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Monsterpocalypse» Forums » General

Subject: Cthulgrosh - despair and woe befall all who oppose him rss

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vam bob
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Putting Cthulgrosh down on the table is akin to unzipping your pants and plonking your saggy testicles onto the play mat.

Its vulgar, its rude, its disgusting, and a Victorian society would condemn you to two years of hard labor for gross indecency.

Whenever Cthulgrosh enters the mat, a light and fun game of monsterpocalypse turns into a long and bitter war of attrition and general dicking about until the opposing player loses his sanity. Which is surprisingly apt considering the backdrop of the dark lord; expect no less in the dark lord's arrival heralding ten thousand years of pain and suffering.

If you keep a tally of the total amount of damage you deal to him throughout the course of the entire game, his effective health goes into the tens and twenties even in games where a monster can reliably put in two or more damage each turn.

Theres no point to this post except to say just how much I loathe that saggy ballsack.
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Andrew Brannan
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This is all true, until you get out of just the very first set of figures. Sky Sentinel gets his G-1 fighters and becomes the dominant force in the game. Terrasaurs bring the Pteradactix to the fight and can tow the Meat Slaves out of the way. Shadow Sun gets the Katana, which makes Mega Zor-Maxim that much more ridiculous.
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kevin duda
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fremont
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the thing about this is, if you're always forcing cthugrosh to eat, you're making him use lots of a-dice to do it. 2-3 per bleed and 2-3 per sacrifice. If you can be efficient with your units, you can ensure that cthugrosh will lose the unit race. then he's healed 9 times, but who cares, as your entire force is out, securing every building in the world and popping him for 1-2 every unit turn
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Christian Jorgensen
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One of the best ways I've found to deal with a healing monster is not to waste your resourses getting into a fight were you are chipping at it.

Even if you spend a turn or two doing what seems like mucking around, get a good stash of red dice, and get your white dice were you want them. This will hopefully let you do a couple of attacks that will kill a form in a turn or two. Or weaken a form so much that even if he heals one wound, that form can still be killed next turn.

Basically it's all about overloading his healing ability.
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David Boeren
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Marietta
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What? Try heading over to the monpoc forums sometime. Cthugrosh (there is no "L" in it) isn't really considered a competitive monster and hasn't been since, well, maybe the very first days of the game if then?

If you're new to the game, your best bet is to just admit that you don't really know what you're doing yet and learn from the better players instead of claiming something is overpowered.
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kevin duda
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fremont
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dboeren wrote:
What? Try heading over to the monpoc forums sometime. Cthugrosh (there is no "L" in it) isn't really considered a competitive monster and hasn't been since, well, maybe the very first days of the game if then?

If you're new to the game, your best bet is to just admit that you don't really know what you're doing yet and learn from the better players instead of claiming something is overpowered.


Thing is, the official forums focus on tournament play (when anyone decides to post anything, ever), which is limited to an hour, and Cthugrosh can't do that much damage in an hour. He likes 2.5-hour games.

Also, the OP was pretty tongue-in-cheek; I didn't take it as a serious assessment of Cthugrosh's power, I took it as a good-natured rant after losing a few games.

If you can't take a joke, your best bet is to not gripe at someone for voicing an opinion on a casual game forum. ;P
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