Garth Boucher
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I posted a thread earlier (I suck at this game asking for a critique of a deck that was getting unceremoniously disrespected zombie by the Journey Along the Anduin.

(Note that the thread spawned another : Beating Anduin)

The advice I was given:
thumbsup "More allies you wine-darkened idiot"
thumbsup "Dunhere is your man, and Dunedain Mark is his weapon"
thumbsup "Anyone who doesn't use Northern Tracker is a loser with a big frickin L"
thumbsup "You're using Beorn with no Tactics heroes? You're a couple partial derivatives short of a Jacobian Matrix pal" (Appears to be a lot of mathematician's about).
thumbsup Go easy on the Willpower generation you rat-toothed garbage dweller"

Other comments included "You suck a this game" and "You seriously want us to believe you play ASL?"

Okay. So I reluctantly gave up on the "recycling Beorn and Gandalf" theme FOR NOW and focused on seeing if I could just beat this bruiser any old way I could.

I've got a new deck.

My question to you: Does it win?

I played it 7 times against Anduin. In each playing I used the standard "One optional mulligan rule". And I don't suck at the game as much as I used to.

So, what was my record in 7 plays? I don't care about the score for the moment, just win/loss.

5GG tip for the first correct answer.

Here's the 50 card deck:
bacon (Allies) Eomund x3, Elfhelm x3, Northern Tracker x3 (I'm no loser) Zigil Miner x3, West Road Traveller x2, Escort from Edoras x3, Gandalf x3
bacon (Card Draw) Valiant Sacrifice x3, AncientMathom x3
bacon (Resource generation) Steward of Gondor x3
bacon (Will generation and management) Celebrian's Stone x3, Favor of the Lady x3, Galadhrim's Greeting x3
bacon (Other) Dunedain Mark x3, A Test of Will x3, A Light in the Dark x3,Unexpected Courage x3

Oops - I guess I should mention the heroes: Frodo, Dunhere and Theodred.
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Brian Powers
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3 out of 7
I need gg to buy a LOTR card game icon.
 
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Giannis Tsekos

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1/7 ?
 
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Garth Boucher
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Okay, I need to make a condition on the guess to be eligible for GG - you need to give me at least a perfunctory argument supporting your guess. Why would this deck only do 1/7 or 3/7 (other than the fact the fact that I suck at the game).

 
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Garth Boucher
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ThorPowers wrote:
3 out of 7
I need gg to buy a LOTR card game icon.


This'll get you started - not that I'm saying you're right or wrong with your guess - you didn't support the answer.
 
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Patrick Brennan
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I'll go with 2 out of 7. Low threat to begin with, but with low defense and no healing, if you don't get Test Of Wills early, the treacheries will kill you. No Henamarth or Denethor or Rumours, so you'll be pulling blind, meaning you'll likely over-commit to questing and be letting the monsters come. Frodo will be sucking up undefendeds causing threat to rise quickly. Gandalfs will be needed to damage the Hill Troll early and won't be available to bring the threat back down quickly enough. And with no way to re-use Gandalfs, some more big baddies early will be trouble.

7 goes. I reckon you got two good encounter runs to give you enough turns to get everything out in good order and then slice 'em down.
 
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Noah D

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Ok, 4.5/7 we'll be optimistic for you and round that up to 5/7 how about that?

Support for the guess? Well, you took a lot of feedback, you went away and you came back with something to show for it, so why not.
 
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Brian Powers
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I have nothing to support my hypothesis as I am a newbie and don't want my proverbial inexperienced slip to show. I think that you would have to get better with your experiences of utter defeat and must have learned something from that. So I think that should at least count for 3 wins out of 7. Thanks for the GG all the same!
 
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Bart Rachemoss
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Starting Threat:23 Fantastic!

Starting Willpower:3 Cancel the "fantastic".

Quote:
If this quest you want to win
Don't forget dear Eowyn!
When people suggested you cut back on quest boosting I don't think any of them meant that you should ditch Eowyn. She is the only hero that has 4 of anything besides health points. Her ability to boost her willpower with a discard after you've seen the encounter card is over the top. Starting out with 4 or 5 willpower for exhausting one hero is just too good to pass up.

Quote:
To power your way through stage two,
Faramir is the guy for you.

