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PQ-17: Arctic Naval Operations 1941-1943» Forums » Strategy

Subject: Dummies and air radius don't mix well rss

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Gene Baker
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Games with dragons, spaceships, and bears aren’t wargames. Call them conquest games or strategy games or crap but they aren’t wargames.
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Here is a bone headed move to avoid or at least be aware of. I decided to use a “spare” air radius to ID a block coming out of Murmansk. Since it was early in the game I had a good idea of what it was anyway but I couldn’t resist. The enemy block had moved into a hex with one of my dummy blocks. So I do a search and sure enough find the enemy force using the “air” row of the card. All well and good till my worthy opponent points out I should be using the “both” row, which DOESN’T find his force. blush So at this point I have to elect to reveal my block is a dummy and hence the “air” row should be used or pretend I made a mistake in case I want to save the dummy block, but gain no ID. It was a surprise to find the “air” search row on the card was a success but the “both” search row a failure. I assume the entire deck is randomized such that the reverse is normally true and I just drew the wrong card.

I thought others might find this useful to know.
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Chris Janiec
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Remember, you only need to reveal your card when the result is a success. So in this case, if you'd recognized that the 'Both' result was a failure but 'Air' was a success, you had a choice. You could reveal your own block as a Dummy, remove it, and apply the Air line; or you could claim failure and discard the card without revealing it.
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