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Subject: How is this with two, three, four, or five players? rss

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Joel Eddy
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I've read and heard that this game is ONLY best with a full boat of six players.

It's definitely possible that I can get a a full game together, but not very often. And, it's not a guarantee that everyone in the group will enjoy the game after trying it.

Will we be satisfied playing this with two, three, four, etc... ? All opinions are welcome!

Thanks!
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Ken
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No. The game is perfectly balanced with six. Play with that number for the best possible experience.
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Joel Eddy
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artfuldodge2 wrote:
No. The game is perfectly balanced with six. Play with that number for the best possible experience.


Got it. So is it horrifyingly awful with less?
 
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Scott Everts
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eekamouse wrote:
artfuldodge2 wrote:
No. The game is perfectly balanced with six. Play with that number for the best possible experience.


Got it. So is it horrifyingly awful with less?

We've played it with 4 and seems fine. But then we are all non-experts so I expect a group of very experienced players might not like less then 6?
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Lawrence Spode
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Playing with 5 is fine, but IMO that is the cut off.
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Al Ross
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The theme shines with 6. Also, the balance, which is pretty good less the Fremen with 6 is often thrown off once you get down to 4 or less.
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Brad Johnson
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Subhuman wrote:
Playing with 5 is fine, but IMO that is the cut off.


I agree with this. At the WBC tournament I require tables to have at least 5 players. The game works perfectly well with 5 and balance remains decent. I think you can pretty much exclude any 1 of the factions you want to (all have pros and cons), but many people have preferences. It seems like most people like to leave out the BG, given a choice.

However, all this being said, there is usually some jealously among the people who get placed at a 5-player table vs the people who get placed at a 6-player table. Everyone knows 6 is best.
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Neil Christiansen
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Let me be the voice of dissent.

I prefer 5-player with no Bene Gesserit.

I think 4 player works fine too, exclude the witches and the Emporer and disallow alliances. It is still a challenging game that feels very thematic to me with Atreides, Harkonnen, Freemen, and Guild.

I might rather play that 4 player game just described than the full 6 player with alliances, but your mileage may vary.
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Kevin Wenzel
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My group have been playing Dune for over ten years. We have had very satisfying experience with 4-6 players. I have not printed the new races and not sure how that would change the game. We never take any races out but it might be a little less satisfying with Freeman or The Bennies!
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Rob Rob
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I'm going to go out on a limb here and say two players is the worse... whistle
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Joel Eddy
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Thanks everyone!

I'm assuming that a new group won't "know better" if we play our first couple games with four?
 
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Neil Christiansen
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It is a fine game with 4 players and see above for which I prefer to remove, although one can drop Guild in favor of Emporer if you like. But the witches have to go.
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Klaude Thomas
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tempus42 wrote:
Subhuman wrote:
Playing with 5 is fine, but IMO that is the cut off.


I agree with this. At the WBC tournament I require tables to have at least 5 players. The game works perfectly well with 5 and balance remains decent. I think you can pretty much exclude any 1 of the factions you want to (all have pros and cons), but many people have preferences. It seems like most people like to leave out the BG, given a choice.

However, all this being said, there is usually some jealously among the people who get placed at a 5-player table vs the people who get placed at a 6-player table. Everyone knows 6 is best.


I agree. 6 is most satisfying, but 5 is perfectly robust and gives a faster game. Dropping BG or Guild typically.
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