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Duel of Ages Set 1: Worldspanner» Forums » Strategy

Subject: Character Analysis: Bog Haunt rss

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Adam Mitchell
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For this analysis I'm going to presume that you're using the most up-to-date rules for Bog Haunt, posted here: http://www.boardgamegeek.com/thread/667596/official-revised-....

Like several other characters, the Bog Haunt requires a specific platter in order to function at maximum efficiency. Unfortunately for him, he comes in dead last in terms of platter priority consideration. Every other character who needs a specific platter-Avindel, Wintercreak, Dr. Ulf, Sandman, GRASP, and all of the assorted others-outranks Bog Haunt.

So, if you can't get the Amphibian the platter of his choice, you're stuck with him as he is: A four Health, Speed seven character with blue in everything except for Green React and Green Stealth. In such a case you'll want to use him as an adventurer primarily in the Ancient Labyrinth when you can. He can do all right in the others, but it's obviously with his Age Bonus that he'll really shine.

You can also use basic Bog Haunt as an excellent Vault runner, since he has seven Speed and you're not really taking a vital character off the line when you send him to get needed equipment from your Team Base.

Lastly, in the early portion of the game, the Amphibian's seven Speed, Green React, Blue Armor and two Blue Penetration allow him to function as a third-rate beatstick, able to hunt down and hurt the average character and certainly able to kill especially vulerable ones. Granted, with his Blue Melee, he'll miss a fair amount of the time, but if you can get just one kill with him you'll have justified his presence on your team.

If you're fortunate enough to have no more pressing needs, however, then choose the Yazoo for your platter and place it last. Hopefully the Ancient Labyrinth is still available to attach to the Yazoo at this point; if not you might possibly go for the Royal Festival to give Bog Haunt something productive to do, though that will allow for easier egress from the platter than would be preferred.

Try to attach only a single key allowing for dismissal to the Yazoo and make sure the end of the platter not attached to the rest of the map has as wide a distribution of dome key numbers as you can manage.

The point here is to create a "banishment platter", a place where you can send enemy characters who get banished. The dismissal key is there for Bog Haunt to have something to advance and for your own characters to use if they end up on this platter. The enemy, on the other hand, will find themselves relentlessly harassed by the Amphibian after they invade his domain. With the tremendous stat boosts he gets in Swamp or Water, few enemy characters can afford to face him there.

Now it is possible to navigate the Yazoo without ever ending your movement in Swamp or Water, but doing so will slow your pace to a crawl, especially if Bog Haunt is deliberately insterting himself into the swamp or water spaces right in front of you. Furthermore, if you're able to get Bog Haunt a nice Aim or Point Weapon, he can do an enormous amount of damage even to intruders he can't catch in Swamp or Water. A good pet is also a good idea, especially the Wavemaker! I've only seen the Wavemaker used on the Yazoo once, but that time he flashed across the platter like a torpedo and swallowed poor Dr. Pennopolis in a single gulpshake. Finally, with Bog Haunt reducing everyone's movment to a crawl, you might consider dismissing in one of your beatsticks to the platter to put enemy characters in the Yazoo between Sycalla and Charybidis.

With his seven Speed Bog Haunt has no need of a Mount. As mentioned earlier, however, a Pet is quite a good piece of equipment for him, especially since a pursuing Pet will make it considerably harder for the target not to end his movement in Swamp or Water. A Sentinel would certainly make it more difficult for enemy characters to escape the Amphibian's platter, but would be overkill. Bog Haunt has a plus one to hit with Thrust weapons, a bonus which would make him potentially deadly even on dry land with the right weapon. Given the nature of his powers and the Yazoo platter, he's ideally suited to use a short-range Point weapon like a pistol. Armor on Bog Haunt is a possibility, since it would also enable him to be more aggressive on dry land.
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Kieron Mitchell
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+1 with thrust given "the right weapon"? Dont you mean THE weapon? ;-)
 
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