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Troyes» Forums » General

Subject: Specific facts about how you get resources/points and how you lose them rss

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Kris Rhodes
United States
Indianapolis
Indiana
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This will seem trivial to more experienced players, but I lay out the following list because I am a beginner and getting this explicit helped me think about the game. I expect it would help some others as well. (I've edited it to incorporate things I missed, as listed by others in the thread. Thanks especially to Spritecan.)

(And now with the new stuff edited in the list looks a lot more imposing than I intended originally!)

How do you get IP?
--Building the cathedral
--Fighting the events
--Countering black dice
--Certain tier 2 action cards

How do you spend IP?
--Buying new citizens (not dice. citizens).
--One of the action cards lets you trade influence for gold
--Rerolling
--Flipping

How do you LOSE IP?
--One of the events makes you lose 2 IP at the beginning of the round


How do you get deniers?
--Income at beginning of each round
--Various yellow cards
--Agriculture
--Passing.
--"Selling" your dice. (In quotes because selling is involuntary in Troyes.)

How do you spend deniers?
--buying dice
--One of the action cards lets you trade gold for IP
--Another action card lets you trade gold for VP
--Maintenance of citizens in buildings (two per palace, one per bishopric)
--Placing tradesmen

How can you LOSE deniers?
-- Tax Collector (activity card)
-- Civil War (event card)
-- Drought (event card)


How do you get VP?

Instant:
-- constructing the cathedral
-- activating 3rd tier activity cards
-- combatting events (after an event is fully countered)

End of game
-- character cards
-- tradesmen
-- 1 VP per event card that you have a cube on at the end of the game

How do you LOSE VP?
--Not having at least one cube on each row of the cathedral.
--Not having enough of a resource to give as a start-of-round event penalty



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Kris Rhodes
United States
Indianapolis
Indiana
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Thanks, I've added it.

Do you lose VP if you don't have enough gold to maintain your citizens? Or do you have to retire the citizen? Or neither of the above?
 
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brian
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Cedar Lake
Indiana
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Though it falls under the "event penalty" I would be more specific in that you can lose 2 VP if you can't discard a die when it is your turn to combat the black die.
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Steve Duff
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Ottawa
Ontario
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Speusippus wrote:
Do you lose VP if you don't have enough gold to maintain your citizens?


Yes, -2 vp if you can't pay your guys.
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Bob Duclos
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Orem
Utah
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gain gold by your income each turn
lose gold by paying your workers in palace and bishopric
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James Pete
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Just wanted to add a few points.

How to gain IP
-- +1 IP per black die combatted

How to gain deniers
-- Gain deniers by passing.(2 deniers, + 1 denier for each subsequent time it comes back to your turn)
-- Gain deniers when others use (buy) your dice.

How one can lose deniers
-- Tax Collector (activity card)
-- Civil War (event card)
-- Drought (event card)

How to gain VP
Instant
-- constructing the cathedral
-- activating certain activity cards
-- combatting events (after an event is fully countered)

End of game
-- character cards
-- tradesmen
-- 1 VP per event card that you have a cube on at the end of the game


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steven riola

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How to gain deniers
-- Gain deniers by passing.(2 deniers, + 1 denier for each subsequent time it comes back to your turn)


Really? we must have missed this rule completely.
Man that would have helped a lot.
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