I already have the 2nd Edition of this great game for about two weeks and still didn't touch on the rulebook. I run from it like Gollum runs from Elven rope!
So, can anyone tell me what's the easiest or best way to learn the rules of this *heavy* game?
I'd give geek gold for a "how to play" video for this game (the 2nd Ed., of course)! I'd even give the freakini Ring!!
Have someone teach you the game, of course.
But even if you have a teacher, you should go into the game with at least the following basic concepts:
1. The Action Dice engine
2. The Hunt for the Ring (no need for Mordor)
The 2nd Ed. rulebook is well-written and quite easy to understand, at least for the basic stuff. Read it once through, then get someone to teach you (you can try via the WotR Online Facebook page if you can't find an actual teacher).
The easiest way to learn the game is to focus on the various action mechanics and exclude the cards for the time being. (they introduce a lot of exceptions to the base rules and many of the play conditions wont make sense till you get the basics down)
What you should do is break it down into sections and spend some time going through the motions of a few turns trying to do it.
1 Moving the Fellowship and the Hunt (Here you want to understand the hidden movement, what happens on successfull hunts and how to resolve the various tile draws)
2 The political track (Understand the actions that activate and move the political track and what the restrictions for inactive nations and those not at war)
3 Troop movements and recruitment (this section should be fairly straigth forward just pay attention to when and where you cant recruit and which action dice can move armies with and without leaders dont focust too much on combat yet or leadership)
4 Companions, Minions and Leaders (Just focus on the seperation and muster requirements focus on the leadership effects now )
5 Combat standard then seige (learn the base combat system then introduce the changes for cities and strongholds)
6 Mordor Track. (Here add all the special tiles and simulate a few runs through so you can get the feel)
7 Now look at the win/loss conditions. you should be able to start putting it together from there.
Stage some scenerios and try to follow the rules through. If something is unclear post a specific question
When you hit the section on the mordor track you can then introduce the event cards.
I learned the game by playing it. We read through most of the rules and started. We made tons of mistakes and spent quite a bit if time with our noses in the rules, but by the end, we had a good sense of the game's flow, and a subsequent rereading of the rules was much easier to understand and our mistakes became clear.
I figure it will usually take a couple of plays of any game to get the rules solid. Just play and have fun. The first play, like that first pancake, is a tosser.
- Last edited Fri Feb 17, 2012 8:50 pm (Total Number of Edits: 1)
- Posted Fri Feb 17, 2012 8:49 pm