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Subject: Fantasy tactical hex and counter wargame? rss

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Trevor Cook
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Anyone know of any Fantasy (Orcs, elves etc) tactical hex and counter wargames?
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Hi Trevor,

Demonworld

It's a little old now, 1999, but works fine with counters or miniatures, on maps with hexes.

F.
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How about The Lord of the Rings: Combat Hex Tradeable Miniatures Game?

BattleLore is very good, but perhaps not in the scale you want.

These two are oldies, but available PnP and quite adaptable to house rules.
Melee
Wizard

Finally, there's Arena of Death, which perhaps is not as well thought of as the others.

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rexbinary
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Dragon Rage and The Lords of Underearth. Both are currently in print as of this posting.
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Mark T. Edwards
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King of the Tabletop

Kings & Things

Wizard Kings

White Bear & Red Moon

Greyhawk: Wars

Dragon Pass

Titan
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Rusty McFisticuffs
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skrybble wrote:

(I don't know about the other stuff in that list, but these either aren't tactical, or aren't hex-and-counter.)

30 years old, and it's undead instead of orcs & elves, but Necromancer has some interesting stuff; because they're undead, your units are stronger if you have fewer of them.
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wandererdog wrote:
How about The Lord of the Rings: Combat Hex Tradeable Miniatures Game?

BattleLore is very good, but perhaps not in the scale you want.

These two are oldies, but available PnP and quite adaptable to house rules.
Melee
Wizard
There's also the free adaptation of this system called Legends of the Ancient World. Check out darkcitygames.com where you can download the rules (they also have SF and Wild West versions).

Quote:
Finally, there's Arena of Death, which perhaps is not as well thought of as the others.
I didn't think this was a bad system, but it was created to be the combat system for the DragonQuest RPG, so a bit more clunky than most skirmish systems.
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Oh my God They Banned Kenny
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Dark Blades is part of the Cry Havoc system, with a fantasy component added.

The previously mentioned Melee / Wizard is another good option. It was 'fleshed out' further with In The Labyrinth, if your intention is more towards the RPG side of things.
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A Day
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What about Titan?
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Rich Shipley
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rexbinary wrote:
Dragon Rage and The Lords of Underearth. Both are currently in print as of this posting.


Dragon Rage is probably the closest to what the OP asked for. That new edition looks awesome!

Are you sure that Lords of Underearth is in print? My copy is from 1981 and the company has been out of business for decades. It along with Melee & Wizard are at a skirmish level with single counters per person.
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J.L. Robert
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In addition to the games suggested so far, there's also Dark Emperor and the three SPI Lord of the Rings games:

War of the Ring
Gondor
Sauron

Granted, Dark Emperor and War of the Ring are more strategic. But they're still good plays.
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Marcus
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Demonlord - not tactical, but a well regarded Dwarfstar mini-game now available as a free download. Hex map, and a tactical "lite" battle resolution system with massed fantasy armies.

Goblin - another Dwarftstar mini-game with a hex map and available as a free download. Play a Goblin King and and go raiding, pillaging, and burning. Good wholesome entertainment for the fantasy wargamer. Might be more of an operational level than tactical level game.
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More operational than tactical, but still a very good one, if you can find it: Swords & Sorcery

Dark Blades is also quite good, as well as the French adaptations Dragon Noir 1: L'Exil and Dragon Noir 2: L'Epreuve. There are translations of the rules on cryhavocfan.org I believe.
 
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Alan Kaiser
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kuhrusty wrote:
skrybble wrote:

(I don't know about the other stuff in that list, but these either aren't tactical, or aren't hex-and-counter.)


Wizard Kings is close enough (blocks instead of counters). The scale also adds a bit of a strategic element but it's still tactical enough. It's also a great game! Granted I have the 1st edition of the game and not the 2nd edition where they mucked everything up and made it difficult to get single race armies. It's easy to learn at about only 8 pages of rules and plays fairly quickly. It also accommodates more than two players fairly well. It's been a favorite of mine for years.
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Wolfgang Kunz
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cafeine wrote:
More operational than tactical, but still a very good one, if you can find it: Swords & Sorcery



First thing that came in my mind (beside Dragon pass).

