For those of you who didn't get this in the GMT E-Mail earlier today, we now have online about a demo of the upcoming PC version of Twilight Struggle. This demo focuses on the user Interface and about a turn worth of play, so you can get a sense of the look and feel of it.
The game is NOT finished yet, so some of what you see (the graphic for the influence numbers, for instance) is going to change and improve. But we wanted you guys to get a look at progress to date. I hope you like what you see.
Not certain about a Mac version, David. The plan right now is to get the PC version to be really good, then release it, THEN start looking at what's the best next port - probably tablets, would be my guess at this point. But that's a ways down the road....
So if there is a Mac version (not sure whether you could run this on a Mac using a good PC emulator), it'll be a while.
We should have a P500 (just so you guys can get a discount, not because we need a certain number of orders for it) page ready within a month or so, Sam. We'll have pricing then.
As to when it will be finished, I can't say for sure. My sense is we are in the final months, but there are still a lot of details to nail down. We really want this to be good when we release it. I don't want you guys to have to go through endless "patch-fests", as we so often do nowadays with computer games, to get a product that works. So we're anxious to have a finished game, sure, but we're taking our time so we'll have something we're really proud of.
You mac types get everything on the ipad and all that first if not exclusively, let us PC guys have some fun first for a change!!!!
If this was an Ipad ap, I'd consider buying one!
(I might consider the PC game too. But maybe not. Once I learn a game online, the chance to play it face to face is out the window. Maybe if two copies were cheap enough for me and my gf. But then I'm buying three copies of a game just to play it. Little bit awkward.)
Looks good so far but it was a shame that this video did not show all of the PC screen. When the demonstrator's mouse was at the edge of his PC screen it was out of view for us on the YouTube video. Would have helped to be in HD as it was hard to see the text in 360p.
It could have been because of the quality of the video or the speed the demonstrator went through the turn but it was not that easy to see what was being done by the AI.
Last edited Sat Jan 14, 2012 10:04 am (Total Number of Edits: 1)