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Stretch Run» Forums » Variants

Subject: Rules for Steeplechase? rss

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George Husted
United States
East Hartford
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Does anyone have rules for jumping fences and hedges? I saw something like this in TurfMaster but was curious if anyone was doing it with Stretch Run.

In TurfMaster, jumping a fence requires 4 movement points (dice or cards) and must not be diagonal (no lane changes during a turn you jump). If you end your turn on the fence/hedge after playing a card, your horse falls and is out of the race. If you are rolling dice and don't have enough movement to clear the fence (4 movement points), your horse stops just prior to the fence.

Since TurfMaster and Stretch Run have different movement mechanics, I was wondering if anyone had developed Steeplechase rules for Stretch Run.meeple

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