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Subject: Easy solution without using indented/custom dice rss

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Michael Reitz
Germany
Mayen
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I had no indented/blank dice that I could use for "BSG Express", so I just used standard dice in two colors (red and blue with white pips) and customized them by marking the "negative" sides of the dice with one/two black dots (using a permanent marker) for representing "-1"/"-2".
When rolling the dice they count "positive" when showing only white pips, but "negative" if they show one or two black pips (the additional white pips are just ignored).
It works quite well for us.


Michael
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Wade Nelson
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So, Red Dice:
1 = +1
2 = -1 (one black pip)
3 = +3
4 = -1 (three black pip)
5 = -2 (three black pip)
6 = -2 (four black pip)

And Blue Dice:
1 = -1 (draw a black pip?)
2 = +2
3 = -2 (one black pip)
4 = +4
5 = -1 (four black pip)
6 = -2 (four black pip)

That's a good idea. Is there a type of marker that washes off dice if needed?
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John "Omega" Williams
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For mine I just used diffrent coloured regular dice and had a card prepped for each player showing what the results were.
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Ian Toltz
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That's a neat idea.

Here's my recommendation. Assuming you use blue and red dice,

1. Fill in all "negative" pips with black sharpie
2. Fill in all "ignored" pips with red or blue sharpie to match the die.

That would make it look a bit cleaner, I think.

What do you do about the crisis dice?
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Michael Reitz
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Actually I used another marking scheme:

Red Dice:
1 = +1
2 = -2 (two black pips)
3 = +3
4 = -2 (two black pips)
5 = -1 (one black pip)
6 = -1 (one black pip)

Blue Dice:
1 = -1 (one black pip)
2 = +2
3 = -1 (one black pip)
4 = +4
5 = -2 (two black pips)
6 = -2 (two black pips)


I used a permanent marker, but you can try to use a washable marker if you like.
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Michael Reitz
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Omega2064 wrote:
For mine I just used diffrent coloured regular dice and had a card prepped for each player showing what the results were.


I used that in our first game, too. But that was not really easy when doing the skill checks / votes.
It is more easy when you can read the results directly from the dice without the need to refer to a card.
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Michael Reitz
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Asmor wrote:
That's a neat idea.

Here's my recommendation. Assuming you use blue and red dice,

1. Fill in all "negative" pips with black sharpie
2. Fill in all "ignored" pips with red or blue sharpie to match the die.

That would make it look a bit cleaner, I think.


Yes, if you have the markers with matching colors at hand


Asmor wrote:
What do you do about the crisis dice?

I use two standard dice; one with pips and one with digits.
And I have made a player aid with a crisis reference for the results of these two dice.

I'll upload my player aid in the files section of "BSG Express" soon.


Michael
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John "Omega" Williams
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Eventually I just stickered regular pipped dice. Works fine and easy enough to replace if a sticker wears out.
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