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BattleCON: War of Indines» Forums » Rules

Subject: Khadath / Evacuation / Gate Trap rss

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Claudius Moeller
Germany
Bonn
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I fear I am missing something but for me the effects of Khadath's Evacuation style seem unhelpful:

If an opponent stands on the gate trap he cannot hit Khadath this turn. But before he is actually hitting me I have to place the gate trap in Khadath's current space at the start of the beat thus taking the trap away from under my opponent and rendering the protection (opponent standing on the trap cannot hit) useless.
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Yaron Racah
Israel
Tel Aviv
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Evacuation prevents the opponent from hitting if they're standing on the trap at the moment they try to hit Khadath.

For instance, if Khadath retreats with an Evacuation, leaving a trap in front of himself, and the opponent tries to close the Distance with a Drive, advancing onto the trap, then Evacuation will prevent the hit.

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Brad Talton
United States
New Mexico
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Hey Claudius,

Evacuation takes a little bit of play to get used to, but there are two primary uses for it.

1) The backstep will get you out of grasp or strike range.
2) The dodge effect will protect you from a drive (since the advance on drive is mandatory, the opponent has to move onto the trap).
3) The trap + extended range will stop an enemy from escaping with dash, guaranteeing you a hit. (Try an Evacuation Strike when you have your enemy in the corner and there's not much that can stop it!).

This means that if you're close to the opponent, only a Shot or a Burst (or a style with extended range) will beat it. This is more useful in some matchups than others, but it means that Khadath always has a way out of melee with short-range characters if he needs it.
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Claudius Moeller
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Bonn
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Now I get it. Thanks to both of you!
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