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Prêt-à-Porter» Forums » Sessions

Subject: A simple, yet complex, game rss

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John Mellby
United States
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Pret-a-Porter is conceptually simple.
You gather designs, finish them with fabric (two cubes of the
appropriate color per design).
Then on the Show months you display a collection of designs
(they must all be in the same "Style"). You get acclaim
(Stars) and sell the collection.
Game is 4 shows long, each show is two turns of preparation and
then a show month.
Most money wins.

The problem is that they many Contract, Building, and Employee
cards give so many advantages they greatly complicate the game.
Additionally the rules have a lot of ambiguity (mostly cleared
up in the forums), and that makes it even more of a problem.

In our second game Ben, Roy and I tried our hand at designing.
I went into Design Bureaus (more designs mean more profits and
better collections). Roy got breaks on getting fabric.
And Ben went for precise money management (with Accountants, a
Negotiator, and Investment House).

Ben's Accountants meant he paid almost no maintenance costs, and
had lots of money to Invest (almost $125 investment money).

Roy had trouble the first two shows with money and only barely dug
out of debt by the end.

I took loans the first two shows. But after the 2nd show I was awash
in cash. In the end I showed collections of 3, 5, 3, and 7 designs.
The last show I got $112k in Star income alone.

In the end my excellent designs overcame Ben's money management.
Roy - ~130
Ben - ~195
John - $281

(To be fair we played the Design Studios wrong enough that
Ben should have had a better chance to beat me.)

This showed there were multiple paths to victory as
long as you watched your money well.


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