Pret-a-Porter is conceptually simple.
You gather designs, finish them with fabric (two cubes of the
appropriate color per design).
Then on the Show months you display a collection of designs
(they must all be in the same "Style"). You get acclaim
(Stars) and sell the collection.
Game is 4 shows long, each show is two turns of preparation and
then a show month.
Most money wins.
The problem is that they many Contract, Building, and Employee
cards give so many advantages they greatly complicate the game.
Additionally the rules have a lot of ambiguity (mostly cleared
up in the forums), and that makes it even more of a problem.
In our second game Ben, Roy and I tried our hand at designing.
I went into Design Bureaus (more designs mean more profits and
better collections). Roy got breaks on getting fabric.
And Ben went for precise money management (with Accountants, a
Negotiator, and Investment House).
Ben's Accountants meant he paid almost no maintenance costs, and
had lots of money to Invest (almost $125 investment money).
Roy had trouble the first two shows with money and only barely dug
out of debt by the end.
I took loans the first two shows. But after the 2nd show I was awash
in cash. In the end I showed collections of 3, 5, 3, and 7 designs.
The last show I got $112k in Star income alone.
In the end my excellent designs overcame Ben's money management.
Roy - ~130
Ben - ~195
John - $281
(To be fair we played the Design Studios wrong enough that
Ben should have had a better chance to beat me.)
This showed there were multiple paths to victory as
long as you watched your money well.
- Last edited Thu Jan 19, 2012 9:51 pm (Total Number of Edits: 2)
- Posted Thu Jan 19, 2012 8:05 pm