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Subject: Quantum Werewolf- Game Thread - Game Over - Good Wins! rss

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4 Wolf: The wolves will select one player a night. That player will be killed. If a wolf selects another wolf, the kill will fail. The kills will be processed retroactively upon the death of this wolf. Any player who is at 100% wolf, they will be added to Wolf Chat.

1 Sorcerer: The Sorcerer will select one player a night, starting Night 0. If that player a Seer (Max Seer, Aux Seer, Latent Seer) or the Tinker, they will receive a positive view. Otherwise they will receive a negative.

1 Aux Sorcerer: The Sorcerer will select one player a night, starting Night 0. If that player a Non-Seer Good Special (Hunter, Martyr Tinker, or Tough) they will receive a positive view. Otherwise they will receive a negative.

1 Traitor: The traitor possess no special power and must solve the game through their skills, deductive reasoning, and maybe some sexual dynamite. if the traitor is ever at 100%, he will learn the identity of any wolf at 100%.

1 Cub: The cub will be promoted to a Wolf, upon the death of the first wolf.

1 Latent Sorcerer: The Latent Sorcerer will be promoted to Sorcerer when the Sorcerer dies.

1 Hunter: If there are only 2 players left in the game, and one of them is the Hunter, good will win, regardless of the identity of the other player.

1 Max Seer: The Aux Seer will select one player a night, starting Night 0. If that player an Max Evil (Wolf or Cub [after promotion]) or the Tinker, they will receive a positive view. Otherwise they will receive a negative.

1 Aux Seer: The Aux Seer will select one player a night, starting Night 0. If that player an Aux Evil (Sorcerer, Aux Sorcerer, Traitor, Cub [before promotion], or Latent Sorcerer) or the Tinker, they will receive a positive view. Otherwise they will receive a negative.

1 Martyr: The Martyr will select one player a night. If that player is good and is Nightkilled, the Martyr will instead be killed.

1 Tough: The Tough will be immune to the first kill attempt.

1 Tinker: The Tinker will show as positive to the Max Seer, Aux Seer, Sorcerer, and Aux Sorcerer.

1 Latent Seer: The Latent Seer will be promoted to Max Seer when the Max Seer dies.

9 Villager: Villagers possess no special power and must solve the game through their skills, deductive reasoning, and maybe some sexual dynamite.



RULES
Dusk: 1:00pm
Dawn: 2:00pm
Tie Breaker: LHLV

Original Thread
 
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
The Cassandra Automatic Vote Tally System

Your Moderator has enabled the Cassandra Automatic Vote Tally system
for this game. In order for it to function correctly, your votes will
need to be formatted correctly. The following rules will explain what
you will need to do:

Players
1. All votes must be bolded

2. The entire vote statement must be bolded and enclosed in bracekts: [vote jmilum]

3. Only one vote per post.

4. If you [vote nightfall] your vote will be locked (voting
nightfall is allowed in the same post as a vote for a player, but it
must come after it, this does not violate Rule #3)

5. Vote tallies will be automatically posted to the game thread hourly
if the tally has changed. The Tally and Vote Logs (for each game day)
are also available on the Cassandra game page.

6. If your vote is not counted be sure to check the Vote Log page and
see if it was marked invalid and why.

7. Case does not matter and simple typos will not cause the vote to fail.

8. You may [vote no lynch] if your game allows it.

9. Non voting players will be listed in the tallies. This will only be
correct if the Moderator notes which players have been killed (see below)

10. Editing a vote post will invalidate the vote and it will not be counted.


Moderators
1. The moderator will need to post [Dawn] when the day begins
(after the night results are posted) and [Dusk] when the lynch
deadline has passed and the day is over. Votes will not be counted
after [Dusk] has been posted. They will be registered again
after [Dawn] is next posted.

2. You may include a day number in the dawn and dusk post for
informational purposes, but it will not be used by the system.
Cassandra will increment an internal counter each time it sees
[Dawn] no matter what day is shown in a dawn post (i.e.
[Dawn 3] the three is allowed but ignored)

3. After dusk has been posted, the Moderator may go to the game page
on Cassandra to request a Final Tally to be posted before the normal
scan period has elapsed (i.e. Game Y gets scanned at 45 min. after the
hour, if it lynches at 7pm the moderator may request a tally to be
posted from the game page before 7:45pm. it will also be posted
regardless of whether or not it has been changed since the last
posting) - Do this by clicking on the 'Retrieve Final Lynch Time Vote' link.

4. You will need to note which players were killed via the lynch or at night by
either posting [killed jmilum] in the thread, or by going to the game
page and editing the player list. When posting in the thread, be sure to post
[dusk] before posting the lynch kill, and post [dawn] before
posting the night kill.
Example:
A. lynch time has passed so post [dusk]
B. goto the game page and select a final tally to be posted
C. check the final tally and post [killed melsana]
D. after the night deadline has passed post [dawn]
E. post the night kill with [killed kima]

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Vote Log Page: http://www.thecassandraproject.org/jeremy/werewolf/game/7596...
Vote Tally Page: http://www.thecassandraproject.org/jeremy/werewolf/game/7596...
 
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
I'm here, orders locked and loaded.
 
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
MMMh. So is it possible for the wolves to kill several players per night?
e.g.:
N0
A kills Victim 1.
B kills Victim 2.
C kills Victim 3.
...
Then A and B are found to be wolves. V1 and V2 both died N0. This means up to 4 kills per night!
 
