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Subject: Home system setup - 5 player game ? rss

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stephen biggs
England
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When placing home systems at start of game the rules say:- you place in your choice of the 6 start positions.
So does that mean:
a) Each of the 5 players chooses any of the 6 positions. And only after the final player has chosen do you know which position is left vacant?
Or
b) Do you specify where the vacant position is before any placement so the 1st & 2nd players can select that their home systems are either side of the gap?
For {2,3,4 & 6} player games, that question is moot since the map is symetric. But for a 5 player game it makes a significant defference to setup...
 
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Jeremy Diachuk
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"Place your hex in the starting spot closest to you."

You don't get to choose. The "gap" in the 5-player game will be in the space that separates players the most
 
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Jim Richardson

Pennsylvania
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Which, of course, isn't very fair. The end players have advantage (especially if planning to turtle.) I would randomize the process, perhaps by assigning players numbers 1-5, rolling a 6 sider and placing the gap directly after the player number rolled (in clockwise order.)

Another interesting option I just thought of would be to place the gap between players 4 and 5 in the round 1 turn order. This would mitigate the disadvantage of going last in round 1, by having more space to explore.
 
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Lieven De Puysseleir
Belgium
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it also works against you in case you want to share a diplomat. Which means you'll get an extra population cube placed. I'd say it's fairly balanced. (we just had that discussion yesterday )
 
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Agent J
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It seems that everything in Eclipse that helps you, also hurts you.
 
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Scott DeMers
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Use Warp hexes. Someone posted an image, I think, on how to make a 5 player map equal.
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Mathue Faulkner
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Austin
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sdmers wrote:
Use Warp hexes. Someone posted an image, I think, on how to make a 5 player map equal.

This.
 
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MartZ Player
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lievendp wrote:
it also works against you in case you want to share a diplomat. Which means you'll get an extra population cube placed. I'd say it's fairly balanced. (we just had that discussion yesterday )


I had my first 5 players game this week and even if we though the extra room would be an advantage, it ended up being a problem for the two players being farther appart because they were not able to form diplomatic alliance together.

Even if they tried pretty hard to make a connection, they weren't able to do so because of ancients in the way and improper connecting symbols orientation.
 
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Rasmus Crumb Sheik
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mfaulk80 wrote:
sdmers wrote:
Use Warp hexes. Someone posted an image, I think, on how to make a 5 player map equal.

This.


Can't find it you have a link?
 
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Mikko Kaskela
Finland
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Overhamsteren wrote:
mfaulk80 wrote:
sdmers wrote:
Use Warp hexes. Someone posted an image, I think, on how to make a 5 player map equal.

This.


Can't find it you have a link?


Yep it wasn't the easiest thing to find, but there:

http://www.boardgamegeek.com/article/8008992#8008992

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Rasmus Crumb Sheik
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Much obliged
 
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Jim Richardson

Pennsylvania
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Warp links are fine for those who want to use them, however unless you print them out on a playmat, or print them out as hexes, it would seem hard to remember what links go where.

I still like my idea of making the first player be in hex position "2"(counting 1-5 around, with 6 being the gap.) No crazy warp links needed then, just that players 4 and 5 in round 1 get to have some extra space to compensate for going last.
 
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