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Subject: Poll: Leaders' Abilities rss

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Tomas Hejna
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Poll
How do you rate the Leaders' abilities?
  Very weak Weak Good Powerful Overpowering
[Golden Hoof, Voltenar] T: Choose one District and one opponent. That opponent must assign one card to the chosen District during his next turn (if possible).
[Ainoa, Gorsna] T: Force an opponent to move an Agent he just played to a different District.
[Arkinai, Kelian Durak] T: Search the Militia pile and recruit one Soldier card for free (without discarding a card).
[Ahsa Ruyar, Vladar] T: During the Resolution Phase, when an opponent's Militia card is returned to the Militia pile, you may immediately take it and assign it to any District.
[Enowen, L'Ormet] When you recruit a Militia card, you may search the Militia pile and take a Captain card (if available) instead of drawing randomly.
[Sienne, the Clairvoyant] You may place your Agents facedown in the Neutral District.
[Isabeau the Secret, the Scarecrow, (Marcenius)] You can place your Agents facedown in one Enemy Disctrict each turn.
[(Marcenius), Sylarenn] T: Choose one Enemy District. For the rest of the round, any Agent cards your opponent assigns to this District must be played faceup.
[Elvan D'Astrevent, Noc-Atlalt, Lord of Winds] T: Randomly choose one of your opponent's cards in hand. He must play that card on his next turn.
      10 answers
Poll created by XehutL
 
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Tomas Hejna
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Some abilities are more powerfull in 2 player games than with 3 or more players...
Consider also this before you vote.
 
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Alessandro Maggi
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XehutL wrote:
Some abilities are more powerfull in 2 player games than with 3 or more players...
Consider also this before you vote.

Just like location cards, in this game there are certain effects that are very powerful and others that are not worth your time (i.e. there are some locations I always tactically-discard and gain only for their VPs).
 
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Tomas Hejna
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Only 9 voters after half a year? That's a shame!
 
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