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Subject: solo play rss

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terry simms
United Kingdom
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is dungeon run worth playing solo?,have read comments how a 2 player game is pretty awful.
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Frank S
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While I don't fully agree that DR is 'awful' with 2...(certainly far from ideal).

IMO, solo play is not really worth the effort unless just to learn some of the mechanics for the first couple of plays.

Cheers,
 
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Matthew Taylor
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I play Solo quite often and enjoy it a great deal. It is a great way to learn about the game and the heroes, but I also just have fun with it. Dungeon Run has flexible enough rules that you can change things to meet your needs. Too easy? Add more HP to the monsters. Too short? Add more tiles.

I would suggest playing more than one character. It’s not hard to switch between them, and you get a chance to try the PvP aspects.
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I think solo DungeonRun is pretty awful, myself. So much of the game's mechanics are devoted to player interaction that when you strip them away, you've got very little left. Not to mention, several other chunks of the game are done away with for solo.
The solitaire version is a different game altogether, and it's a pretty bland one. If you are looking for solo dungeon crawling action, go with DungeonQuest or Wrath of Ashardalon. Playing multiple characters in Dungeon Run doesn't work as well as in Descent, as you are literally trying to outsmart and betray the other players. It's not the right environment to commandeer several heroes.
All-in-all, Dungeon Run is great for 4 people (I felt like it really hit its sweet spot at 5, despite not coming with enough stuff to support it technically), but it is not recommended for solo play.
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Daniel Heidenreich

Palm Bay
Florida
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I agree with magicstop...There isn't a lot of danger or important decisions to be made playing this game solo. It's pretty bland. If you would like a quick playing dungeon crawl I would also recomend the D&D adventure games. The main difference is that the D&D games continually push you foward with encounter cards and they have a good game system that creates tension while you play.
 
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Michael Weaver
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magicstop wrote:
I think solo DungeonRun is pretty awful, myself. So much of the game's mechanics are devoted to player interaction that when you strip them away, you've got very little left. Not to mention, several other chunks of the game are done away with for solo.
The solitaire version is a different game altogether, and it's a pretty bland one. If you are looking for solo dungeon crawling action, go with DungeonQuest or Wrath of Ashardalon. Playing multiple characters in Dungeon Run doesn't work as well as in Descent, as you are literally trying to outsmart and betray the other players. It's not the right environment to commandeer several heroes.
All-in-all, Dungeon Run is great for 4 people (I felt like it really hit its sweet spot at 5, despite not coming with enough stuff to support it technically), but it is not recommended for solo play.


I agree but I would add that Dungeonquest is just as bad solo even though I actually like that one a lot too. Even though DQ doesn't have player interaction, it feels totally lifeless without a chorus of spectators.
 
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