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Subject: WIP: The Hell of '43 rss

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Toco
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This thread is to show some of my WIP of a new "Toco-game".

Character templates:





Location template:

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Walker Schlundt
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Intriguing.

Maybe make the Sniper/Trooper blocks into images as well and refer them to a rule book regarding their use? Would keep with the very clean (Read: No Words) skills that you have going.
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Toco
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Well, actually, some characters have multiple skills. And all skills are different, so people would be fighting over the rulebook for reference.

Glass tokens are used to put on the green icons at the location. When a character reaches that spot, she/he can take that token and put it on their character sheet to indicate having that resource...
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Walker Schlundt
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Fair enough

Any reason the locations of the images can't be standardized? Example: Specialist is always in the lower right hand corner, and the Jeep is in the left hand corner?

I'm guessing in the future other locations might not be so open? At least not "exits" on all four sides of a site?
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Toco
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Artistic freedom

Correct.
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Ronald Pehr
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The images look intriguing. But in is not clear how the game is played. Is there more to it? Rules? Cards? Is it for sale or PnP, in either case where do we acquire it?
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Toco
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Thanks for being intrested. It is Work In Progress. Offcourse there are rules, glass bead tokens and more terrain and characters. It is a two player game. Hunter and hunted. Gameplay on average 10 minutes. The gamesystem is very delicately balanced. But playtesting is close to zero. So please don't expect this game to be available anytime soon. My other projects absorb A LOT of time too. (Splut!, Planet Masters, Allied HeroQuest, ...)
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Filip W.
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Think about removing the background image on the paper. It blends with the icons for the weapons and skills and makes the text hard to read.

Since you already have an order sheet in the background why not go all out for that type of theme? I.e. make the character sheet look like a military service record from wwII, with a serial number, name, specialties etc. (and an image held on by a paper clip, of course ). That way you'd get a logical layout and have the areas separated by lines which help when you play.
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