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Subject: Connections between provinces rss

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Andrei Novac
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Following inquiries and feedback from Warriors & Traders players, I felt the need to clarify exactly how provinces are connected to each other.

In the list below you will be able to find every province with all its neighbors.

Western Europe

Denmark

Sjælland – Slesvig, Fyn, Jylland, Pomerania
Fyn – Slesvig, Sjælland, Jylland, Friesland
Slesvig – Sjælland, Fyn, Friesland, Oldenburg
Jylland – Sjælland, Fyn, Orkney
Orkney (disputed between Scotland and Denmark) – Highlands, Jylland
Oldenburg (disputed between Germany and Denmark) – Palatinate, Brandenburg, Pomerania, Slesvig, Sjælland, Friesland

Germany

Brandenburg – Pomerania, Oldenburg, Palatinate, Bayern
Bayern – Brandenburg, Palatinate, Württemberg, Breisgau, Konstanz
Pomerania – Oldenburg, Brandenburg, Sjælland
Palatinate – Württemberg, Bayern, Brandenburg, Oldenburg, Friesland, Brabant, Bourgogne
Württemberg – Breisgau, Bayern, Palatinate, Bourgogne
Breisgau (disputed between Switzerland and Germany) – Konstanz, Bern, Bourgogne, Bayern, Württemberg
Oldenburg (disputed between Germany and Denmark) – Palatinate, Brandenburg, Pomerania, Slesvig, Sjælland, Friesland

France

Île-de-France – Anjou, Bourbon, Artois, Normandie
Anjou – Provence, Bourbon, Île-de-France, Normandie
Bourbon – Anjou, Provence, Île-de-France, Artois, Bourgogne, Bern, Genève
Provence – Genève, Bourbon, Anjou
Normandie – Anjou, Île-de-France, Artois, Calais, London, Wessex, Munster
Genève (disputed between France and Switzerland) – Provence, Bourbon, Bern, Schwyz
Artois (disputed between Burgundy and France) – Île-de-France, Normandie, Calais, Brabant, Bourgogne, Bourbon

England

London – Wessex, Wales, East Anglia, Calais, Normandie
East Anglia – London, Wales, Yorkshire, Friesland
Wales – Yorkshire, East Anglia, London, Wessex, Ulster
Yorkshire – East Anglia, Wales, Dublin, Lothian
Wessex – London, Wales, Normandie, Munster
Ulster (disputed between England and Ireland) – Connaught, Dublin, Wales, Western Islands
Calais (disputed between Burgundy and England) – London, Vlaanderen, Brabant, Artois, Normandie

Switzerland

Schwyz – Konstanz, Bern, Genève
Bern – Genève, Schwyz, Konstanz, Breisgau, Bourgogne, Bourbon
Konstanz – Schwyz, Bern, Breisgau, Bayern
Genève (disputed between France and Switzerland) – Provence, Bourbon, Bern, Schwyz
Breisgau (disputed between Switzerland and Germany) – Konstanz, Bern, Bourgogne, Bayern, Württemberg

Scotland

Aberdeen – Lothian, Highlands, Western Islands
Highlands – Aberdeen, Western Islands, Orkney
Lothian – Aberdeen, Western Islands, Yorkshire
Orkney (disputed between Scotland and Denmark) – Highlands, Jylland
Western Islands (disputed between Ireland and Scotland) – Ulster, Connaught, Lothian, Highlands, Aberdeen

Ireland

Dublin – Munster, Connaught, Ulster, Yorkshire
Connaught – Munster, Dublin, Ulster, Western Islands
Munster – Connaught, Dublin, Normandie, Wessex
Western Islands (disputed between Ireland and Scotland) – Ulster, Connaught, Lothian, Highlands, Aberdeen
Ulster (disputed between England and Ireland) – Connaught, Dublin, Wales, Western Islands

Burgundy

Vlaanderen – Friesland, Brabant, Calais, Yorkshire
Brabant – Vlaanderen, Friesland, Bourgogne, Palatinate, Artois, Normandie, Calais
Friesland – Vlaanderen, Brabant, Palatinate, Oldenburg, Slesvig, Fyn, East Anglia
Bourgogne – Brabant, Palatinate, Württemberg, Breisgau, Bern, Bourbon, Artois
Artois (disputed between Burgundy and France) – Île-de-France, Normandie, Calais, Brabant, Bourgogne, Bourbon
Calais (disputed between Burgundy and England) – London, Vlaanderen, Brabant, Artois, Normandie

