The following small changes could make the Colonia a better game.
- No more dice rolling!
- Additional scoring rule /Set collection/
- It worth to be the last player in the player order!
- Resource trading
- Currency exchange
- and the 'Black Market' action which creates player interaction, makes the buying of the relics you really want easier, and adds a new layer to the most-money-strategy.
So here they come:
Colonia – House Rules
- The game ends after the fifth Sunday.
- Edict cards: Remove the following Edict cards from the game: 1) One ship leave the harbour immediately; 2) two ship leave the harbour…; 3) two new relics from the pile are placed…
- Additional scoring: Set collection. 3 VP to the player(s) owning the most relic of each city. In case of a tie, both player gets the 3 VP. The relics stored in shrine counts as 1, as well as the empty shrine.
- The ’replenish relic cards’ and the ’safeguarding relic cards’ action are no longer in the game. Instead of these there is new one called the ’black market’.
Setting up the game:
- After every player drew the four resources from the bag randomly, instead of die rolling, every player gets to choose one good from the general supply.
- Make a random pile of the Emblem markers. This pre-order is for breaking the occasional tie after the first Vote of the City Council.
- Divide the relic cards into five small decks, according to their costs. 12 cards with cost of 5, 12 cards with cost of 9, 8 cards with cost of 12, 8 cards with cost of 14 and the last 8 cards (4 shrine and 4 cards with the cost of 15). Place these piles near the relic market. Put 2 cards from every pile onto the market and additional 1 card from the pile cost of 5 and 9. All the 12 spots should be covered.
I. Monday: Prepare for the week
- After preparing the game according the actual Week card, grab the die and put it on the table so every player can see how many extra contracts are aviable during the week. For example: at the bastion near the Shoemakers workshop.
- The extra contract value is going to be used for multiple purposes in the week. It will be used on Wednesday, Thurday and Saturday.
- After placing the resources on the appropriate market booth, draw one more resource to each of the two additional market booth, and place them on the colored spots.
III. Wednesday: Free Trading
- After every player acquired the resorces they wanted, the players have the opportunity to trade 1 of their resource for 1 of the resources on the additional market booth.
- The rules for that are the following: 1) look at the die what tells you how many extra contracts are going to be available. The amount of extra contracts shows you how many players should perform this action. 2) The player order is reversed! Beginning with the last player in player order, every player can trade 1 resource of their own for one of the 2 available resource on the extra booth. Depending on the number of players and the extra contract value, there will be players who can’t perform this trading action. For examle: the Mayor in a 4-player game, with an extra contract value of 3, can’t perform the trading action.
- The 2 resource on the two extra booth are staying until a) the end of the game or b) the ’Two foreign merchants’ Edict card is authorized. Until the foreign merchants are in business, non of the players can perform the trading action. After the 2 foreigners left the city draw 1 resource for each additional booth again.
IV. Thursday: Determining the extra contracts
- After every player ordered the goods they wanted, it is time to determine the number of extra contracts.
- The amount of extra contracts is determined by the extra contract value on the actual Week-card, but to determine which craftsman has the extra ones, it is up to the players!
- Beginning with the last player in the player order every player can move one of the contract bars one space downwards. The extra contract value shows how many players can perform this ation.
- A bar could be moved more than one time.
- A player must move one of the bars, even if it’s beneficial to another player(s).
- Again: there could be one or more players who can’t perform this action. However it is possible for a player to move the bars more than one time. For example in a 3-player game with a contract value of 5, after every player moved the bar once, the last player (in the player order) and the second last player may move one of the bars one more time – so the 5 extra contracts could be divided.
VI. Saturday: Currency change
- After every player earned their money for shipping goods, the players have the opportunity to change their money into another currency.
- The rules are the following: the extra contract value tells you how much money you can convert into another currency. The last player in the player order can change money equal to the extra contract value. The second last player can change extra contract value-1 of his/ her money and so on. For example in a 3 player game with a extra contract value of 5, the last player can change 5 of his/ her money, the player before him can change 4 of his/ her money and the Mayor can change 3 of his/ her money.
- The exchange rate is 1:1.
- If a player changes money s/he must choose one type of currency that s/he owns and one type of currency what s/he want to change into. For example: it is not allowed to change 5 Pounds into 3 Grivnas and 2 Guldens. It is only allowed to change 5 Pounds into 5 Grivnas.
VII. Sunday: The Black Market
- After every player bought the relics they wanted, the remainig relics stay in play (they are not replenished!). Players don’t need to safeguard them!
- After the ’buying relics round’, the players have the opportunity to send some of their family members to lower the cost of relics.
- The number of family members is determined by the number of players and the player order. /see the chart below/
- Beginning with the last player in the player order, players can put family members on a relic card. Every family member is '-1' to the cost of that relic.
- There can be only one type of family members on a certain relic. The maximum amount of family members on a relic is 3.
- The family members are staying on the relic until someone buys it. After the relic has been bought the family member(s) on the card are relocated on the street space ’Tuesday’.
- A player cannot buy a relic right after s/he put the family member(s) on it. S/he must wait till the next Sunday.
- Any player may buy a relic which has family member(s) on it. Even if those members belong to another player!
- When a player buys a relic which has family member(s) on it, the relic cost him/ her the 'printed value minus the number of family member(s)' on it.
- When a player buys a relic which has another players family member(s) on it s/he have to pay one money after each family member that are on the card to the player who ownes them. For example: after every player passed on the ’buying relic’ action, player A put 3 of his family members on a London relic (printed value: 12). On the next Sunday (!) player B decide to buy this particular relic. Player B than grab 9 Pounds from her personal supply and pays 3 Pounds to player A and 6 Pounds to the Bank. The 3 family members of player A are going to the street space ’Tuesday’. If player A would have been the one who bought the London relic with his 3 family members on it, he would simply pay 9 Pounds (12-3 = 9) to the Bank.
- After the ’black market’ action fill up the empty market spaces with new relics to create a similar display like in the first round.
Available family members in the ’black market’ action
Last player| Next player| Next Player| Next player
3.Player| 3 2 - -
4.Player| 3 2 1 -
5.Player| 3 2 2 1
6.Player| 3 3 2 2
- Last edited Mon Jan 16, 2012 4:52 pm (Total Number of Edits: 5)
- Posted Mon Jan 16, 2012 3:01 pm
Bravo on these house rules, they look intriguing! Can you give us an honest review of how they change the game for better or worse?
They made a game a slightly better. It is still random and you can't plan ahead that much.
But with these changes makes sense to be the last player in player order, you have more chance and money to buy relics. The currency change with the strategy to buy the most relic from a city works really well. The player inteaction with the 'black market' became better.
The game is still what it is... And I never played by the original rules.