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Memoir '44: Campaign Book Volume 2» Forums » Rules

Subject: Carpet bombing rss

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Jose Antonio Ruiz Carmena
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Can you expose an example of how does carpet bombing work?
 
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Jesse Rasmussen
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The Rules say:

Quote:
Special Action: Roll 2d on all ground units in up to 3 contiguous
adjacent hexes along flight path, ignoring terrain protection of
all hexes. Unit symbols and Grenades rolled apply as normal.
Stars rolled also cause hits, and Flags rolled cannot be ignored.


What part are you having trouble with so we can answer a little bit more specifically. Are you confused about how friendly units are hit as well as enemy units?
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Oliver Graf
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Jose Antonio Ruiz Carmena
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I miss some words in the text of this book.

Page 12 campaign book volume 2 (English edition):

"Carpet bombing.
Special action: After moving the plane, roll 2d on all adjacent ground units, enemy and friendly, ignoring terrain protection of all hexes.Unit
symbols and Grenades rolled apply as normal.Star rolled also cause hits, and flags rolled cannot be ignored."

Is this the same that strafing?
What are the differences between strafing and carpet bombing?
Is correct this example?
http://www.daysofwonder.com/en/msg/?goto=235781#msg_235781
 
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Clexton27
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jasorel wrote:
I miss some words in the text of this book.

Page 12 campaign book volume 2 (English edition):

"Carpet bombing.
Special action: After moving the plane, roll 2d on all adjacent ground units, enemy and friendly, ignoring terrain protection of all hexes.Unit
symbols and Grenades rolled apply as normal.Star rolled also cause hits, and flags rolled cannot be ignored."

1. Is this the same that strafing?
2. What are the differences between strafing and carpet bombing?
3. Is correct this example?
http://www.daysofwonder.com/en/msg/?goto=235781#msg_235781


1. Strafing: The plane may cross 3 hexes and lands on a 4th empty hex. The plane rolls 1d for each enemy unit it flew over. (see Germans on baseline being attacked at one dice each)

2. Carpet Bombing: The plane flys up to 4 hexes and lands on an empty hex. It now rolls 2d for each adjacent hex with units in it. If they happen to be enemy units - good, if they happen to be friendly units - too bad. Carpet bombing does not descriminate, it attacks ALL adjacent hexes. (see Russians being attacked at 2d each next to German airplane)
It is posible to kill your own units and give the oppponent a medal as well.

3. Yes, the photos are a good example.
The opponent used the Carpet Bombing to destroy ground units, however, they did not attack the Red Barricades factory, but rather another part of the board. This strategy was their undoing as you see they lost the airplane in the AIRCHECK on their following turn as their opponent threw a grenade in the 3 Aircheck dice. This eliminated the bomber. Good pictures, bad strategy.
 
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StevenE Smooth Sailing...
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It works like this...



This is from the Red Barricades scenario in CB2.

When using the bomber, the Germans have to hang back from the area of attack lest they become targets too.

If the bomber can get into an area that has a high concentration of enemy units it could theoretically roll a max of 12 dice!!! and if only next to 3 units it would roll 6 dice.

The bomber is a powerful unit for softening an assault... the Air rules are still clunky but the bomber is a nice addition. I bet we'll see changes here in the future.

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John Herrera
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Steve - what game is that German plane from?
 
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StevenE Smooth Sailing...
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René Christensen
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asked this question on one of the gallery photos... my reply:

It is a Scotia 1/300 HE-111h.
I purchased it from I-94 miniatures.
http://www.i-94enterprises.com/scotia_1_300.htm

Cost was around $5.50USD minus the shipping.

I looked at various He-111 winter paint schemes and went from there.
I drew the German markings with a black Sharpie marker.

I also have a good number of other Scotia planes and bombers that will be appearing in my M'44 games... eventually. whistle

Oh yeah... the board is also pre-printed
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John Herrera
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Thanks Steve.

John
 
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Don Clarke
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Please note this clarification:

The Carpet Bombing in this scenario is intended to be a one-shot capability for the JU-88 in order to preserve scenario balance. It may carpet bomb only once in the game. This does not necessarily need to be so in future scenarios featuring the JU-88, but is recommended as the norm for this aircraft's ability.

The model looks great, by the way!

Best wishes.

Don
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StevenE Smooth Sailing...
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yangtze2000 wrote:
Please note this clarification:

The Carpet Bombing in this scenario is intended to be a one-shot capability for the JU-88 in order to preserve scenario balance. It may carpet bomb only once in the game. This does not necessarily need to be so in future scenarios featuring the JU-88, but is recommended as the norm for this aircraft's ability.

The model looks great, by the way!

Best wishes.

Don


Wow... I'll have to go back and read the scenario specifics.
I did not catch the "one time use" in both my plays.
 
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Jesse Rasmussen
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StevenE wrote:
Wow... I'll have to go back and read the scenario specifics.
I did not catch the "one time use" in both my plays.


I think that's why the clarification is required, and why Don posted something!
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Don Clarke
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Yes, I'll hold my hand up there. As I said in another thread, it's entirely my fault that this needed clarification and nothing to do with the boys and girls at DoW. Apologies!

In fact, from the point of view of the campaign outcome it wouldn't matter too much how you play it, since Lydia's heroic exploits are worth much more than winning the scenario. But anyhow, it's better the way it was intended.

Don
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