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
Accatitippi wrote:
MMMh. So is it possible for the wolves to kill several players per night?
e.g.:
N0
A kills Victim 1.
B kills Victim 2.
C kills Victim 3.
...
Then A and B are found to be wolves. V1 and V2 both died N0. This means up to 4 kills per night!

My understanding is:

The first to be found to be a wolf will have his/her previous NKs applied retroactively. After that, no NKs would be applied retroactively, except to fill in "gaps". Max 1 NK per night.

Example:

N1: A kills 1, B kills 2, C kills 3, no public NK at the time.

D2: A is lynched, flips wolf. 1 ends up having died N1.

N2: B kills 4, C kills 5, no public NK

D3: B is lynched, flips wolf, C is now 100% wolf. 4 ends up having died N2, but 3 and 5 do not retroactively die.
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
clockworkd wrote:
Accatitippi wrote:
MMMh. So is it possible for the wolves to kill several players per night?
e.g.:
N0
A kills Victim 1.
B kills Victim 2.
C kills Victim 3.
...
Then A and B are found to be wolves. V1 and V2 both died N0. This means up to 4 kills per night!

My understanding is:

The first to be found to be a wolf will have his/her previous NKs applied retroactively. After that, no NKs would be applied retroactively, except to fill in "gaps". Max 1 NK per night.

Example:

N1: A kills 1, B kills 2, C kills 3, no public NK at the time.

D2: A is lynched, flips wolf. 1 ends up having died N1.

N2: B kills 4, C kills 5, no public NK

D3: B is lynched, flips wolf, C is now 100% wolf. 4 ends up having died N2, but 3 and 5 do not retroactively die.


This is correct. Once a wolf is lynched, the night kills are applied retroactively, with 1 NK a night will be applied. If there's anyone who's 100% wolf, they will be given priority for each night.
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
So, I may be a tasty meat-snack and not yet know it? Hmmm...better roll in some garlic and oregano...
 
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
Alright, all my orders are in, and I'm still confused. cool

I look forward to seeing how this all plays out. Hahah!
 
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
Accatitippi wrote:
MMMh. So is it possible for the wolves to kill several players per night?
e.g.:
N0
A kills Victim 1.
B kills Victim 2.
C kills Victim 3.
...
Then A and B are found to be wolves. V1 and V2 both died N0. This means up to 4 kills per night!


r{Also, there is no N0 kill}
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
ChickenSedan wrote:
Accatitippi wrote:
MMMh. So is it possible for the wolves to kill several players per night?
e.g.:
N0
A kills Victim 1.
B kills Victim 2.
C kills Victim 3.
...
Then A and B are found to be wolves. V1 and V2 both died N0. This means up to 4 kills per night!


r{Also, there is no N0 kill}


Lucky for you... whistle
 
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
I'm preeeeetty sure that day one is going to be random finger pointing and bandwagon fun. I have dice at the ready.

(This is not a post, as it clearly states no posting up top. No sir. Not a post. Ignore this post. Because it's not a post.)
 
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
We're really doing awesome at the NO POSTING.

Or are we?
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
mmesich wrote:
We're really doing awesome at the NO POSTING.

Or are we?

We're the best.
 
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
Dekal wrote:
mmesich wrote:
We're really doing awesome at the NO POSTING.

Or are we?

We're the best.


I think everyone is...everything. To a certain extent, I suppose we're still standing around waiting to "pick teams".

Quantum team picking--if I'm not picked, I may not exist, thus validating every elementary school fear I ever had.
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
So the foolish thing is starting up. Enjoy everyone, ill go to post my random orders for N0!
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
I'm here and locked, I thought we can't post yet though
 
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
I think we're only viewing one universe in which the no posting rule is not being followed. There are countless other universes in which no one has posted on this thread. In fact, this game isn't even happening in some of them.
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
ChickenSedan wrote:
I think we're only viewing one universe in which the no posting rule is not being followed. There are countless other universes in which no one has posted on this thread. In fact, this game isn't even happening in some of them.


but in none of those universes I'm a wolf so don't vote me
 
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting
TheNix wrote:
ChickenSedan wrote:
I think we're only viewing one universe in which the no posting rule is not being followed. There are countless other universes in which no one has posted on this thread. In fact, this game isn't even happening in some of them.


but in none of those universes I'm a wolf so don't vote me


I'm sure there is a universe where everyone is a wolf.
 
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Re: Quantum Werewolf- Game Thread - Night 0 - No Posting


[Dawn]

There are currently 10,000 possible realities left.

All views should have been given. If you don't have your views, please let me know in your mod chat. First Dusk is Friday at 1:00pm BGG.
 
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Re: Quantum Werewolf- Game Thread - Day 1: 10,000 possibilities, and I mock you in all of them

10,000 x [Vote Mir]

I viewed her, so that will collapse some of the realities for me?
 
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Re: Quantum Werewolf- Game Thread - Day 1: 10,000 possibilities, and I mock you in all of them
[vote Melriken] because... uh. Because. I've run out of good metavote reasons.
 
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Re: Quantum Werewolf- Game Thread - Day 1: 10,000 possibilities, and I mock you in all of them
Can we have a link back to the original rules thread?
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Re: Quantum Werewolf- Game Thread - Day 1: 10,000 possibilities, and I mock you in all of them
I AM THE SEER!!

Adiamant IS A WOLF! per a positive N0 view.

I think we should all post our Wolf hits and lynch amongst them to try and shape them into wolves early in order to avoid the chain-reaction back-NKs.
 
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Re: Quantum Werewolf- Game Thread - Day 1: 10,000 possibilities, and I mock you in all of them
[vote chicken]
 
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