Eastern Europe

Austria

Wien – Steiermark, Salzburg, Moravia, Ratibor, Košice
Salzburg – Tirol, Steiermark, Wien, Moravia, Praha
Tirol – Salzburg, Steiermark, Praha
Steiermark – Tirol, Salzburg, Wien, Sopron, Pécs, Slavonija, Istria
Moravia (disputed between Austria and Bohemia) – Wien, Salzburg, Praha, Bohemia, Ratibor, Košice
Istria (disputed between Croatia and Austria) – Dalmacija, Slavonija, Steiermark

Bohemia

Bohemia – Praha, Moravia, Ratibor, Silesia
Praha – Bohemia, Moravia, Salzburg, Tirol
Ratibor – Bohemia, Moravia, Wien, Košice, Kraków, Silesia
Košice – Ratibor, Moravia, Wien, Sopron, Budapest, Kraków, Silesia
Moravia (disputed between Austria and Bohemia) – Wien, Salzburg, Praha, Bohemia, Ratibor, Košice
Silesia (disputed between Bohemia and Poland) – Bohemia, Ratibor, Košice, Kraków, Warszawa, Gdańsk

Poland

Warszawa – Kraków, Lubelskie, Mazowsze, Gdańsk, Silesia
Kraków – Warszawa, Lubelskie, Carpathia, Budapest, Košice, Ratibor, Silesia
Lubelskie – Mazowsze, Warszawa, Kraków, Carpathia
Gdańsk – Mazowsze, Warszawa, Silesia
Mazowsze – Gdańsk, Warszawa, Lubelskie
Silesia (disputed between Bohemia and Poland) – Bohemia, Ratibor, Košice, Kraków, Warszawa, Gdańsk
Carpathia (disputed between Poland and Hungary) – Lubelskie, Kraków, Budapest, Partium, Moldova, Basarabia

Hungary

Budapest – Partium, Sopron, Košice, Kraków, Carpathia
Partium – Budapest, Sopron, Banat, Transylvania, Moldova, Carpathia
Sopron – Budapest, Partium, Transylvania, Banat, Pécs, Steiermark, Wien, Košice
Pécs – Sopron, Banat, Vojvodina, Slavonija, Steiermark
Carpathia (disputed between Poland and Hungary) – Lubelskie, Kraków, Budapest, Partium, Moldova, Basarabia
Transylvania (disputed between Hungary and Romania) – Partium, Sopron, Banat, Oltenia, Valahia, Moldova

Romania

Valahia – Moldova, Basarabia, Dobrudja, Tarnovo, Oltenia, Transylvania
Moldova – Valahia, Basarabia, Carpathia, Partium, Transylvania
Basarabia – Valahia, Moldova, Carpathia
Oltenia – Valahia, Transylvania, Banat, Vojvodina, Vidin, Tarnovo
Banat – Oltenia, Transylvania, Partium, Sopron, Pécs, Vojvodina
Transylvania (disputed between Hungary and Romania) – Partium, Sopron, Banat, Oltenia, Valahia, Moldova
Dobrudja (disputed between Romania and Bulgaria) – Basarabia, Valahia, Tarnovo, Bulgaria

Bulgaria

Bulgaria – Rumelia, Dobrudja, Tarnovo, Vidin, Kosovo, Makedonija
Rumelia – Bulgaria
Tarnovo – Bulgaria, Dobrudja, Valahia, Oltenia, Vidin
Vidin – Bulgaria, Tarnovo, Oltenia, Vojvodina, Beograd, Kosovo
Dobrudja (disputed between Romania and Bulgaria) – Basarabia, Valahia, Tarnovo, Bulgaria
Makedonija (disputed between Bulgaria and Serbia) – Bulgaria, Kosovo, Zeta

Serbia

Beograd – Kosovo, Vidin, Vojvodina, Bosnia, Ragusa
Kosovo – Zeta, Makedonija, Bulgaria, Vidin, Beograd, Ragusa
Vojvodina – Beograd, Vidin, Oltenia, Banat, Pécs, Slavonija, Bosnia
Zeta – Makedonija, Kosovo, Ragusa
Makedonija (disputed between Bulgaria and Serbia) – Bulgaria, Kosovo, Zeta
Ragusa (disputed between Serbia and Croatia) – Zeta, Kosovo, Beograd, Bosnia

Croatia

Dalmacija – Bosnia, Slavonija, Istria
Slavonija – Dalmacija, Bosnia, Vojvodina, Pécs, Steiermark, Istria
Bosnia – Dalmacija, Slavonija, Vojvodina, Beograd, Ragusa
Ragusa (disputed between Serbia and Croatia) – Zeta, Kosovo, Beograd, Bosnia
Istria (disputed between Croatia and Austria) – Dalmacija, Slavonija, Steiermark
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Dwarf Bashful the 6th
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Whoever is looking for new updates on the rules, please check
http://www.boardgamegeek.com/filepage/76372/english-rule-boo...
where you can download fresh Rule Book.
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Dwarf Bashful the 6th
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Changes to the rules... spicing up!
Here is the link of the thread where you can find Optional Rules description
http://www.boardgamegeek.com/thread/770060/errata-and-option...

