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Subject: New Chemicals factory and Research Prereq rss

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Jon
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I was taught this game a week ago, loved it, and picked it up. After reading through the rulebook myself, a question came to mind.

When I was shown the game, I was told that the Research card used to purchase a New Chemicals factory did not count toward the total number of credits required. Poking through the rules, that interpretation does not match my reading.

Can anyone clarify? Thanks!
 
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Dave Eisen
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It absolutely does count. Cards spent always count as credits towards whatever is purchased. The only requirement is that at least one card per new chemicals factory must be yellow.
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Jon
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dkeisen wrote:
It absolutely does count. Cards spent always count as credits towards whatever is purchased. The only requirement is that at least one card per new chemicals factory must be yellow.


Thanks! The cost seemed to be crazy if it didn't. But, coming from Scepter of Zavandor, a lot of things in Outpost looked crazy. Hard to draw the line.

 
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Eric Brosius
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JonPrud wrote:
dkeisen wrote:
It absolutely does count. Cards spent always count as credits towards whatever is purchased. The only requirement is that at least one card per new chemicals factory must be yellow.


Yes, Dave is right.

JonPrud wrote:
Thanks! The cost seemed to be crazy if it didn't. But, coming from Scepter of Zavandor, a lot of things in Outpost looked crazy.


What else looked crazy, Jon?
 
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Jon
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Eric Brosius wrote:
JonPrud wrote:
But, coming from Scepter of Zavandor, a lot of things in Outpost looked crazy.


What else looked crazy, Jon?


Cards that don't count towards hand limit was the first thing that made me think I was no longer in Kansas.



After another play or two I plan on writing a review of my impressions of coming to Outpost after playing SoZ for years.
 
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Eric Brosius
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JonPrud wrote:
Cards that don't count towards hand limit was the first thing that made me think I was no longer in Kansas.



That makes sense. I played Outpost long before I played The Scepter of Zavandor, so I came at the two games in the opposite order.

The way I think of it is that Research is non-physical, so it takes up no space, while Microbiotics takes up so little space that it doesn't count toward your hand limit. (It's a good way to remember it. Of course, now they have icons on the cards; in the old days we had to live in a shoebox in t' middle o' road ... er, what was I saying?)
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Jon
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Eric Brosius wrote:
The way I think of it is that Research is non-physical, so it takes up no space, while Microbiotics takes up so little space that it doesn't count toward your hand limit. (It's a good way to remember it. Of course, now they have icons on the cards; in the old days we had to live in a shoebox in t' middle o' road ... er, what was I saying?)


Oh, I get the thematic application. My first thought when looking at this was to get a pile of those and crush everyone. Which I did.



To be fair, only 1 person had played Outpost, and 2 others had played SoZ, compared to 20+ plays of SoZ for me (in a 7 player game).

I look forward to how the game unfolds after more of us have more experience.
 
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Geoff Speare
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Eric Brosius wrote:
Of course, now they have icons on the cards; in the old days we had to live in a shoebox in t' middle o' road ... er, what was I saying?)


In your day, you played Outpost with nothing but Ore cards?

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Joe J. Rushanan
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galfridus wrote:
Eric Brosius wrote:
Of course, now they have icons on the cards; in the old days we had to live in a shoebox in t' middle o' road ... er, what was I saying?)


In your day, you played Outpost with nothing but Ore cards?



I almost always feel I am playing with nothing but ore cards.
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Burster of Bubbles, Destroyer of Dreams.
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galfridus wrote:
Eric Brosius wrote:
Of course, now they have icons on the cards; in the old days we had to live in a shoebox in t' middle o' road ... er, what was I saying?)


In your day, you played Outpost with nothing but Ore cards?


Dirt. They are Dirt.

And in my day we held our breath and jumped to the supply ship without spacesuits.
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