Sorry to bring up this rather contentious issue, but just for my piece of mind can you confirm whether I'm right or wrong in this situation:
Imagine it is Germans v Russians. The Russians have a T34 with no motion counter and it is the Germans movement phase - they have a PzIV.
If I were to move the Panzer IV, then pay the extra MP to stop then take a shot at the T34, the following Case C would apply:
C. Which equals B + T.ST +2 for a total of +4
c1 if between 2.5-3MP's in LOS for a total of +5 (+4 above +1)
C2 if smaller or equal to 2 MP's in LOS for a total of +6 (+4 above + 2)
No other C additions if more than 3MP's in LOS?
Is this correct so far? I think what's confusing me is that case B is for APh only? So why does C in the movement phase use it?
Now if I assume that the PzIV did not pay the MP to stop and is in fact in motion when taking the shot, the total DRM would be all of the above - as detailed above + the lower die gets multiplied by 2?
Hopefully - crossed fingers I have this right!
It's a shame that other than case c most of the rest of the to hit table seems to make sense!