It is almost sinful to use the Leadership sphere on this quest and leave Faramir behind. You do have some weaker spirit allies that will help you with questing. Maybe they will suffice. OTOH playing Leadership without Sneak Attack breaks my heart. Just like Eowyn is the best hero, Sneak Attack plus Gandalf is the best combo by far. If you want to "beat this bruiser any old way" you can then use the best hero and the best combo.

My guess is that playing with this deck will be frustrating. None of your heroes are particularly good at anything (except Frodo who is particular good at raising your threat and not dying). It looks like it will be a struggle to get everything set up: questing, attacking, defending, resource generation and card draw. Your extremely low starting threat will help you stave off big enemies for a while. Unfortunately, your extremely low starting willpower means that unless you get very lucky, your threat will soon skyrocket before you have your allied army in place.

It looks like it is a crap shoot. There are 9/47 enemies with an engagement cost of 20 or less. Four of them can be killed with an attack of 3 or greater. Five of them require an attack of 4 or greater. If you can buff Dunhere and play A Light in the Dark for each one then you will be okay. Otherwise, if they come out early they will be a pain.

You say you don't suck at this game as much as you used to which implies you won at least once. I think you might have only won once but I'll agree with PBrennan: 2/7.

Two meta-strategy suggestions I have are:

1) look for balance. You seem to rush to extremes with your decks.

2) Tune your deck organically. You can use just about any deck as a starting point. As you play you will notice cards that seem to often be useless. You will also notice that you need more X. Then adjust your deck and try again. This is tricky because there will be a lot of noise due to the luck of the draw. We are almost subconsciously extracting a signal from a lot of noise. But we can "measure" the noise by getting a feeling for what to expect from the encounter deck and what to expect from our player deck. It could be that this is one of the things that makes the game really interesting. The playing and the deck building are intertwined.

What's up with the bacon?

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Patrick Brennan
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Agreed, if you wanted to stick with Leadership / Spirit, you'll fare better with Sneak Attacks in the deck and you'd probably include Stay And Fights as well for repeated Gandalf forays. I'd maybe toss the Light In The Darks, they just put off the inevitable for resources that are spent without advancing you.

Another approach to take is replacing Dunhere with Beravor and working in Fast Hitches on Frodo (half the cost of Unexpected Courage), ramp up his defense and let him take on everything, leaving the allies and Theodred to quest. Add in some Self Preservations to recover your other Heroes from treacheries, some Songs to share the love and it might feel more well rounded. It means tossing out some other stuff, but that's the fun, working through different ways of tackling what it throws at you.

This is a particularly tricky scenario to solo because it throws everything at you - big baddies (and lots of 'em at double pace), lots of questing (with high-threat locations which hurt), and bad treacheries that hurt your questers. Your deck needs to have a chance at handling each of those challenges, rather than hoping the encounter deck comes out in a helpful manner. And then hope the deck comes out in a helpful manner :-)
 
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2/7 - Zigil Miner and Escort from Edoras.

You can do better. Miner is only good in decks with *REALLY* predictable draws (and ideally a way to recycle your deck) and Escort sucks (IMO).
 
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Michail Giannis
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0 wins. 7 losses. (Sorry that's my humble opinion )

3 sphere decks need balance and i don't see any in this. Just some good cards thrown in it (with some real bad).


Nevertheless keep up with the game mate...... i am glad you are not giving up.


P.S. Maybe you eventually got a win or two because some things are possible with the correct cards and really luck from the encounter deck.
 
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Garth Boucher
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BitJam wrote:
Starting Threat:23 Fantastic!

Starting Willpower:3 Cancel the "fantastic".

Quote:
If this quest you want to win
Don't forget dear Eowyn!
When people suggested you cut back on quest boosting I don't think any of them meant that you should ditch Eowyn. She is the only hero that has 4 of anything besides health points. Her ability to boost her willpower with a discard after you've seen the encounter card is over the top. Starting out with 4 or 5 willpower for exhausting one hero is just too good to pass up.


Actually, with the 3 Favors and 3 Celebrian's, and some of the Rohan allies, I actually did just fine questing without Eowyn. I found Frodo so valuable in soaking up those occasional attacks that you have difficulty accounting for.

