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Subject: Admitted patients deteriorating? rss

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John Mellby
United States
Plano
Texas
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After two games we seem to have a problem with admitted patients,
and I think we may have misunderstood the rules.
When you admit patients some (up to two) go into beds,
and the rest on the floor.

Patients put on the floor deteriorate.

In reading the rules we believed
1) you determine who's in a bed at admission time
and patients on the beds and floors cannot switch
2) Patients put on the floor deteriorate then. On subsequent
turns they don't deteriorate further.

If instead of this a player can, each turn, determine who's in
a bed and who on the floor, this can make things more flexible.
But when this this determined? (a) at the end of the admission phase,
or (b) any time in the turn (which would be good to do this in the
play phase to determine who you can heal)

Also, if patients on the floor deteriorate each turn they stay
on the floow, then they will die fast and the game should
end quickly. (Probably far too quickly to gain a lot of cards.)

Anyone know what the intention is?

John
 
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Dom L
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The rules are pretty clear on this, I think.

Quote:

When admission is done, whether the player admitted
patients or not, if the turn player has more than
2 patients in sick bed, only 2 of them are lying in real
beds with cute nurses watching over them – the rest are
lying on the cold stone floor, left alone in their misery,
and as a result of this, they deteriorate. The turn player
chooses freely which 2 of his patients are the lucky
ones. If a deteriorated patient deteriorates again, she dies


If it's the admission phase of my turn and I have more than two patients admitted, I need to assign two to beds and the rest deteriorate. If they were already deteriorated, they die. They are not evaluated during other players' turns. They do deteriorate every time it's my turn and they're still on the floor, though.
 
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Simon Lundström
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Like the above poster.

The "Patients in your bed deteriorate"-phase happens ONLY on your turn. Pay attention to the phase order:

1) Play cards, as many as you like. Limit to one heal/buy once unless you've increased this number with your cards.

2) Someone gets hurt – add a patient to the cart queue.

3) Admission - admit any of YOUR patients in the cart queue to YOUR hospital PLUS do YOUR hospital check. No other players but you can admit patients from the cart queue during your turn and no other plauyers do any hospital check during your turn.

4) Cleanup. Next player's turn, who 1) plays cards, 2) adds a patient, 3) admits/bed check, 4) cleanup and so on.

Or:
jmellby wrote:
When you admit patients some (up to two) go into beds,
and the rest on the floor.

Patients put on the floor deteriorate.

Correct.

jmellby wrote:
1) you determine who's in a bed at admission time
and patients on the beds and floors cannot switch

Wrong. After admission, you determine who's in bed and who's not. this can change for each given bed check. Those not in bed deteriorate.

jmellby wrote:
2) Patients put on the floor deteriorate then. On subsequent
turns they don't deteriorate further.

Wrong. EACH turn you do a bed check and all of your admitted patients but two of your choice deteriorate. If you choose to deteriorate a patient that's already deteriorated, she dies and you get a kill mark.

jmellby wrote:
But when this this determined? (a) at the end of the admission phase, or (b) any time in the turn (which would be good to do this in the play phase to determine who you can heal)

It's determined just after the admission phase. In other phases, it doesn't matter, as you can heal anyone in your hostpital, in bed or on the floor. However, you can NOT heal patients in the cart queue.

jmellby wrote:
Also, if patients on the floor deteriorate each turn they stay on the floow, then they will die fast and the game should
end quickly. (Probably far too quickly to gain a lot of cards.)

That's the game, to see to that they don't. Don't admit too many patients. Let them sit in the cart queue, they deteriorate slightly slower there (unless it's full). Buy healing points. Heal them. Once deteriorate them, nurse them back. And so on.

But yeah, the game is quite quick. That's one of the good parts.
 
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