Yes, there's no more insurance. Oh well. Here's what we did to make the game playable:
1: the arrows do indeed indicate you go to the next tile, assuming there's no stop sign. At junctions, you stop at the orange space, and then decide which path to continue down with your remaining moves.
2: Don't use the Share the Wealth or Spin to Win cards. If someone lands on a Spin to Win space, they get a LIFE tile and an optional free spin, depending on how you want to play it.
3: You don't get a pay raise unless you LAND ON the Payday spaces that feature it.
4: Houses are now worth something interesting: you can't lose your house. Look at it as an investment. Plop down for that 600k house and even if you have 200k in loans, as long as you pay them by the end of the game you can possibly run out of cash without losing any of the 600k the house added to your value.
5: If you lose your job because of a space that doesn't stop you (you just landed on it) you can keep your current job and lose your raises instead.
6: You can cash in LIFE tiles to pay off outstanding loans at retirement.
7: Just like the cop gets 5k if they see you spin a 10, if you're an entertainer and someone wins an award as an event on a space, or like you're the athlete and someone does something in sports, you get a 5k share from what they win or have to spend. Same goes to lawsuits and the lawyer.
8: My favorite rule: if you desire to have a big family, go ahead. Assuming you're not playing with 6 people, you can buy a second car for 100k once you get to the part of the board where your kids are reasonably old (like when it charges you for college, or says you have grandkids). Move kid into that car, and start them off as a "ghost player" at the beginning of the game. You will play this second character through the beginning of their life, and you will get a 50k retirement gift from the members of this vehicle at the end of the game instead of the 10k for each child. You get their LIFE tiles, and we never figured out what to do with their profit - this rule is complicated and can be skipped, but it can also be interesting if it's ever worked out for balance.
I think these modifications make the game a bit more interesting, especially using the house as "secure deposit". Why shouldn't it be counted in your final score? Doesn't seem to do anything else, and it would count as part of your net worth...sucks that the Life tiles have no captions on them! Our next goal is to make captions for them by hand.
I actually like most of the rules in the new version of Life, they nearly all seem to work more or less. I do agree with you on pay raises they are a PAIN IN THE ASS to keep track of, and the rule as written, offer nothing at all to the game play.
SO I like no. 3 for sure and find no. 8 interesting.
I am puzzled by no 5:
" If you lose your job because of a space that doesn't stop you (you just landed on it)...
What on earth does that mean? To lose your job you have to land on that space, dont you?