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Wiz-War (eighth edition)» Forums » Rules

Subject: Is there a 'Stack'? rss

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Jennifer Casperson
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From what I've read, I don't think so. But I want to be sure. In Magic, I could attack with several creatures and wait to see what blocked what before I buff the unguarded one with a 'Giant Growth'.

Is there a similar mechanic in this game that allows me to play a Waterbolt and then if there is no counter, buff it up with an energy card? Or do I need to do them simultaneously?
 
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Dom Rougier
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Not exactly - there's only a "stack" insofar as counter spells are concerned, and it's possible (through "Anti-Anti") to counterspell a counterspell, but that's about as far as it goes.

This is not necessarily a bad thing by any means - I love playing Red/Blue Counter/Burn decks in M:TG, so I'm very happy with complex stack manipulation, but Wiz-War is a more wild-and-woolly, looser game all round, and wouldn't really benefit from timing complexity.
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That's not my name.
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There's no stack.

Number cards need to be be played simultaneously with the card they're adding to. Even in the case of counterspells, it's not a stack, it's a queue. Cards happen, then counterspells affect each other in turn (including the Anti-Anti).

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Ian McCarthy
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The stack is not clearly defined, but yeah, the play a card, wait for the counter just happens in practically the same way. Some issues might come up if multiple opponents are being attacked or if someone else wants to defend another player to prevent yet another player from winning, but this game is not meant to be taken as seriously as Magic and in my experience it's rare to see timing conflicts, such as player priority, arise.
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Tom Jolly
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This is pretty well defined in the rule book, under ATTACKING. "If casting an attack spell, he plays any cards used in the attack." You play any associated energy card first (and any other "pumps" if they exist yet), THEN the opponent decides whether to counter.
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Ian McCarthy
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Cavetroll wrote:
This is pretty well defined in the rule book, under ATTACKING. "If casting an attack spell, he plays any cards used in the attack." You play any associated energy card first (and any other "pumps" if they exist yet), THEN the opponent decides whether to counter.


If there are multiple opponents, who can decide whether to counter and when? Is this limited only to characters in LoS or to characters actually being targeted by the spell?

Thanks for being here, Tom!
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Matthew Cary
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KenToad wrote:
If there are multiple opponents, who can decide whether to counter and when?!


I'm not sure how that would happen. In the base game the only things that can attack are the player-controlled Wizards, and they only attack on their turn. I'm not aware of any way for two wizards to both make attacks at the same moment as it can only be one person's turn at a time.

There are some hazards like Wall of Fire and Thornbush that can injure you during while you are moving, but I'm not sure how you could hit one of them at the same moment you were attacked on someone else's turn? Spells that move you around against your will go off *before* you start moving so after you are moving it's too late to counter it.

If you are talking about countering global spells like
 
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Ian McCarthy
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I haven't played the new edition, but from my experience with the older editions, you might want to "help" another player if it means not letting another player win.
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