This has so many ol' memories - especially when you played RPGs back in the 70 / 80s. And it has some of the weirdest units I discovered in a Fantasy Game.

If you can get a copy - grab it. Has a bunch of nice scenarios (14) plus a quest game.
Scenarios like: Destruction of the Orcs (Alliance vs Orcs)
The War of the Northern Kingdoms (Spider Folk + Allies vs. Dragons)
The War of the Great Sword (Dark Lord vs. Empire).

Oh, if you get it: Say hello to Gygax Dragonlord and the SS Viking unit
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Piero
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You may want to try:
Magestorm

Similar to battlelore, yet it has some innovations.
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Bob Roberts

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Not a boardgame per se, but an excellent free computer game that meets the hex and counter tactical fantasy description:

www.wesnoth.org
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Sven Kaiser
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Zargo's Lords
Very cool and very old fantasy hex-and-counter wargame.
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Eric Lai
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I second the following games (not necessarily to your exact specs though):

Wizard Kings is excellent, its not hex & counter, but area movement. But definitely a block wargame. Its not too heavy and not too light, just right.

Swords & Sorcery is definitely a classic hex & counter fantasy war game and I don't think there is any other game that fits your description better. (Apart from Dark Emperor, see below) It has a fully developed fantasy backdrop you could roleplay to, the game play is compelling and there are a ton of interesting units. The only problem is price. This OOP game is quite expensive nowadays.

Sorcerer is a little abstract with the colors and all but its not a bad game and can be found fairly cheap.

Magic Realm isn't your typical hex and counter, but its probably one of the most innovative and clever game ever made. Its one of my few 10 out of 10 games. Its not an easy one to learn on your own though.

Dragon Hunt is another hex & counter game, its got some interesting mechanics; a little little euro, a little little random, but doesn't detract from the game itself. A little slow.

Dark Emperor another game similar to sword & sorcery, multiplayer fest with a very interesting storyline. Highly recommended.

Demons Mini hex and counter game, there isn't much game here, but its light and fairly fast playing.

Wizards If you like questing and don't mind a little randomness, then this hex & counter game is for you, its basically continuous questing with a clever & unique random map design, has good narrative and gives you a good sense of question. Not confrontational and hence not really a wargame wargame.

War of the Ring (First Edition) Can't ignore this fantasy wargame either, but not classic hex and counter though. Its predecessor from SPI, War of the Ring is though, but the new version is a much better game.

Dragon Pass Another classic hex & counter, a based off White Bear & Red Moon world, its extremely thematic and a good old fashion fantasy wargaming game to boot. Also highly recommended.

Titan not what I would consider as a wargame nor is it a hex & counter. Its more like an Arena battle game. But its a goodie and definitely fits your fantasy bill. AND its still in print from Phalanx Games.

The Lords of Underearth, Dragons of Underearth is still in print and is basically a rip off of Melee & Wizard (both of which is out-of-print and over-priced), both of these are compatible with the quest modules from metagaming also, its still available straight from Decision Games. Not a bad little questing system and can be played solitaire.

(Dark Blades looks interesting, never heard of it... live and learn...)
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Rodney Sheldon
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Dragons of Glory is an excellent hex based war game. It is based in Krynn, the world of TSRs Dragon Lance games. It allows players to play out the wars of the Lance.
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There is also The Beastlord. I lusted after this when it first came out and over 20 years later I got a chance to buy it. Boy did I lust after dogs when I was younger.
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Rob Ryan
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This was a classic in its day....Divine Right
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Oh my God They Banned Kenny
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I wasn't thinking of something like Swords & Sorcery as qualifying as 'tactical'. However, The Beastlord has a 'tactical' battle board for resolution of battles.
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Rich Shipley
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Rob Ryan wrote:
This was a classic in its day....Divine Right


Not tactical, but still awesome.
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