Alexandr Gorshechnikov
St. Petersburg
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In this game we’ll be placing items 3-in-a-row while looking at the drawings of the Great Leonardo and getting keys that will bring us to victory.

Typical for all Right Games games – the box is a pencil case with the image of the vitruvian man


The box named QUINTIS FONTIS contains cards from the core set

Some cards from the expansion

Apart from the cards with symbols the deck also contains action cards with a text on them, these can be played together with an ordinary card and receive certain bonuses.

The Key counters, that show your victory points.

And a special “Veto” counter, which is actually a nice to the touch, blood red stone.

The cards are good, the printing quality is great and the design, well, I really liked it. Ancient images and bland colors create an atmosphere of peace at the gaming table. The only complaint are the Key counters that are printed on horrible paper and look very cheap, a downside compared to the rest of the quality of the game.

The game.

Shuffle the deck and hand out 6 cards to each player; place the rest in the center of the table, along with the key counters and… let’s play solitaire.

Each player will be playing one card from their hand each turn, forming a square (but it’s more of a rectangle) five by five cards. The cards are played by placing a card next to a previously placed card and cannot be placed outside the virtual “square”. You can place a card o top of another card that has at least one common symbol on it.

You can also swap a card from your hand with a card on the table, again if it shares a symbol. At the end of the turn, the player draws the necessary amount of cards from the deck to have 6 cards on his hand again (if a player swapped a card, he doesn’t draw anything).

There is a catch though – you can’t play a card that had the same symbol as the previous players played card. If you’ve got nothing to play, you skip your turn.

The point of this whole process is to gain keys that act as victory points. There are 12 different symbols altogether, they are shown in pairs on the top left corner of the cards.

There are some cards in the deck that have 3 symbols on them, this makes it easier for the player to use them.

You need to create lines (three or more) with a common symbol; this can be done horizontally, vertically or diagonally. For making a line with a common symbol on the cards, we get a key with that same symbol; we also make it harder for others to collect this symbol as it will now require four cards, then five and so on to get that key.

You can see here, that three cards have the same symbol – a portrait, the player gets a key with the portrait symbol. Now for a player to get a key with this symbol, he needs to have four cards in a row, then five cards in a row, with that same symbol.

The game ends once the deck is depleted. The last turn is played and points are counted. Or if someone collects 7 keys, he wins the game.

There are also some extra rules, that require that lovely stone. The stone is placed on a played card (or any other card on the field). Now the next player cannot play a card that shares the symbols with the card under the stone. This way it gets even harder, not only can’t you play a card that shares symbols with the previously played card but also with the card under the stone.

Impressions from the game.

I enjoyed this game – it’s simple, suits the style of solitaire and “3-in-a-row”, which I rather like. You need to think your turns through but it doesn’t get dull and ends before it can become boring. The rules of QUINTIS FORTIS add some positive changes to the rules, making the game harder, but not too hard. I for one prefer The Enigma of Leo to Potion making.

The only down side would be the quality of the key tokens – they ruin the whole impression from the rest of the components.

Translator: Youdkovski Alex
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