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Arkham Horror» Forums » Strategy

Subject: How do you kill your darlings? rss

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johan rosenblad
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malmoe
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The ethics of human sacrifices are of course a worthy topic to discuss, but - apart from the moral implications - how do you best kill off your investigators? Is it even possible to deliberately get rid of a cursed sister Jane who has lost everything or a Carolyn Fern with a sprained ankle?
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Tristan Hall
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LIFEFORM - LATE PLEDGE NOW!!!
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With two or more madness/injuries you could Retire them instead?
It's far more humane.
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James
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Retirement after two injury or madness cards is the way to go. In the base game it is comically difficult to severe the ties. The boys in white whisk you away to the Arkham Asylum no matter what cosmic awfulness is present and St. Mary's stubbornly refuses to observe "do not resuscitate" orders.

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johan rosenblad
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That's what I'm talking about. I forgot the retirement rule and the community immediately comes to rescue. Thanks.
But - hypothetically (or maybe not) - lets say I started a game online yesterday and that we paused the game for a couple of days after six rounds. I'm sitting by the table analyzing the situation and I know that the only way we are going to have a shot at beating the AO is by getting rid of two of the investigators. We didn't start with the injury/madness decks and I don't think it's ok to introduce the card now? What do we do?

(Sorry I used the phrasing "sprained ankle". THAT was hypothetical.)
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"Every Board Game I Reach Is Dead"
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On a seperate note I have an excellent house rule that we used for years through a misunderstanding of the rules-

"If an Investigator is dealt damage or sanity loss equal to or greater then their maximum value from a single source they are devoured".

We realised that you weren't supposed to play like this only 60 odd games in, but having since played it correctly we kind of prefer the above rule. Have a go with it- adds an extra level of excitment to monsters and encounters! goo
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Brian Mc Cabe
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The only examples I can think of in which you can intentionally have a character devoured is to have Silas Marsh enter R'yleh (using his personal story failure condition) or to intentionally fail a skill check that will get you Lost in Time and Space with Yog as the AO.

You can also give Flute of the Outer Gods to a player that has a san/stam remaining of 3/3, providing he can pass the horror check. (0/0 simutaneously). (Some play that the character doesn't have to lose the full three, but I take the card as written).

Otherwise, other than retirement, that character is staying in the game.

Brian
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Dan Wojciechowski
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Slegyras wrote:
The ethics of human sacrifices are of course a worthy topic to discuss, but - apart from the moral implications - how do you best kill off your investigators? Is it even possible to deliberately get rid of a cursed sister Jane who has lost everything or a Carolyn Fern with a sprained ankle?


To misquote a favorite movie:

"What do we do now, sir?!"
"We DIE."

As I play the game, the investigators fight gamely to the end. Sometimes, that's just the way the world ends.
goo
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James
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I may have some details of the mini-session report incorrect as I don't have the game in front of me. I have a friend who was playing Arkham for the first time and he isn't known for having the most patience for fiddliness in games; he just wants to kick butt. Don't ask why he was playing Arkham.

"Just let me have a fedora and a tommy gun and I'll be happy!" Well. This was easy; he was all smiles as I passed Michael McGlenn over to him. One hour in, he was lagging behind the other players in the involvement of his investigator, but finally got to fight a star vampire -- and lost badly. "Don't worry," I said, "Just draw an injury card, head to St. Mary's and you can rejoin the party in a couple of turns." So he did. He drew "broken arm." He couldn't use his beloved tommy gun.

The turn immediately after he zipped over to St. Mary's to recover, a giant something-awful with about five toughness sits right in the street area, pinning him in. Broken arm. Can't leave. No weapons. No help from us as we're busy putting on a gate sealing clinic on the North Side of town. After five pointless encounter cards at St. Mary's something broke inside my friend's mind. Seeking the humane solution, we recommended he just run out of St. Mary's screaming into the Cthonian awfulness, get another injury card and retire poor Michael McGlenn. He did.

New investigator. Sister Mary. He hasn't played since.
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