lorien4 lorien4
Greece
Asprovalta
Thessaloniki
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Here is the third and fourth scenario of the campaign.
Actually, the fourth scenario is Adventure 4 of Ashardalon, “The Mysterious Chamber”, with “Unknown Overlord” Chamber Card.
I think that you'll find the fourth scenario interesting, because it's a kind of "race against time" thing.
Any comments, feedback and ideas are always welcome. If anyone played a scenario and has any comments, please let me know!
Anyway, here we go!

Lorien4, Greece- Hellas

[b]3. Battle on Olympus

Actually, this scenario is Adventure 4 of Ashardalon, “The Mysterious Chamber”, with “Unknown Overlord” Chamber Card. For those who want details here you are:

Components: Ashardalon
Special components: Start tile, Dire Chamber Entrance tile, 5 Dire Chamber tiles, Monster Tokens.
Set up: Put the Dire Chamber Entrance tile aside. Shuffle the rest tiles. Take the top 3 tiles and shuffle the Dire Chamber Entrance tile into them. Then, put these 4 tiles after the 8th tile (Thus, the Dire Chamber Entrance tile will appear between the 9th and the 12th tile). Take the Monster Tokens , shuffle them and put them face down.
Special Adventure rules
Dire Chamber Entrance. When you reveal the Dire Chamber Entrance, place the other Dire Chamber tiles to any unexplored edge of the Dire Chamber Entrance tile. Draw the top Monster token. Put the villain card on the table and place its figure on any chamber tile. Each hero, starting with the active player, places a monster on any chamber tile. Put monsters on tiles that don’t have monsters first.
Victory: The Heroes win, if they defeat the Villain.
Defeat: The Heroes loose, if at the start of a hero’s turn there are no surges.
When you start the adventure read: «Your quest has brought you now deep in Olympus, the High Mountain. You have the terrible feeling that somewhere evil lurks. Still, you draw your weapons and move on ».
When you win, read: «The Villain screams to you: Fools! You have defeated me, but there is no escape from the lava. You are going down with me!!!».




4. River of Fire
Components: Ashardalon
Special components: Start tile, Secure Exit tile, 3 Lava Flow markers, Walls of Magma environment card.
Set up: Put the Start tile on the table. Put the Secure Exit tile aside. Shuffle the rest tiles. Take the top 3 tiles and shuffle the Secure Exit tile into them. Then, put these 4 tiles after the 8th tile (Thus, the Secure Exit tile will appear between the 9th and the 12th tile).
Put the 3 Lava Flow markers aside. Put the Walls of Magma environment card aside. Discard all other Environment cards and the Lava Flow trap card. You won’t need them during this adventure.
Special Adventure rules
River of Fire. When you reveal the fifth tile, place one Lava Flow Marker on the Start tile and the Walls of Magma environment card in front of you. Then, place the other two Lava Flow markers adjacent to the first towards the closest player. From now on you activate the Lava Flow Markers at the start of each player’s Villain Phase. (If you find this too difficult, you may choose to activate the Lava Flow Markers during the Villain phase of the player who revealed the fifth tile). When a Lava Flow Marker moves on a tile with a hero, that hero takes one damage. If you have the option to move a Lava Flow Marker on a tile with a hero or on a tile with no hero on, you must place the marker on the tile with the hero.
Victory: The Heroes win, if they escape the dungeon.
Defeat: The Heroes loose, if at the start of a hero’s turn there are no surges.
When you start the adventure read: «You realize the mountain was a volcano. Somewhere near you hear the lava breaking the walls of the dungeon! You see the red river coming your way! You have to find a way out of there and find it soon!».
When you win, read: «At last you found a safe place! You thought that you would be burnt, but you survived once more. You are exhausted. Your eyes close quickly».
 
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