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Subject: Claiming ship after battle rss

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Stephen Michael Hickey
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If you win a crew battle and claim your opponents ship the rules are clear on what you can plunder. However, you have to 'discard' your own ship after transferring items to the new one.

My question is, it seems strange that you do you not appear to get any value for old ship. It seems logical that you wouldn't just scuttle it or abandon it at sea but there is nothing in the rules about being able to sell your old ship, so I suspect you can not.
 
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Adam Burger
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Steve99 wrote:

My question is, it seems strange that you do you not appear to get any value for old ship. It seems logical that you wouldn't just scuttle it or abandon it at sea but there is nothing in the rules about being able to sell your old ship, so I suspect you can not.


Thats not a question its an opinion. But I imagine its a balance thing to not make Piracy overpowered compared to Merchanting. There may be rules for prizeships in an expansion however. And if you want a reasoning behind it, You could say (imagine) the Pirate ship was becoming to well known and it was getting harder to catch merchants offguard. A new ship provides new camoflage.

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Stephen Michael Hickey
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Adamacer wrote:
Steve99 wrote:

My question is, it seems strange that you do you not appear to get any value for old ship. It seems logical that you wouldn't just scuttle it or abandon it at sea but there is nothing in the rules about being able to sell your old ship, so I suspect you can not.


Thats not a question its an opinion. But I imagine its a balance thing to not make Piracy overpowered compared to Merchanting. There may be rules for prizeships in an expansion however. And if you want a reasoning behind it, You could say (imagine) the Pirate ship was becoming to well known and it was getting harder to catch merchants offguard. A new ship provides new camoflage.



I was aware that it was couched in the form of a rhetorical question but it appears that what I received was not an answer but an opinion also

You get my drift?
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Darth Mallen
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My opinion: I have thought about this as well and think this would indeed imbalance the game towards pirates and would add complexity to combat (if you could build a fleet similar to Sid Meier's video game), etc. If an expansion allowed either splitting your existing crew and forming a fleet or towing the ship back to port to part out/sell it could potentially be balanced by allowing merchants to purchase escorts beyond what is available through glory cards--or something to this effect that keeps with the theme? Hopefully Christian will weigh in.
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Adam Burger
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Steve99 wrote:
Adamacer wrote:
Steve99 wrote:

My question is, it seems strange that you do you not appear to get any value for old ship. It seems logical that you wouldn't just scuttle it or abandon it at sea but there is nothing in the rules about being able to sell your old ship, so I suspect you can not.


Thats not a question its an opinion. But I imagine its a balance thing to not make Piracy overpowered compared to Merchanting. There may be rules for prizeships in an expansion however. And if you want a reasoning behind it, You could say (imagine) the Pirate ship was becoming to well known and it was getting harder to catch merchants offguard. A new ship provides new camoflage.



I was aware that it was couched in the form of a rhetorical question but it appears that what I received was not an answer but an opinion also

You get my drift?


There is the first actual question in here, and the answeris, Yes.

As far as selling your old ship, You can only do that when buying a new ship, not when capturing a new one.
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Stephen Michael Hickey
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Agreed.

While Pirates may have been more resourceful at selling their old ship, in practice, this would imbalance the game by offering too much reward to Pirates.

Let's pretend that they don't have the crew to sail their new bigger ship and their old one.

I can live with that and still maintain my bad ass pirate image arrrh
 
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Christian Marcussen
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Odense C
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The reasons to ommit this were complexity and balance - mostly complexity.

The game right now is as complex as it can be (as a base game - expansions are different) while still keeping a relatively broad appeal. I did not want to make a niche product but rather the go-to game in the genre (without compromising too much).

Have fun!

arrrh
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Duke Drizzt
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I don't see how this would ever take place. Think about it. It's a modification to the ship. Stuff like that has to be done at a shipyard in port. U cant transfer those kinds of things at sea. How would u transfer a reinforced hull?
 
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Kevin 'Rocky' Robertson
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arrrh

I don't think you could you would have to leave both ships as they are, but it would make combat more difficult with two, three or four ships involved in a battle! wow But maybe that might be fun too! laugh

First thing I would like to see is a small expansion, with maybe a couple of new ships, loads of new cards (many of which make the NPC ships move to add interest).

Really like the game as is, but expansions just would be putting the cherry on top

arrrh

 
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Greg R.
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Indian Trail
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This is definitely something for an expansion but it could be a variant for the current game. Historically speaking, many successful pirates and privateers had a fleet of ships. Blackbeard had five at the height of his swash-buckling days and Sir Walter Raleigh had three.

My ideas for this variant would be that Pirate players could acquire one extra ship through combat and/or the shipyard. Merchant players could "hire" an escort ship from a country of the same nationality as their captain, at their home port, or port of the same nationality. Both options would be historically accurate. Obviously, merchants would want to keep their escorts close by while pirates could have their ships separate to cover more ground and plunder. Once a play acquires a additional ship, he/she gains one extra turn.

Once the pirates have added firepower (extra ship), NPC Pirate hunters would always be Man-O-Wars. I would also increase the Man-O-War values to all 6's as opposed to using the Galleon values.

In combat, merchant players would have their escorts battle first against a single attacking pirate ship. In a 2 ship vs 2 ship, attackers could choose which ship to target initially and this choice would be locked for the remained of the battle.

So what do you think. Do I have something or not? Obviously, this is just a start and would need more clarification using the existing combat actions allowed in the game. If you guys like it, I'll write it up and submit it to the community.

I think I'm going to need more ship minis and cube counters!
 
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