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Subject: Cooperative Games rss

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Paul Smith
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New York
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I work with Mentally Ill kids and a lot of these kids have a hard time working with other people and overall getting along. I was thinking some of them may really enjoy some strategy games, and if they were cooperative games instead of those where they are competing against each other, it may be a good way to teach them about working together.

That being said, what are some of the good, and relatively easy to learn, cooperative games that are out there that I may be able to use with these kids?
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Jerry Martin
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Forbidden Island
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Jonathan Tullsen
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Pandemic
 
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Doug Click
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I think with the group you are getting the game for, the theme would be the most important thing, something they would enjoy. The family version of Flash Point: Fire Rescue should be great for them. It is a theme they would enjoy and the game is challenging while still being petty easy to play. Later you can ramp up the difficulty with the advance rules.



edit: Grammar...
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Neil Blaiberg
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What age are they?

Forbidden Island is a good choice, and is simpler than Pandemic.

Also look into Castle Panic maybe
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Glenn D
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Syvanis wrote:
Forbidden Island


This.
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Paul Smith
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Can be between 7 and 18. Average age 12 to 13.
 
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TS S. Fulk
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BirdfluNuggetz wrote:
Syvanis wrote:
Forbidden Island


This.


and Castle Panic
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Ryan James
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oeste wrote:
I can't do anything but mirror the two bust suggestions already out there.

+1 Castle Panic
+1 Forbidden Island


Agreed. These two are the best for what you're looking for.

Ghost Stories is also really easy to learn, but if you want them to have any self-esteem when they're finished, I might stay away from this one...
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Sean Boyll
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oeste wrote:
I can't do anything but mirror the two bust suggestions already out there.

+1 Castle Panic
+1 Forbidden Island

Ditto. Castle Panic is very easy to teach and play. It is easier to mentally realize the incoming danger and how close the end is getting than Forbidden Island. It also feels a little less dependent on other players which could ease tensions.
 
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Jonathan Bailey-Jones
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I would recommend Yggdrasil, nice easy game to learn just don't expect to win!!!
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Kirk Monsen
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Why not play Shadows Over Camelot, but with no Traitor.

-Munch "it becomes easier, but there is still a challenge" Wolf
 
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Travis Worthington
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My thought would be that you would want a game with a strong connection between theme and mechanics.

I am certainly biased, but I would put Castle Panic and Flash Point on the top of that list - very strong connection between the actions you can take, the results of those actions and the theme of the game. The other games mentioned in the thread are great games, but much more abstract.
 
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Kåre Dyvik
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Mammut is not a cooperative game, but it's got an original mechanic which should stimulate some social skills. The players divide the spoils from a mammoth hunt. All is dropped in a heap, and the players in turn can take as many items as they wish. The next player may take more items from the heap, OR all of another player's items, leaving one in the heap. So you must not be too greedy, but must take only what you think the others will let you get away with. Check it out.
 
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Big thumbsup for Flash Point: Fire Rescue. I like it better than either Pandemic or Forbidden Island for reasons that may make it a good choice for you. The easier ("Family") version of the game is straightforward—my game group agrees that it's considerably easier to grasp than Pandemic—and doesn't involve the (to me) annoying mechanic of collecting similar cards.
 
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TS S. Fulk
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Sandmanx82 wrote:
oeste wrote:
I can't do anything but mirror the two bust suggestions already out there.

+1 Castle Panic
+1 Forbidden Island


Agreed. These two are the best for what you're looking for.

Ghost Stories is also really easy to learn, but if you want them to have any self-esteem when they're finished, I might stay away from this one...


Or wait for it until you feel they are ready to lose regularly. It's a blast to play with kids.
 
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Shane Larsen
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After reading your OP, I thought of two games:

Castle Panic
Forbidden Island


Out of the two, I would choose Castle Panic because it doesn't use the reshuffle-replace-used-cards-to-the-top-of-the-draw-pile mechanic--which I hate. Plus, it has an expansion and one of the children will be crowned the MASTER SLAYER! ... If you all win together first. Good family fun!

I think Ghost Stories would be difficult for them, based solely on what you've shared in the OP.
 
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