Chris Leigh
United Kingdom
Leighton Buzzard
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Hey hey,

So I take a lot of inspiration from computer games, a few years back someone wrote a game which was played as if you were blind. A black screen with only sounds to guide you.

I do enjoy a good game co-operatively and have been thinking, can anyone see a game where one player was denied the ability to see and one the ability to hear? I don't know how it would work per-se, the one who couldn't see would be responsible for moving a character from one end of the board to the other, with the other player communicating the dangers faced....

Random I know but wondered what people might be able to take from the idea
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Brian M
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Thornton
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Might work.

There's one event in Funfair that works with one player unable to see; they play a grabbing crane "arm" and their partner, who can see the prizes directs them with vocal commands.

Hanabi allows each player to see the other player's cards, but not their own - and communication is very restricted. So a very minimalist form of sensory deprivation.
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StormKnight wrote:
There's one event in Funfair that works with one player unable to see; they play a grabbing crane "arm" and their partner, who can see the prizes directs them with vocal commands.


Visionary uses a similar idea.

One of my favorite interactive fiction titles, Suspended: A Cryogenic Nightmare, had various sensory robots you operated remotely to solve the puzzles. It was all text-based, but the idea was brilliant.
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blunder1983 wrote:
a few years back someone wrote a game which was played as if you were blind. A black screen with only sounds to guide you.


Papa Sangre?
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Paul Jimenez
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Sort of similar is a game called something like 'Click to win' that's used to teach principles of positive reinforcement to dog trainers. One person isn't blind, but no talking is allowed - all the 'trainer' can do is communicate 'good' by snapping a clicker. The trainer gets a card and has to shape the trainee into doing what's on the card. Not quite 'blind' but trying to communicate the desire for someone to do a complex task without words is... interesting.
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Nate K
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I don't like the idea of taking away a person's ability to hear in a game. Games should be social, and taking away the chatting and the laughter just ruins that.

Blindness or the inability to see something important could be interesting, though.
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John "Omega" Williams
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Dungeons & Dragons Computer Labyrinth Game did this in a way as you blundered about a dark dungeon. Your only clues where walls or the dragon were was when you bumped into a wall when trying to move. It used sound cues.
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