And here I have made a quick quote of Andrei Novac Errata, for those who do like having all the info in one place:
anovac wrote:
Warriors & Traders is bringing an improvement to the current set of rules. The new rule book is already available for download here, on BGG, and I am listing below the rules changes and some other new features.

Errata

1) There is a new ability on the Military path, at level 6, called Pillaging. The players who reach this level will no longer need to feed their armies, thus having the opportunity to engage in conflicts

2) The Warlord ability on the Military path is upgraded. In addition to declaring war as an extra Action once per turn, the 'new' Warlord may build two armies using one Build army Action

3) The Master Trader ability on Trade tech now allows the player to buy two extra Action per turn for 5 Gold each (instead of one in the original rules).

In fact, this changes bring more balance between the three technology paths, making the Military and the Trade more attractive and offering player an option for a more prone to conflict gaming experience.

Optional rules

4) variable turn order - there is an option listed in the new rules for a round-robin style of changing the first player. This will let every player be the first during at least one turn in the game.

5) 2 and 3-player games have now a set of optional rules and suggestions to play. Among the there are
- limited access on the map to certain provinces, to make the game more competitive
- suggestions for starting countries
- more balanced Unification conditions
- new use for Trade Routes

I will detail in separate posts each of the changes, for those who do not feel like going through the new rule book.

Besides all these, there is some new information, including the list of all the connections between provinces to avoid confusion, a better explanation for the game setup, including placing the army tokens in the plastic stands and a few more examples.

Thanks to everyone here on BGG for getting involved and posting questions and suggestions, you will see most of them answered or implemented in the updated rules.


You can find more explanations on the MILITARY TECH changes here:
http://www.boardgamegeek.com/thread/770069/military-technolo...

Variable Turn Order option is described and explained here:
http://www.boardgamegeek.com/thread/771540/variable-turn-ord...

Enjoy!
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Jenny Phillips
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Re: solving battles
Hello,
Please can you help?
I am having difficulty understanding the rules as to solving battles. The text in the rule book is confusing for me - I'm sorry.
I understand that each army has power points and toughness points and in order to 'kill' an enemy their score must be reduced to -1 or less. If a battle takes place, do I choose whether to use the power points or the toughness points or do I add them up together?
I don't understand the sentence in the rules that says 'the damage can be distributed in any way among enemy units'. I am confused by the pictures in the rule book that are used as examples.
Other than this difficulty I am enjoying how to learn what looks like a very promising game, with my family.
Please can you help me to understand.
Thank you
Jenny
 
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Philip Kitching
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jennyphillips wrote:
Hello,
Please can you help?
I am having difficulty understanding the rules as to solving battles. The text in the rule book is confusing for me - I'm sorry.
I understand that each army has power points and toughness points and in order to 'kill' an enemy their score must be reduced to -1 or less. If a battle takes place, do I choose whether to use the power points or the toughness points or do I add them up together?
I don't understand the sentence in the rules that says 'the damage can be distributed in any way among enemy units'. I am confused by the pictures in the rule book that are used as examples.
Other than this difficulty I am enjoying how to learn what looks like a very promising game, with my family.
Please can you help me to understand.
Thank you
Jenny

My understanding is that:

1) Add up all of your strength (power) points from all of your armies and forts in the provinces. Note that armies that have retreated from a previous battle have 0 power.

2) This total is used to reduce the toughness of enemy armies in any way you desire, so if you have 3 power and face 3 archers, you can:
A) reduce each archer to 1 toughness,
B) reduce one to 0 and another to 1,
C) reduce one to -1.

3) Armies react ti the damage that they have received:
A) Armies reduced below 0 toughness are removed.
B) Armies reduced to 0 toughness must retreat if the player has the retreat ability or are destroyed if not.
C) Armies with 1 or more toughness remain: if both defender and attacker remain then the attacker will retreat (does not need the retreat ability).

Notes
Both sides do this calculation at the same time, so attackers do not need to survive the defenders before attacking, nor defenders before attackers.
Barbarians apply damage to destroy the most expensive unit that they can, then the remaining damage to destroy the next most expensive, then to force a retreat.
 
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