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Subject: Any games 'like' Ticket to ride? rss

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Peter
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I'm looking for games like Ticket To Ride in a certain sense. What I mean is that the goal and the means to achieve that goal are easily explained to newcomers. But at the same time the game stays interesting after many plays and allows for multiple strategies. Also, because of the hidden tickets it's not so obvious somebody is loosing or winning hard during the game. I do realize that an experienced player who is playing against newcomers should be able to win.

Many games, even simple ones, need a game or perhaps two to figure out how to achieve what. For example carcassonne: The concept of farms and especially when and how to start placing farmers is often not easy to grasp for newcomers. In games with auctions and trading it's often hard to judge the value of things in order to know when something is a good deal.

So I guess I'm looking for games that allow newcomers to have a fun and interesting game, but still allow for some interesting choices/challenges and strategy. Any tips?
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Peter
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The game should support at least 5 players.
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Airlines Europe..great fun game..easy to teach.
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Carmelo Scozzola
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The first game which comes into my mind is Thurn and Taxis (even if it is a 2-4 players game)
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Liam
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+1 to all of the above.
Kingsburg
Alhambra

Perhaps more party gameish:
Dixit
For Sale

Drop to 4 and there are loads more:
Catan
Carcassonne
Oregon
Galaxy Trucker
Pandemic or Forbidden Island

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David Kahnt
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Youngstown
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It's fun, it's healthy, it's good exercise. The kids will just love it. And we put a little sand inside to make the experience more pleasant.
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Not for nothing, but 7 Wonders would fit the bill.

-DK
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Wade Nelson
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Golden Valley
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TransAmerica, get one of the newer editions with the Vexation expansion in the box. There's Trans Europa too, but I haven't played that.

It's a lot like TtR, but you don't have to collect cards. You just lay tracks, use other people's tracks, and try connect destinations. It plays quickly.

Bohnanza has gone over really well for us too, as has Citadels (which is a bit more cutthroat). I've had people be competitive in their first game at these, and most people by their second game.
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Steve S
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I've honestly had more luck getting non-gamers to play Long Shot than any other game I've ever tried.

People "get" the theme right off the bat, no confusion there. Up to 8 people can play, the cards add a bit of strategy (though somewhat random of course), and the game becomes a real nail-biter towards the end when a card could cause any of the horses in the lead to jump ahead or fall behind. I've played this with multiple groups of both friends and family and it has not yet failed to be a hit.

Carcassonne I've had some success with, as long as I completely leave out the farming rule when first teaching it.

Zooloretto might be a good one too as it's based on the card game Coloretto which is pretty easy to teach but has subtle strategy... however I've yet to be able to sell the "zookeeper" theme to the point where I've been able to get anybody to be interested in actually playing it...
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Peter
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DKahnt wrote:
Not for nothing, but 7 Wonders would fit the bill.

-DK


Just watched a video about this game. I'm very interested. Thanks for the advice.
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Peter
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coco123 wrote:
Airlines Europe..great fun game..easy to teach.

I have union pacific, but didn't get around to playing it yet. I'm afraid it may be too complex for inexperienced gamers. Especially the whole concept of stocks. Or should it be fine?
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Peter
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Shadoglare wrote:

Carcassonne I've had some success with, as long as I completely leave out the farming rule when first teaching it.


I though about carcassonne without farmers. And then explain the farmers after the first game, using the result of the first game, to show how the scoring works. Hopefully followed by another game, naturally!
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Sean P
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Isla Dorada would be a good fit. It shares many of the same mechanics as Ticket to Ride, but is a unique game on it's own. It also has some of the most colorful cards and art I've seen.
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lizard
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For larger groups I can also recommend Saboteur and The Werewolves of Miller's Hollow. In saboteur it's the dwarfs who are trying to find the gold against the saboteurs who try to prevent the dwarfs from reaching the gold. It's a very simple game, the goal is clear and people are able to play it well in their first game. In The werewolfs of Miller's Hollow the werewolfs are trying to eliminate all the village people and the other way around. Both are a lot of fun in larger groups and both are simple games to teach and play.

