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Star Trek: Fleet Captains» Forums » Rules

Subject: Tyken's Rift vs. Super Nova rss

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Justin
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I got stuck in a Tyken's Rift with no help near by, and here comes the Feds, Super Nova right next door! I'm stuck in the rift vs weapons which is impossible for me to make... but I'm testing engines to escape the Super Nova? Does the ship get destroyed, or pushed out of the rift into safety if it makes the engine test(thanks Feds!)?
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Michael Cox
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I don't have the cards with me so I will post when I get home.
 
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Matt Smith
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michaeldavidcox wrote:
I don't have the cards with me so I will post when I get home.

If you have some insight on Supernova-related rulings, could you also respond to my rules post, http://boardgamegeek.com/thread/747510/alien-takeover-vs-sup...

It's been up for a few days with no responses. I'm not feeling the BGG love.
 
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Michael Cox
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Technically, the Supernova is going to displace the Tyken's Rift. So, do the Engines test for Supernova then move toward your command post as the Supernova overloads the Tyken Rift and displaces it so your ship is no longer trapped.
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Justin
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I thought so, that's how we played it, but I felt like I was cheating, the Feds really got me out of a spot there. Won the game thanks to breaking free!
 
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