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Subject: Deck building game rss

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C Gallant
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I'm having a really hard time to choose a deck building game.

I currently own Lord of the rings LCG. But I want a deck building game and I'm not sure which one to take.

What I want : Replay value, thematic, some strategy.

Don't want: Player Head to Head battle (competitive is fine)

I've looked up many and the more I look up the more confused I am on which one to take.

Resident Evil
Dominion
Thunderstone
Arcana
Rune Age
Nightfall
Heroes of Graxia
Ascension
Eminent Domaine
Quarriors
Star Trek

Ok so out of that list I would not play Star Trek because I do not like the theme. Also, I would not play Nightfall because from what I know about it its a head to head battle.

I am also not sure about Rune age because from what I have seen of the FFG video's on youtube the game has 4 different races. So there not much variaty and replay value since its just you pick one of those 4 races.

Quarriors...is just weird with the dice system. It doesn't exacly feel like its much of a deck building game to me.

So now its mostly down to the rest...

I've heard Resident evil is really fun deck building but lacks replay value.

Anyone own these and has input on them?





 
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Paul DeStefano
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kealran wrote:

Quarriors...is just weird with the dice system. It doesn't exacly feel like its much of a deck building game to me.


And chess does not feel like car racing.

Quarriors is not a deck building game. That's a little marketing joke.
 
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J Valnor
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If theme is important strike off dominion
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Ed G.
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Strike Ascension, it's head-to-head.
 
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Nattakorn Vuttichaipornkul
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Normally I would say Dominion is the one to get but if you want your game to be thematic, go with Thunderstone it's a good game even it isn't as polish as Dominion.
I also want to suggest Core Worlds, a good game with a different take on the genre.
 
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Freelance Police
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kealran wrote:
I am also not sure about Rune age because from what I have seen of the FFG video's on youtube the game has 4 different races. So there not much variaty and replay value since its just you pick one of those 4 races.


This is pretty wrong. Read the forum posts about replayability by those who've played it several times.
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Thomas King
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Yeah, Dominion has a lot of strategic gameplay, but limited player interaction compared to others (maybe a plus for you?) and a very thin theme.

Ascension, while a bit more focus on theme, is a pretty light deck builder with almost no strategic game play due to randomness, and lacks unique and interesting mechanics. I also find it extremely ugly to look at, in graphic design and a lot of the artwork.

Thunderstone is my favorite so far. Builds on a lot of the ideas Dominion created, but brings some of its own mechanics, and has a very strong focus on theme. You can try it out on Facebook for free.

Arcana is a bit of a lighter game compared to a lot of the others, but is probably one of the more unique deck building games out there. It basically skips a lot of the common place mechanics and does its own thing. It has some interesting mechanics, and the artwork is top notch, but it is a lighter game.

Also, like some one above mentioned, Core Worlds is sort of a deck building game, but has a lot of different ideas on gameplay and stands out from most.
 
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Robert Forrest
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I found Dominion dull.

I really like Rune Age a lot though. And there is a lot of variety - though I would also be super excited about an expansion. Plus you have four different ways to play it of varying degrees of confrontation, including Co-op. It actually seems like a good fit to me.

I had written Quarriors off myself until I played it last month and it turned out to be really fun.
 
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Dennis Engilis
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I suggest you try Ascension. There are three stand alone sets out. The first, "Chronicle of the Godslayer" and the third, "Storm of Souls" allow four to play while the second, "Return of the Fallen" plays only two. The third has a bit more variety than the first two so that might be your best choice. Either way the game is very easy to learn, set up, and play quickly. And I like the artwork. There is no direct confrontation but there are some subtle opportunities for what you could call card denial tactics. I really enjoy deck builders and this is probably my (and my wife's favorite). Lately, I have been playing Core Worlds and it is shooting up my list of deck building favorites. It involves building an empire and conquering planets but also does not involve direct confrontation.