BitJam wrote:
To power your way through stage two,
Faramir is the guy for you.
It is almost sinful to use the Leadership sphere on this quest and leave Faramir behind. You do have some weaker spirit allies that will help you with questing. Maybe they will suffice. OTOH playing Leadership without Sneak Attack breaks my heart. Just like Eowyn is the best hero, Sneak Attack plus Gandalf is the best combo by far. If you want to "beat this bruiser any old way" you can then use the best hero and the best combo.


Good points all.

BitJam wrote:
My guess is that playing with this deck will be frustrating. None of your heroes are particularly good at anything (except Frodo who is particular good at raising your threat and not dying). It looks like it will be a struggle to get everything set up: questing, attacking, defending, resource generation and card draw. Your extremely low starting threat will help you stave off big enemies for a while. Unfortunately, your extremely low starting willpower means that unless you get very lucky, your threat will soon skyrocket before you have your allied army in place.


I actually enjoy this deck. Yes, it's weakness is its slow start and I'm making a couple of changes to account for this - probably going to follow your advice from the above paragraph.


BitJam wrote:
You say you don't suck at this game as much as you used to which implies you won at least once. I think you might have only won once but I'll agree with PBrennan: 2/7.


4/7. And 5 of those 7 saw the other Hill troll show up.

BitJam wrote:
Two meta-strategy suggestions I have are:

1) look for balance. You seem to rush to extremes with your decks.

2) Tune your deck organically. You can use just about any deck as a starting point. As you play you will notice cards that seem to often be useless. You will also notice that you need more X. Then adjust your deck and try again. This is tricky because there will be a lot of noise due to the luck of the draw. We are almost subconsciously extracting a signal from a lot of noise. But we can "measure" the noise by getting a feeling for what to expect from the encounter deck and what to expect from our player deck. It could be that this is one of the things that makes the game really interesting. The playing and the deck building are intertwined.

What's up with the bacon?


Just a graphic I saw to use instead of bullets. Didn't work that well.

Thanks for the great write up - tipped
 
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PBrennan wrote:
Agreed, if you wanted to stick with Leadership / Spirit, you'll fare better with Sneak Attacks in the deck and you'd probably include Stay And Fights as well for repeated Gandalf forays. I'd maybe toss the Light In The Darks, they just put off the inevitable for resources that are spent without advancing you.

Another approach to take is replacing Dunhere with Beravor and working in Fast Hitches on Frodo (half the cost of Unexpected Courage), ramp up his defense and let him take on everything, leaving the allies and Theodred to quest. Add in some Self Preservations to recover your other Heroes from treacheries, some Songs to share the love and it might feel more well rounded. It means tossing out some other stuff, but that's the fun, working through different ways of tackling what it throws at you.

This is a particularly tricky scenario to solo because it throws everything at you - big baddies (and lots of 'em at double pace), lots of questing (with high-threat locations which hurt), and bad treacheries that hurt your questers. Your deck needs to have a chance at handling each of those challenges, rather than hoping the encounter deck comes out in a helpful manner. And then hope the deck comes out in a helpful manner :-)


Thanks for the comments! I went 4/7. Tipped.
 
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adorablerocket wrote:
2/7 - Zigil Miner and Escort from Edoras.

You can do better. Miner is only good in decks with *REALLY* predictable draws (and ideally a way to recycle your deck) and Escort sucks (IMO).


Your guess is incorrect. The rest of what you said is correct. These cards suck. Removed from this deck and replaced with Faramir and Dwarven tomb. Tipped
 
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Garth Boucher
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MountainRoot wrote:
0 wins. 7 losses. (Sorry that's my humble opinion )

3 sphere decks need balance and i don't see any in this. Just some good cards thrown in it (with some real bad).


Nevertheless keep up with the game mate...... i am glad you are not giving up.


P.S. Maybe you eventually got a win or two because some things are possible with the correct cards and really luck from the encounter deck.


4/7 - I'm winning more regularly now, which is all the more impressive given how poor my deck-building still is! There is hope!
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garthasl wrote:

4/7 - I'm winning more regularly now, which is all the more impressive given how poor my deck-building still is! There is hope!


Thus the addiction starts! Good luck!
 
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