Edit: BANG! would also be a recommendation that can come along with the other two!
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Steve S
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radicalizard wrote:
In The werewolfs of Miller's Hollow the werewolfs are trying to eliminate all the village people and the other way around. Both are a lot of fun in larger groups and both are simple games to teach and play.


I'd be careful with that one... I played it with a large group of mostly non-gamer friends, and it was a TOTAL flop. They just didn't "get" it.
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Geoff Hall
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FarokhTarquin wrote:
Shadoglare wrote:

Carcassonne I've had some success with, as long as I completely leave out the farming rule when first teaching it.


I though about carcassonne without farmers. And then explain the farmers after the first game, using the result of the first game, to show how the scoring works. Hopefully followed by another game, naturally!


Just get Carcassonne: Hunters and Gatherers instead of basic Carc.
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lizard
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Shadoglare wrote:
radicalizard wrote:
In The werewolfs of Miller's Hollow the werewolfs are trying to eliminate all the village people and the other way around. Both are a lot of fun in larger groups and both are simple games to teach and play.


I'd be careful with that one... I played it with a large group of mostly non-gamer friends, and it was a TOTAL flop. They just didn't "get" it.


Hmm yeah... I can imagine that if nobody knows how to play it. So you might be right. Thanks for pointing out!
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Steve S
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DreadFuzzy wrote:
FarokhTarquin wrote:
Shadoglare wrote:

Carcassonne I've had some success with, as long as I completely leave out the farming rule when first teaching it.


I though about carcassonne without farmers. And then explain the farmers after the first game, using the result of the first game, to show how the scoring works. Hopefully followed by another game, naturally!


Just get Carcassonne: Hunters and Gatherers instead of basic Carc.


H&G doesn't eliminate farmers, it just renames them, and in fact makes them more complicated.
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Thomas Chipman
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take a look at Canal Mania

it is a nice next step up from TtR that doesn't add much complexity.
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Brian Hoier
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Amazonas is A LOT like TtR. Very pretty and colorful artwork, great family friendly theme. Kids and non-gamers are usually willing to try it.
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Mark Wignall
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Personally I like Small World

Cheers.
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Peter
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Thanks for all the suggestions. They are very useful!
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Garry Rice
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FarokhTarquin wrote:
coco123 wrote:
Airlines Europe..great fun game..easy to teach.

I have union pacific, but didn't get around to playing it yet. I'm afraid it may be too complex for inexperienced gamers. Especially the whole concept of stocks. Or should it be fine?


I don't know how it would go with UP. Airlines I've found to be pretty straightforward, as there's only the same 4 options every turn, streamlining the whole UP experience (no track cards, and buying "UP" shares are now one of the 4 actions you can do instead of combining it as they did in UP.
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Geoff Hall
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Shadoglare wrote:
DreadFuzzy wrote:


Just get Carcassonne: Hunters and Gatherers instead of basic Carc.


H&G doesn't eliminate farmers, it just renames them, and in fact makes them more complicated.


In which case they've changed the rules in basic Carc because the mechanics for hunters in H&G always made one hell of a lot more sense than farmers in Carc.
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DreadFuzzy wrote:
Shadoglare wrote:
DreadFuzzy wrote:


Just get Carcassonne: Hunters and Gatherers instead of basic Carc.


H&G doesn't eliminate farmers, it just renames them, and in fact makes them more complicated.


In which case they've changed the rules in basic Carc because the mechanics for hunters in H&G always made one hell of a lot more sense than farmers in Carc.

You mean thematically? Because mechanically I'd say base Carc is a decent amount simpler than H&G.
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Tomello Visello
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FarokhTarquin wrote:
So I guess I'm looking for games that allow newcomers to have a fun and interesting game, but still allow for some interesting choices/challenges and strategy. Any tips?
Others are posting specific recommendations, but really what you are asking has long been categorized by the term "gateway" game.

Plenty of threads and Geeklists exist if you do a simple search.


Nonetheless, I wish to promote Manhattan for being simple yet offering newcomers a chance to make some exciting decisions (and very quickly providing them feedback).

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