Good luck with your quest.
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Adam Tucker
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For reference I have played:
Lord of the rings LCG
Resident Evil
Dominion
Thunderstone
Rune Age
Nightfall
Heroes of Graxia
Ascension
Eminent Domaine
Quarriors

You could also add to the list:
Core Worlds
Tanto Cuore
Penny Arcade: The Game – Gamers vs. Evil
Arctic Scavengers (but I wouldn't add this one)
(and a couple more I really wouldn't add based on your wants)

I have not played:
Arcana
Star Trek

kealran wrote:
What I want : Replay value,

This is largely going to depend on your enjoyment of the game. Many people don't get past some of the basic strategies in Dominion (Big Money, Turbo Remodel, Chapel/other trashing, etc.) and consider themselves done with the game. The replay value in Eminent Domaine comes mostly from the interaction of strategies between players as the game doesn't change much in terms of cards available or speed/length of game otherwise (except between differing player counts).
The games with more expansions available, will have more potential replayability, but that doesn't mean the other games won't catch up.

kealran wrote:
What I want : thematic,

+ Resident Evil
- Dominion (There is a theme, but it doesn't really come through that much)
+ Thunderstone
+ Rune Age
+ Heroes of Graxia
| Ascension (There are other games that enforce theme more, but theme doesn't disappear into the gameplay)
| Eminent Domaine (There are other games that enforce theme more such as Core Worlds, but theme doesn't disappear into the gameplay)
+ Quarriors
+ Arcana

kealran wrote:
What I want : some strategy.

- Resident Evil (Strategy is thin, and not that interesting)
+ Dominion (Probably the strongest contender as far as strategy)
+ Thunderstone
+ Rune Age
+ Heroes of Graxia
| Ascension (Game play is very tactical; strategy is important, but tougher to get a handle on due to the extremely tactical game play)
+ Eminent Domaine
Quarriors (RAW it is maybe one very small step up from LCR in terms of strategy; with the "Advanced" rules strategy is thin and not terribly interesting, but leaps and bounds ahead or the original printed rules - but then it becomes less of a "deck-builder")
+ Arcana

kealran wrote:
Don't want: Player Head to Head battle (competitive is fine)

| Resident Evil (This means you won't play all the modes of the game, but doesn't mean you really miss out on much)
+ Dominion
+ Thunderstone
- Rune Age (You miss out on some scenarios - in my opinions the ones that play better)
- Heroes of Graxia (Theoretically you can play this more like Thunderstone, but I think the game suffers tremendously for it)
+ Ascension
+ Eminent Domaine
+ Quarriors
- Arcana (Deck-building relies on something like an auction, and thus direct competition for cards)

kealran wrote:
I am also not sure about Rune age because from what I have seen of the FFG video's on youtube the game has 4 different races. So there not much variaty and replay value since its just you pick one of those 4 races.

This is an over-statement; the game still probably isn't what you're looking for, but lack of variety and replay is not the reason.

kealran wrote:
Quarriors...is just weird with the dice system. It doesn't exacly feel like its much of a deck building game to me.

There are extremely few situations in which I would recommend Quarriors to anyone for any reason.

kealran wrote:
I've heard Resident evil is really fun deck building but lacks replay value.

If you accept it's lack of depth and thin strategy, and can get into the theme, you could be one of it's fans.


Ursus_Major wrote:
Strike Ascension, it's head-to-head.

Ascension is only head-to-head in that you are purchasing from the same pool of cards, and cards you take will then not be there for your opponent(s) - conversely this means that cards that appear because they replace what you purchased and didn't have enough for are more likely to be taken by your opponent(s). You don't directly attack your opponent (or their cards), indeed there is very little you can do that affects other players much.

Montag451 wrote:
Ascension, while a bit more focus on theme, is a pretty light deck builder with almost no strategic game play due to randomness, and lacks unique and interesting mechanics. I also find it extremely ugly to look at, in graphic design and a lot of the artwork.

There is more strategic game play than you think, but the game becomes more and more tactical with more players. Though expansions allow you to play with more than 4 players, I would recommend against it - it's really better with 2 or maybe 3.
As far as the graphic design and art are considered, there are a lot of very strong opinions on either side (really like it/really despise it), so check it out ahead of time with the image galleries on the geek here.


