest at the time. The down side of the quest is that you pick how many dice to roll for it and all non six’s are wounds. John the Cleric choice was four dice. He rolled one six and three misses so he suffered three wounds.

In the mean time the Chaos mage was trying to clear out a pack of three black dragon imps and missed them all that inflicted 3 wounds on him as he retreated he lost another wound to the green imp in the space that he moved to leaving him only one action next turn.

As things again turn gloomy for us when the Green imps are starting to get to the over run point Mike the Paladin draws a special card that allows all hero’s to regain all lost hit point. We attack the green imps with a great slaughter and we get them back under control as we prepare to attack Onyx.

The great Black Dragon Onyx is our first target and the three of us attack without the support of the Chaos Mage. In a battle of epic glory we destroy Onyx and his fall is a great victory for our heroes as it is the first dragon ever slain in the realm.

The four great heroes now start to talk about dragon hunting and which dragon should be next. At this point we are doing well with only three taint on the board and no problem with out of control imps but we do notice that we have five raging fires on the board so we count up our red cards. Yep the next dragon to attack is going to be Brimstone. We start to head to his current location and as three of us get there Brimstone realizes he may be in trouble and start to leave but the special card held by the Chaos Mage prevents any general from moving. The Mike the Paladin leads the attack on Brimstone and John the Cleric uses his quest card to stop Brimstones combat special and thanks to four hits rolled by Debbie our Elf Lord Brimstone goes down in a ball of flame. The people of the realm now have some hope.

As our brave heroes now have a renewed confidence plan out what is next. They decide that we have to clear some of the imps out of the realm and that we need to gather the equipment (cards) to do anything else to the dragons. So off they go attacking the evil in the realm and clearing both taint and flame. While our heroes are off doing this Sapphire moves closer and closer to Monarch City. We now have what we need to deal with Sapphire so off we go to take down the Big Blue. We are there and we attack Sapphire and John the Cleric rolls his six dice and misses, a huge gasp goes up but again a special card is played to allow the Cleric to reroll all failed dice and he gets 3 hits. As with our group we rely on Debbie the Elf Lord to roll good dice and she does it again and we scratch Big Blue Sapphire.

That leaves just Hemlock to deal with and we have ten green cards between the four of us so we decide to go for it. John the Cleric is the first to arrive and he clears out all of the imps, but the green imps start to spread again and the taint is now at five. So we keep on with our plan and in comes the Paladin and his darkness spread cards add two more taint and more green imps into play. This is getting close but onward and upward. The chaos mage teleports into our location and plays a special card that allows him to move any hero to his location so he drags the Elf Lord. Now we face the last of the dragon hoard and we start the combat, The Cleric, Chaos Mage and the Paladin all roll and guess what. We need the Elf Lord Debbie to do it again we need three hits on her four dice to win the game or we are DOOMED. You guessed it DEBBIE COMES THRU AGAIN. Getting the three hits we need.

Let the party begin as the kings banquet is in our honor as we have defeated the four dragons.

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S H
United States
Merrillville
Indiana
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Huzzah!! And Health To The Company!!

-clink-
 
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Richard Launius
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Johns Creek
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Congrats on the big win - the realm is saved, the heroes celebrated, and the glory will be sung by bards for years to come. Thanks for sharing your story.

Richard
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Glen Graham
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Carmichael
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That was great - it helped me get a good feel for the game. I can't wait until mine arrives next week.
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John Poskin
United States
Sauk Village
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Glad it help, his is by far my wives favorit game. She will play anytime I can get players and we have played several 2 player games
 
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