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Subject: Longest continuous path rules rss

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Brandon B
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My brothers and I have played about five games together and we are at an impass. The problem we have is that the rules are a bit ambiguous about how to calculate the longest continuous route.

Here's what we found in the manual about calculating the longest continous route
Quote:
The player who has the Longest Continuous Path of routes receives this special bonus card and adds 10 points to his score. In the case of a tie for
the longest path, all tied players score the 10 points bonus.


On one side, a brother thinks the longest route is counted in routes (i.e. LA-El Paso is one route and so is ATL-NASH). So if one has a continuous route that goes from LA-El Paso-HOU-New Orleans-MIA by my brothers measurement that is 4 routes.

On the other side, another brother has this idea that the longest continuous route is counted by the number of trains placed on that continuous route. (i.e. LA-El Paso is worth 6 because you need 6 trains). Using this method on the same route from above (LA-El Paso-HOU-New Orleans-MIA) the count is 20.

Which is the correct way to figure out the longest route? Maybe we are all wrong -_-;

TL;DR: Trying to find a way to determine who has the longest route at the end of the game for the longest route bonus. How is this determined?
 
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ɹǝsɐɹɟ
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Back in the days when there were less maps we played every map back to back
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Ooh a little higher, now a bit to the left, a little more, a little more, just a bit more. Oooh yes, that's the spot!
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It is the number of trains, not connections or routes. So in your example 20 not 4.
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Brandon B
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Karlsen wrote:
It is the number of trains, not connections or routes. So in your example 20 not 4.


Well, I already hear some cheering coming from the other room I've looked all over the manual, but I can't find anything that says to count explicitly. Not tryin to be a stickler, however if anyone can furnish those rules I'd be much obliged.
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Eric Martin
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Not sure where it's explicit in the rules. But it's definitely longest path by number of trains (think longest road in Settlers - no branches). Play any of the online inplementations or IPad or IPhone. They all count by number of trains...
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Stephen Smith
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In my copy, the example on the longest route card makes it pretty clear that you are counting train cars and not connections between cities.
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Kelly Bass
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I'm positive it's number of trains, not number of routes, from online & tournaments.
But I have to admit it's not entirely clear from the rules. Perhaps a convincing argument would be that the Route Scoring Table on page 4 of the rules labels Route Lengths 1 - 6, so which path is longer, a route 1 train long, or a route 6 trains long?
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Steve Duff
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As Stephen said, it's right on the card.


Black has 11 trains, blue has 8, Black gets the 10 points.
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Kevin Riddle

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and it's Duff FTW!
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Bob Duclos
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It seems as if you and your opponent go for different strategies, long segments vs shorter segments. In my experience the longer routes seem to be the strategy of victory, but I have found the mountain route rules in TTR: Legendary Asia equalizes the two strategies, as many shorter routes offer bonus points, and discard more train pieces (ending the game before the long-route strategist has gathered enough cards to play his big point segments)
 
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ghostbusterbob wrote:
It seems as if you and your opponent go for different strategies, long segments vs shorter segments. In my experience the longer routes seem to be the strategy of victory, but I have found the mountain route rules in TTR: Legendary Asia equalizes the two strategies, as many shorter routes offer bonus points, and discard more train pieces (ending the game before the long-route strategist has gathered enough cards to play his big point segments)
IIRC, "Legendary Asia" was the 2-5p map. If so note that that one has something that counts the # of cities in a "largest network" mechanic (and if not, my bad, nothing to read here), many shorter routes adds more to it than fewer longer routes. It's quite a diversion from how the "longest road" mechanic works in the previous TtR games.
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Bob Duclos
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You made the point that I failed to. I completely forgot to mention that though it addresses the OP's original question directly. Duh, Bob.

All in all, I recommend TTR: Asia completely.
 
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