Personal ranking of what you might enjoy the most:
Thunderstone (though you may want to wait for the reboot: Thunderstone Advance: Towers of Ruin)
Dominion
Core Worlds
Eminent Domaine
Resident Evil
Penny Arcade (depending on how you like the humor, otherwise move it down a few)
Ascension
Arcana
Tanto Cuore (again depending on your like of the theme - this is essentially Dominion with slightly more theme, but with built in attacking methods)
Rune Age
Heroes of Graxia
Quarriors
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charlie reif
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Quarriors is a lot of fun...dice building...but re-playable variety is pretty good. Easy to learn, strategy not too deep.

Thunderstone...I do not enjoy, although I have only played it 3 times. It feels more like a chore, than a game.

Dominion is a solid game, kind of a race against each other for points. There is a small amount of game-play between players...stealing coins, or discarding cards from hand, etc. This game has a lot of re-play value because of the variety of cards. You will need to buy a few versions of the game to get all the variety.

Heroes of Graxia is marginal, I would rather play Quarriors. You have a choice to fight the 'monsters' or the other players, so it has head-to-head.

Eminent Domain is good.

Resident Evil is Okay...a little repetitive, not my favorite.

Ascension is a very good game. Again this is a race to gain victory points. There is a little bit of game-play between players.

Arcana and Rune Age I have yet to play.

You may want to ignore me completely, because I do not enjoy the lord of the rings card game very much. I feel like when it is my turn, I am locked into doing a certain task to help the group...and my ability to make choices is limited. Seems more like chores than a game....I have the cloth...I wash the table, you have the vacuum...you work on the floor...who has the windows?:shake:
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Gláucio Reis
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kealran wrote:
What I want : Replay value, thematic, some strategy.

Don't want: Player Head to Head battle

Based on your criteria, I would also scratch Dominion and Heroes of Graxia.

This is my take on the games I have played:

Dominion - I found it a little boring and the theme is very superficial.
Thunderstone - Unpolished design, a little long and high on luck, but thematic and fun. Despite the flaws, it's my favorite so far.
Rune Age - Good and quick. Some replayability provided by scenarios and factions, but no expansions on the horizon, in case you feel you need them to keep the game fresh.
Heroes of Graxia - The rules say you can play without attacking your opponents, but there are just too many cards that target other players. Also, the math is quite annoying.
Ascension - Simplistic and random, with obvious and uninteresting decisions. And ugly as hell. Worst of all, for me.
Eminent Domain - Not bad, but I found it lackluster. It's not a typical DBG, as there isn't much variety in the cards that you add to your deck (mostly half a dozen types or so of action cards, plus some technologies if you follow that route). So, replayability may be an issue.
Star Trek - Only for fans of the TV series, indeed. Too long and too random.

Quote:
I am also not sure about Rune age because from what I have seen of the FFG video's on youtube the game has 4 different races. So there not much variaty and replay value since its just you pick one of those 4 races.

There is also a small variety of cards from which three types are used to form a common pool. And there are scenarios, as I said above.
 
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Johan Haglert
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The New Era isn't a deck builder but maybe it could be mentioned?

Too little content just as with rune age?
 
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Thomas King
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tuckerotl wrote:

There is more strategic game play than you think

I beg to differ.

Ascension as a whole feels very rushed and slapped together, mechanically and graphically. It takes design elements from Dominion and strips them down until there is almost no strategic value left. For instance, in Dominion, you start with only 1 action and 1 buy per turn, and part of building a good deck is opening more actions and buys (or utilizing the limited actions/buys). In Ascension, you have infinite actions and buys on your turn, removing any need to plan ahead and build tighter decks.

This is probably due to the randomness of the game. Rather than having select cards available to buy at all times, all cards are used, but 6 are randomly available, while only 3 are always available. This prevents you from building on a particular strategy because you have no way of guaranteeing the cards you need will be available, or, when they do show up, that an opponent won't buy them first. In fact, buying a card your opponent might want is one of the only strategic decisions you can make, and that's just not the kind of "gameplay" I want from my deck building games.

Lastly, Ascension introduces a combat mechanic that is overly simple and unsatisfying. You simply gather an attack value like a currency and buy 1-time effects by killing monsters.

