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The Stock Car Championship Racing Card Game» Forums » News

Subject: Running SCCR at Unity Games 18 Feb 4th 2012 rss

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Tom Ballou
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I'm going to try to kick off at 10 AM.

I'll run a 400 short track, with my 1/64s.

http://www.unitygames.org/ugxviii/ugxviii.htm
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Scott Henshaw
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I just got two copies of the 2nd edition and would love to have an experienced teacher show me the ropes. Sign me up!
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Tom Ballou
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Love to have you! You will find it a simple game to learn and play.
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Longtime Gamer
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Gavanized Yankee wrote:
I'm going to try to kick off at 10 AM.

I'll run a 400 short track, with my 1/64s.

http://www.unitygames.org/ugxviii/ugxviii.htm


I'm interested. See you there.
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Scott Henshaw
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I hope you don't mind, but I added it to the UG list of games I want to play.
Link to Item in Geeklist
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John Flood
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I'm ready. Can I bring my #8 cahr?
devil
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Tom Ballou
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FlashFlood52 wrote:
I'm ready. Can I bring my #8 cahr?
devil


I got one! 2003 version. But you must face my Silver Bullet!
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Longtime Gamer
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I'm bringing my #6 Valvoline -- not that Viagra crap.

By-the-by, Tomorrow I should get the Tri-oval and Road Tracks. What a trip! After 7 or so years, I now have 8 car decks and all five track decks.
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Scott Henshaw
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Thank you Tom for bringing your awesome track and teaching such a large group how to race. Extra glad my #88 slipped across the finish line first!
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Tom Ballou
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Your Welcome! It was great playing with you guys, that was an excellent 10 player game!

In Recap, of the first (I hope annual) Nail Biter 200, of the SCCRCG.

200 laps on the my Martinsville track using the Short Track Deck, with tire wear at 75.

10 cars, 9 made race distance with 7 on the lead lap.

18 hands, with 4 yellow flags, 6 different leaders, with 6 lead changes.

The race started out slow, with early Yellows involving other cars, then the track started to move for 7 hands, till the 83th lap, when a crash removed a player (he had to leave, for another game and and said so at the start, so he took the crash card) when half the field came in for fuel and tires. We then had 2 different fuel strategies.

We then played 7 hands with pretty short lap distances, till the last with a 24 came up. Fuel decks were being burned down, and we were 1 lap short of the pit window for the people who stayed out (175).

BTW I personally, on the second fuel strategy, had fought my way, from a last place start, to the lead for awhile, till I got hit by the "Lose Traction" card, an fell off the lead pack. shake

Cars on the original fuel strategy, had started to peel off under green going to the pits either forced to by tire wear, or too few cards left in their hands. Going a lap down an praying for yellow to catch up with the leaders.

On lap 180, a yellow flag flew, it was decision time, with 20 to go, do you try to grit it out, and hope to make the distance, or pit and come loaded for bear. The field split, the minority of early stoppers, stayed out, about half the remainder came in hoping to fight the cripples at the front. The 20 had been holding the lead for about 30 laps at this point and thought, he could hold out. The 88 pitted, and restarted about mid field, in the outside line.

With the restart the lap down cars (I am running my 2003 collection so we play by 2003 rules) had an inside line restart. They started to mix it up trying to get in front of the leader looking for another yellow, the leader didn't want to fight them, but didn't want to get fed back to the attackers coming up from the rear.

The leader hoped for one big lap card and hold off the attacks, it was not to be. We had to play 3 hands; 6, 3 and a 24(9). To add insult to injury, the leaders wound in the slower traffic, and then had to deal with slow cars in front, causing the lap down cars to fight all the harder, to stay in front of the leader.

Only the 32 managed to regain the lead lap.

Finally on lap 191, the 88 caught the 20, and forced him back, unable to defend himself he had to settle for 3rd. The two tire pit stops became the winning strategy, but with a long lap count, the 20 could have held on for the win.

BTW I finished 4th, up from 10th.

Great game, everyone had a good time.

Hope to see you all again next year!

--Tom
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Tom Ballou
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BTW I did make one mistake in running the game, I forgot laps count double for the Short Track, so we really ran a 400, not a 200. The way we played was if we had played the Mile Oval.
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John Flood
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Only bummer of UG XVIII was having to drop out of this race!
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I'm sure Jimmy Johnson could have held off that 88 car!
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Scott Henshaw
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TH #88 is still unsure how he ended up in front, but glad he did.
I would have nudged your car right into the wall if you were in my way. devil
I had fun with the race, even though I was in the back for most of the race. I don't think I was in the lead on any lap but the final one. I had poor hands early but learned to saved a few good cars for the last lap.
I had to go inside due to my passing cars and took on the cars a lap down. Being able to burn what fuel was left in my deck to beat back the challenges and get ahead of that line is how I grabbed the lead and the win.
I think my hand was down to three or four cards at the end.
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Tom Ballou
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From my notes, the 88 got past the 20 with 12 to go. So you defended the lead for two hands. As I recall those of us with strong were stuck in wrong lanes, unable to get to you.
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Scott Henshaw
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I think you are right. the last hand was rather anti-climatic as no one really could change their positions much, though poor #20 did get pushed back into the pack a little more.
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