1. Roads are one of the things you can build during the Building Phase (on your turn during this phase). You may build as many as you want/can afford.
I'm glad to hear it's in the Building Phase, because Resolution Phase has timing issues (but could be more fun). Please put that in the rules.
All you building-related activities must be completed during your turn of the Building Phase.
Does this mean player 1 builds a building and roads and temple parts before player 2 builds anything? Rotation like in the Placement and Market Phases would make more sense.
Randall: Each level includes a ? cube in the cost. The new board has a ? over the white cube. This cube can be anything.
Is that in the rules or are you making this up? I actually figured that out half an hour ago. I am sure that with high quality printing the ? will be clear, but I have a $20 printer. This morning I saw a green cube and a gray cube where I now see a dark gray cube and a light gray cube with some squiggle in it. If we had seen the ? last night it would have been clear, but words would be nice.
4. Yes, but I'm not clear on why you would want to. I would love to hear more analysis on this point. There is still a sliver of time to fix something if necessary.
The problem with the market is more in theory than in practice. Once a player passes he can't come back in, so that pass is a loss of an option. If there is any chance that someone will sell the resource I need, I want to stay in. It's a decision point that could theoretically lean toward playing forever. In practice it will eventually be clear that the decision point is perfectly balanced, and it requires boredom to push the decision toward passing.
Market fix 1) Allow players back in the market. The phase ends when all four players pass in sequence as in Saint Petersburg
. This could still be filibustered, but the decision point that leans slightly toward continuing is removed.
Market fix 2) The market takes a cut. In many games, the price you pay is 1 shekel higher than you receive
Market fix 3) A maximum number of times around the market. The number would be larger than necessary (eg, 12).
Market fix 4) You may not buy and sell the same commodity in one Market Phase. During that phase, you will not acquire a Fortune Card, nor will a new building be turned up, so there usually won't be reason for your goals to shift.