I can understand some people being intimidated by the number of decisions you have to make in Dominion and how one-sided a match could be if you're not very good at managing your deck, and that those players would prefer Ascension because it evens the playing field by simplifying everything. But Ascension really is just a stripped down version of Dominion with a new theme (and lack-luster combat). There is no pretending that it is a deep, strategic game. You can call it tactical, but even then, with so few options open to you at any given time, decisions are not very hard to make.
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Mikko Ämmälä
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This really depends on thematic setup I'd say..

My personal list of more "popular" deckbuilding titles:

1) Dominion - gamewise this is the best hands down - but not with the base game alone - which gets dull in a long run. Expansions are needed for max.enjoyment (and Intrique is "better" base game and the original).

2) Ascension (Storm of Souls): More random but very fun gameplay and there is wonderful indirect MtG type of play mechanics (and as I like MtG...). No dominion but yet still definitely good enough....and FUN.

3T) Blood Bowl: Team Manager : Fun but the play lasts longer than it should be for a game this light (and I was not fan of theme.

3T) RuneAge: A good game. The best theme I think. The only problem is that as like with Runeage the play lasts a little bit longer than it should be.(May be this should be 3rd alone and BB:Team Manager 4th).

5) Thunderstone: I did not like this at all. I could play it every now and then but this just did not work for me - too long for what it offers - too repetitive and random in a wrong way. (but I understand if someone prefers this over for example dominion). It is just not fun to play and your strategic choices are more than often too obvious.

.mikko
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Alessandro Maggi
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kealran wrote:
What I want : Replay value, thematic, some strategy.

Don't want: Player Head to Head battle (competitive is fine)

If you want all your requirements to be matched, I believe the best choice is easily Thunderstone.

Rune Age is not optimal not for the reasons you stated, but because you don't want pvp combat, and most of those who like Rune Age find this aspect the most appealing and "meaty" of the game (i.e. most people find the Runewars scenario the one with most replay value).

Arcana and Ascension would be your second choices. Personally I prefer Arcana, both in theme and mechanics. Both games have much less strategy involved than the rest of the DBG bunch, as there's only a limited random pool of cards available to players each turn.

I too suggest to wait for the new edition of Thunderstone, and while you're at it you could also wait for [thing=113996][/thing] and see how it fares.
 
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Ernie Barrett
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I would go with Thunderstone... I think it fits within all your guidelines the best.
 
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Clare Cannon
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Resident Evil - Nice game but easily breakable - too many actions/cycle your whole deck- need the expansions. Several different play modes (just like the computer games).

Dominion - Not played.

Thunderstone- Very good lots of replayability- lots of expansions for more cards/more replayability- very similar to dominion I am given to believe!

Arcana - Not played.

Rune Age- Very luck orientated, different scenarios so different win conditions usually involving get to certain attack/gold etc game finished just as you are getting into it - NOT RECOMMENDED!

Nightfall - I love this one but then I have a group that talks to each other and diplomacy in this one is key!

Heroes of Graxia - Very similar to thunderstone but without the sheer numbers of cards- I found card pool to limited and traded this away.

Ascension - Again I found the luck element very heavy here. Mechana constructs very strong, other factions a bit lacking but then its random what comes up cant really taylor the deck too much.

Eminent Domaine- Not Played.

Quarriors- not a deck building game in the same sense. Not very deep, very quick, nice filler. Limited 'card' pools.

Star Trek- Not played.

Hope thats helpful

EDIT: Spelling
 
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C Gallant
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Wow thank you for the great responses. After reading your input on for and against for these games I think that thunderstone may be my deck building game. Although I still feel like trying Resident Evil just because I am a big fan of the game.

So First off I'll be getting Thunderstone and maybe I'll get Resident Evil later.

Thank you very much!
 
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M. S.
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If you played it, feel free to comment how you like it
 
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David Boeren
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I haven't played Thunderstone so I can't comment on that specifically, but I think Core Worlds is great and would be right up your alley if you like the sci-fi theme.
 
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C Gallant
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Core world, looks a more complex then the other deck building game...or is it just me. Not that I hate complex games but the people I play with don`t really want things to be too complex.
 
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