I found the rules interesting to read through and I'm curious about the way the game would work.
Thanks for commenting, Behrooz.
Compared to Go, Loose feels more tactical. Since captures are easier to make but don't necessarily give eyes, making life under pressure often requires even more accurate reading than in Go. Another way to see it is that unsettled groups will be more often under pressure.
(For this reason, my wild guess it that the optimal board size could be a bit larger than in Go. Maybe 21x21. Too early to tell, though.)
I notice, though, that the concept of 'false liberties' makes the game far less intelligible to humans. I think you may have made a couple of mistakes on the game (starting with move 63,64) but I often saw a changed group and it's very difficult to perceive when a group needs to be changed.
I could imagine playing this IRL and really struggling to spot a changed group, noticing only a few moves later (or never). :-/
False liberties may seem a bit hard to spot at first, but they really become second nature after a game or two. Note that false liberties are always single vacancies (i.e. they are never adjacent to other empty points), which make them an easy visual target.