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Thunderstone Advance: Towers of Ruin» Forums » General

Subject: Thunderstone Advance, Design Stories - The Third rss

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Mark Wootton
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Monstor-osity - Vol 3

With an increase in the unpredictability of battle with some monsters, one of things we have done is to reduce the number of “hard-capping” traits that appear on cards. Again not completely, but you do not see entire monster groups that say “Immune to Magic Attack” or “Magic Attack Required”. There are some individual monsters that still have that, but they are spread out, more thinly, or we have given more specific immunities “Immune to Fighters” or “Immune to Edged Weapons” for example, as these are less limiting on game play in general, than say “Immune to Physical Attack”.

We have also tried to do away with some of the more complex traits like halving and doubling of attacks, penalties etc. They tended, in the main, to be either crippling or a non-factor.

In general, we have tried to slightly touch up the base toughness of monsters, but put less restrictions on what can attack, and leave in just enough immunity/requirement conditions that it is not always easy to focus on just one hero in your strategy. The Djinni are a great example of this.

Another thing we have done, while I am on the subject, is tidied up the rules on what immunity means. Hopefully there should be less rules issues for people around the combat of monsters than there were before.

We feel that a better scaling of VPs, Gold Value and XPs with some trophy effects on the level 1 monsters also makes them more attractive even in the mid-game.

So in general I would summarise this section of my design diary as a “smoothing of the edges”, when it comes to monsters. Overall we want the monsters to feel like they are from a different world and interact and behave in ways that monsters did not in the past – we have done this through tweaking their health, adding new interactions, and diversifying the attack restrictions. Oh and yes one other thing – we have also diversified the environment in which you can encounter them too. As you have seen from the board previewed earlier.



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